diff --git a/game/game.py b/game/game.py index 1589f9f..6328b96 100644 --- a/game/game.py +++ b/game/game.py @@ -2,7 +2,7 @@ from game.inventory import Inventory from game.player import Player from game.enemy import Enemy -from utils.constants import min_enemy_y, max_enemy_y, enemies +from utils.constants import min_enemy_y, max_enemy_y, enemies, weapons from ursina import * from ursina.shaders import lit_with_shadows_shader @@ -33,10 +33,10 @@ class Game(): self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader) self.info_label = Text("Score: 0 Hits: 0/0 Accuracy: 0%", parent=camera.ui, position=(-0.1 if self.game_mode == "training" else -0.4, 0.475)) - self.inventory = Inventory(slots=len(self.settings_dict.get("weapons"))) + self.inventory = Inventory(slots=len(self.settings_dict.get("weapons", weapons))) - for n, weapon in enumerate(self.settings_dict.get("weapons")): - self.inventory.append(self.settings_dict.get("weapons")[weapon]["image"], weapon, n) + for n, weapon in enumerate(self.settings_dict.get("weapons", weapons)): + self.inventory.append(self.settings_dict.get("weapons", weapons)[weapon]["image"], weapon, n) self.player = Player(self.game_mode, self.settings_dict, self.high_score, self.info_label, self.inventory, pypresence_client) self.player.summon_enemy = self.summon_enemy diff --git a/game/player.py b/game/player.py index c7c2f91..30f45ef 100644 --- a/game/player.py +++ b/game/player.py @@ -70,7 +70,6 @@ class Player(FixedFirstPersonController): self.gun.texture = Texture(Path(self.settings_dict.get("weapons", weapons)[weapon_name]["image"])) self.weapon_attack_speed = self.settings_dict.get("weapons", weapons)[weapon_name]["atk_speed"] self.weapon_dmg = self.settings_dict.get("weapons", weapons)[weapon_name]["dmg"] - if self.score > self.high_score: self.high_score = self.score