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https://github.com/csd4ni3l/aim-trainer.git
synced 2026-01-01 04:03:42 +01:00
Fix death sound effect
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assets/sound/death.wav
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assets/sound/death.wav
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@@ -3,6 +3,7 @@ from ursina.prefabs.first_person_controller import FirstPersonController
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from ursina import *
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from ursina import *
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from utils.constants import weapons, max_enemy_speed
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from utils.constants import weapons, max_enemy_speed
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from ursina.shaders import lit_with_shadows_shader
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from ursina.shaders import lit_with_shadows_shader
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from utils.preload import death_sound
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import json
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import json
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class Player(FirstPersonController):
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class Player(FirstPersonController):
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@@ -77,6 +78,8 @@ class Player(FirstPersonController):
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destroy(mouse.hovered_entity.path_line)
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destroy(mouse.hovered_entity.path_line)
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destroy(mouse.hovered_entity)
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destroy(mouse.hovered_entity)
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death_sound.play()
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self.summon_enemy()
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self.summon_enemy()
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self.accuracy = (self.shots_hit / self.shots_fired) * 100
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self.accuracy = (self.shots_hit / self.shots_fired) * 100
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@@ -1,4 +1,4 @@
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from ursina import Audio
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from ursina import Audio
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music_sound = Audio("assets/sound/music.mp3", autoplay=False)
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music_sound = Audio("assets/sound/music.mp3", autoplay=False)
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death_sound = Audio("assets/sound/death.mp3", autoplay=False)
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death_sound = Audio("assets/sound/death.wav", autoplay=False)
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