Add controller UI support from-scratch

This commit is contained in:
csd4ni3l
2025-07-07 15:38:39 +02:00
parent b03bef66c5
commit 5d3f5c157b
4 changed files with 160 additions and 56 deletions

View File

@@ -1,37 +1,36 @@
import json
from utils.constants import game_modes
from utils.utils import FocusView
from ursina import *
class GameModeSelector:
class GameModeSelector(FocusView):
def __init__(self, rpc):
super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
self.rpc = rpc
rpc.update(state='In Game Mode Selector', details='Selecting Game Mode Selector', start=rpc.start_time)
self.data = json.load(open('settings.json'))
self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
self.title_label = Text(text="Select a mode to play.", position=(-0.4, 0.425), scale=3)
self.ui = [self.main, self.back_button, self.title_label]
y = 0.2
for game_mode in game_modes:
button = Button(text=game_mode, scale_x=1, scale_y=0.15, text_size=2, position=(0, y), on_click=lambda game_mode=game_mode: self.play(game_mode))
self.ui.append(button)
y -= 0.16
self.ui.extend([self.back_button, self.title_label, self.main])
self.detect_focusable_widgets()
def play(self, game_mode):
self.hide()
from game.game import Game
Game(self.rpc, game_mode.lower())
def hide(self):
for e in self.ui:
destroy(e)
self.ui.clear()
def exit(self):
self.hide()
from menus.main import Main