mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2026-01-01 04:03:42 +01:00
Add controller UI support from-scratch
This commit is contained in:
106
utils/utils.py
106
utils/utils.py
@@ -1,5 +1,5 @@
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from panda3d.core import GraphicsPipeSelection
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from ursina.prefabs.dropdown_menu import DropdownMenu
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from ursina.prefabs.dropdown_menu import DropdownMenu, DropdownMenuButton
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from ursina.prefabs.file_browser import FileBrowser
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from ursina.prefabs.first_person_controller import FirstPersonController
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from ursina import *
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@@ -34,9 +34,11 @@ class Dropdown(DropdownMenu):
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self.scale = (.4,.04)
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def on_mouse_enter(self):
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...
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def update(self):
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...
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def input(self, key):
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super().input(key)
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@@ -80,6 +82,106 @@ def is_float(string):
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except ValueError:
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return False
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class MenuButton(Button):
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def __init__(self, text='', **kwargs):
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super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
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for key, value in kwargs.items():
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setattr(self, key, value)
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class FocusView():
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def __init__(self, **kwargs):
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self.ui = []
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self.focusable_widgets = []
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self.button_group_buttons = {}
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self.focused_index = -1
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self.main = Entity(parent=camera.ui, **kwargs)
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self.main.update = self.update
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self.main.input = self.input
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self.previously_focused_index = -1
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def detect_focusable_widgets(self):
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self.focusable_widgets = []
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self.button_group_buttons = {}
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n = 0
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for entity in self.ui:
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if isinstance(entity, (MenuButton, Dropdown, Button, InputField, DropdownMenuButton)):
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self.focusable_widgets.append(entity)
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n += 1
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elif isinstance(entity, ButtonGroup):
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for button in entity.buttons:
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self.focusable_widgets.append(button)
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self.button_group_buttons[n] = entity
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n += 1
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def update(self):
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if self.focused_index != self.previously_focused_index:
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self.focusable_widgets[self.previously_focused_index].model.setColorScale(self.focusable_widgets[self.previously_focused_index].color) # reset previous focus
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try:
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self.focusable_widgets[self.focused_index].model.setColorScale(self.focusable_widgets[self.focused_index].highlight_color) # create new focus
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self.previously_focused_index = self.focused_index # keep previous focused index
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except:
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pass
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def input(self, key):
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if key == "gamepad dpad down" or key == "gamepad dpad right":
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self.focused_index += 1
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if self.focused_index > len(self.focusable_widgets) - 1:
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self.focused_index = 0
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elif key == "gamepad dpad up" or key == "gamepad dpad left":
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self.focused_index -= 1
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if self.focused_index < 0:
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self.focused_index = len(self.focusable_widgets) - 1
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elif key == "gamepad a":
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if self.focused_index < 0:
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self.focused_index = 0
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focused_widget = self.focusable_widgets[self.focused_index]
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focused_widget.model.setColorScale(focused_widget.pressed_color)
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focused_widget.model.setScale(Vec3(focused_widget.pressed_scale, focused_widget.pressed_scale, 1))
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if focused_widget.pressed_sound:
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if isinstance(focused_widget.pressed_sound, Audio):
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focused_widget.pressed_sound.play()
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elif isinstance(focused_widget.pressed_sound, str):
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Audio(focused_widget.pressed_sound, auto_destroy=True)
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if isinstance(focused_widget, Dropdown):
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if not focused_widget.buttons[0].enabled:
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focused_widget.open()
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else:
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focused_widget.close()
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elif self.focused_index in self.button_group_buttons:
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button_group = self.button_group_buttons[self.focused_index]
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button_group.select(self.focusable_widgets[self.focused_index])
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else:
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if focused_widget.on_click:
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focused_widget.on_click()
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elif key == "gamepad a up":
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if self.focused_index < 0:
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self.focused_index = 0
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focused_widget = self.focusable_widgets[self.focused_index]
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focused_widget.model.setColorScale(focused_widget.highlight_color)
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focused_widget.model.setScale(Vec3(focused_widget.highlight_scale, focused_widget.highlight_scale, 1))
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def hide(self):
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for entity in self.ui:
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destroy(entity)
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self.ui.clear()
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destroy(self.main)
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class FixedFirstPersonController(FirstPersonController):
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def update(self):
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self.rotation_y += mouse.velocity[0] * self.mouse_sensitivity[1]
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