Remove old next variable from the frame allocator, add a mouse bitmap

for drawing and move mouse drawing and updating functions to the mouse
struct.
This commit is contained in:
csd4ni3l
2026-03-29 15:59:37 +02:00
parent 3ef95940a7
commit 91828daae2
4 changed files with 72 additions and 46 deletions

View File

@@ -129,74 +129,38 @@ unsafe extern "C" fn kmain() -> ! {
boot_animation();
let x = Box::new(41);
let mut test_vec: Vec<u16> = Vec::new();
test_vec.push(5);
println!("Before: {:?}", test_vec);
test_vec.push(9);
println!("After: {:?}", test_vec);
sleep(500);
let mut current_mouse_x: usize = 100;
let mut current_mouse_y: usize = 100;
let mut mouse_status = 0;
let mut width = 0;
let mut height = 0;
let mut x_delta = 0;
let mut y_delta = 0;
loop {
with_serial_console(|serial_console| serial_console.clear(0, 0));
with_framebuffer(|fb| fb.clear(rgb(253, 129, 0)));
test_performance(|| {
mouse_status = MOUSE.get_status();
with_framebuffer(|mut fb| {
width = fb.width;
height = fb.height;
MOUSE.update(width, height);
rectangle_filled(&mut fb, 700, 400, 200, 200, rgb(0, 0, 0));
rectangle_outline(&mut fb, 400, 400, 100, 100, rgb(0, 0, 0));
circle_filled(&mut fb, 200, 200, 100, rgb(0, 0, 0));
circle_outline(&mut fb, 400, 200, 100, rgb(0, 0, 0));
triangle_outline(&mut fb, 100, 400, 200, 400, 150, 600, rgb(0, 0, 0));
MOUSE.draw(fb);
});
let (hours, minutes, seconds) =
unix_to_hms(TIMER.get_date_at_boot() + (TIMER.now().elapsed()) / 1000);
mouse_status = MOUSE.get_status();
x_delta = MOUSE.get_x_delta() / 5;
y_delta = MOUSE.get_y_delta() / 5;
if x_delta != 0 {
current_mouse_x = (current_mouse_x as isize + x_delta as isize).max(0) as usize;
}
if y_delta != 0 {
current_mouse_y = (current_mouse_y as isize + y_delta as isize).max(0) as usize;
}
if current_mouse_x > width {
current_mouse_x = width - 15;
}
if current_mouse_y > height {
current_mouse_y = height - 15;
}
print!(
"{:?}:{:?}:{:?}\n{:?} {:?} {:?} {:?} {:?}",
hours,
minutes,
seconds,
mouse_status,
current_mouse_x,
current_mouse_y,
x_delta,
y_delta
"{:?}:{:?}:{:?}\nMouse status: {:?}",
hours, minutes, seconds, mouse_status
);
});
with_framebuffer(|fb| {
rectangle_filled(fb, current_mouse_x, current_mouse_y, 15, 15, rgb(0, 255, 0));
fb.swap();
});
sleep(16);