add mouse support and interrupts on x86_64 using a ps2 mouse which
needed pic unmasking, add span filling to framebuffer, add back
without_interrupts to serial console and framebuffer, add a mouse
rectangle which tracks the mouse position and test the performance of
the drawing.
set PIT interval to 1000hz, use a vector inside Framebuffer, remove
without_interrupts from the framebuffer and serial console, move to
usize on primitives, add date at boot and turn on multithreading, add a
boot animation and add a test_performance function with the new timer
frame allocator optimizations, make a basic init function in arch that
will initialize everything for a given arch. Add tests in kmain for
alloc, and add a Locked struct used for static mutables and the linked
list.
and breakpoints, add keyboard support through the keyboar interrupt, add
paging memory management and a Frame Allocator, add a generic arch
module that initializes arch-specific things, fix framebuffer and
serialconsole being accessed from multiple places, move serial to driver
since its not actually a serial console.
serial writer always centering and assuming, added a margin for correct
displaying. Added the IDT and GDT tables, and the TSS so double faults
cant happen. Handled all of these interrupts using functions. Serial
console is now topleft and panic messages are formatted correctly from
there. core PI constant is now used instead of our own.