mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2026-01-01 12:13:42 +01:00
Initial version
This commit is contained in:
92
game/enemy.py
Normal file
92
game/enemy.py
Normal file
@@ -0,0 +1,92 @@
|
||||
from ursina import *
|
||||
from utils.constants import min_enemy_speed, max_enemy_speed, enemy_health, min_enemy_movement, max_enemy_movement
|
||||
from ursina.shaders import lit_with_shadows_shader
|
||||
|
||||
class Enemy(Entity):
|
||||
def __init__(self, player, shootables_parent, x, y, z, texture):
|
||||
super().__init__(parent=shootables_parent, model='cube', collider='box', texture=texture, x=x, y=y, z=z, shader=lit_with_shadows_shader)
|
||||
self.health_bar = Entity(parent=self, y=1.2, model='cube', color=color.red, world_scale=(1.5,.1,.1))
|
||||
self.max_hp = enemy_health
|
||||
self.hp = self.max_hp
|
||||
self.type = random.choice(["left", "right", "top", "bottom"])
|
||||
self.movement_done = 0
|
||||
self.speed = random.uniform(min_enemy_speed, max_enemy_speed)
|
||||
self.movement_amount = random.uniform(min_enemy_movement, max_enemy_movement)
|
||||
self.player = player
|
||||
|
||||
self.path_line = Entity(parent=self.parent, model='cube', color=color.red, position=(0, 0), rotation=(0, 0, 0), shader=lit_with_shadows_shader)
|
||||
|
||||
self.update_path_line()
|
||||
|
||||
def update_path_line(self):
|
||||
remaining = self.movement_amount - self.movement_done
|
||||
if remaining <= 0:
|
||||
return
|
||||
|
||||
start = self.position
|
||||
end = self.position
|
||||
|
||||
if self.type == "left":
|
||||
end -= Vec3(max(0.05, remaining), 0, 0)
|
||||
scale = Vec3(max(0.05, remaining), 0.05, 0.05)
|
||||
elif self.type == "right":
|
||||
end += Vec3(max(0.05, remaining), 0, 0)
|
||||
scale = Vec3(max(0.05, remaining), 0.05, 0.05)
|
||||
elif self.type == "top":
|
||||
end += Vec3(0, max(0.05, remaining), 0)
|
||||
scale = Vec3(0.05, max(0.05, remaining), 0.05)
|
||||
elif self.type == "bottom":
|
||||
end -= Vec3(0, max(0.05, remaining), 0)
|
||||
scale = Vec3(0.05, max(0.05, remaining), 0.05)
|
||||
|
||||
mid = (start + end) / 2
|
||||
|
||||
self.path_line.position = mid
|
||||
self.path_line.scale = scale
|
||||
|
||||
def update(self):
|
||||
self.health_bar.alpha = max(0, self.health_bar.alpha - time.dt)
|
||||
self.health_bar.look_at_2d(self.player, axis="x")
|
||||
self.look_at_2d(self.player, axis="y")
|
||||
|
||||
if self.type == "left":
|
||||
if self.movement_done < self.movement_amount:
|
||||
self.x -= self.speed
|
||||
self.movement_done += self.speed
|
||||
else:
|
||||
self.type = "right"
|
||||
self.movement_done = 0
|
||||
elif self.type == "right":
|
||||
if self.movement_done < self.movement_amount:
|
||||
self.x += self.speed
|
||||
self.movement_done += self.speed
|
||||
else:
|
||||
self.type = "left"
|
||||
self.movement_done = 0
|
||||
elif self.type == "top":
|
||||
if self.movement_done < self.movement_amount:
|
||||
self.y += self.speed
|
||||
self.movement_done += self.speed
|
||||
else:
|
||||
self.type = "bottom"
|
||||
self.movement_done = 0
|
||||
elif self.type == "bottom":
|
||||
if self.movement_done < self.movement_amount:
|
||||
self.y -= self.speed
|
||||
self.movement_done += self.speed
|
||||
else:
|
||||
self.type = "top"
|
||||
self.movement_done = 0
|
||||
|
||||
self.update_path_line()
|
||||
|
||||
@property
|
||||
def hp(self):
|
||||
return self._hp
|
||||
|
||||
@hp.setter
|
||||
def hp(self, value):
|
||||
self._hp = value
|
||||
|
||||
self.health_bar.world_scale_x = self.hp / self.max_hp * 1.5
|
||||
self.health_bar.alpha = 1
|
||||
Reference in New Issue
Block a user