Add controller UI support from-scratch

This commit is contained in:
csd4ni3l
2025-07-07 15:38:39 +02:00
parent b03bef66c5
commit 5d3f5c157b
4 changed files with 160 additions and 56 deletions

View File

@@ -1,5 +1,5 @@
from panda3d.core import GraphicsPipeSelection
from ursina.prefabs.dropdown_menu import DropdownMenu
from ursina.prefabs.dropdown_menu import DropdownMenu, DropdownMenuButton
from ursina.prefabs.file_browser import FileBrowser
from ursina.prefabs.first_person_controller import FirstPersonController
from ursina import *
@@ -34,9 +34,11 @@ class Dropdown(DropdownMenu):
self.scale = (.4,.04)
def on_mouse_enter(self):
...
def update(self):
...
def input(self, key):
super().input(key)
@@ -80,6 +82,106 @@ def is_float(string):
except ValueError:
return False
class MenuButton(Button):
def __init__(self, text='', **kwargs):
super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
for key, value in kwargs.items():
setattr(self, key, value)
class FocusView():
def __init__(self, **kwargs):
self.ui = []
self.focusable_widgets = []
self.button_group_buttons = {}
self.focused_index = -1
self.main = Entity(parent=camera.ui, **kwargs)
self.main.update = self.update
self.main.input = self.input
self.previously_focused_index = -1
def detect_focusable_widgets(self):
self.focusable_widgets = []
self.button_group_buttons = {}
n = 0
for entity in self.ui:
if isinstance(entity, (MenuButton, Dropdown, Button, InputField, DropdownMenuButton)):
self.focusable_widgets.append(entity)
n += 1
elif isinstance(entity, ButtonGroup):
for button in entity.buttons:
self.focusable_widgets.append(button)
self.button_group_buttons[n] = entity
n += 1
def update(self):
if self.focused_index != self.previously_focused_index:
self.focusable_widgets[self.previously_focused_index].model.setColorScale(self.focusable_widgets[self.previously_focused_index].color) # reset previous focus
try:
self.focusable_widgets[self.focused_index].model.setColorScale(self.focusable_widgets[self.focused_index].highlight_color) # create new focus
self.previously_focused_index = self.focused_index # keep previous focused index
except:
pass
def input(self, key):
if key == "gamepad dpad down" or key == "gamepad dpad right":
self.focused_index += 1
if self.focused_index > len(self.focusable_widgets) - 1:
self.focused_index = 0
elif key == "gamepad dpad up" or key == "gamepad dpad left":
self.focused_index -= 1
if self.focused_index < 0:
self.focused_index = len(self.focusable_widgets) - 1
elif key == "gamepad a":
if self.focused_index < 0:
self.focused_index = 0
focused_widget = self.focusable_widgets[self.focused_index]
focused_widget.model.setColorScale(focused_widget.pressed_color)
focused_widget.model.setScale(Vec3(focused_widget.pressed_scale, focused_widget.pressed_scale, 1))
if focused_widget.pressed_sound:
if isinstance(focused_widget.pressed_sound, Audio):
focused_widget.pressed_sound.play()
elif isinstance(focused_widget.pressed_sound, str):
Audio(focused_widget.pressed_sound, auto_destroy=True)
if isinstance(focused_widget, Dropdown):
if not focused_widget.buttons[0].enabled:
focused_widget.open()
else:
focused_widget.close()
elif self.focused_index in self.button_group_buttons:
button_group = self.button_group_buttons[self.focused_index]
button_group.select(self.focusable_widgets[self.focused_index])
else:
if focused_widget.on_click:
focused_widget.on_click()
elif key == "gamepad a up":
if self.focused_index < 0:
self.focused_index = 0
focused_widget = self.focusable_widgets[self.focused_index]
focused_widget.model.setColorScale(focused_widget.highlight_color)
focused_widget.model.setScale(Vec3(focused_widget.highlight_scale, focused_widget.highlight_scale, 1))
def hide(self):
for entity in self.ui:
destroy(entity)
self.ui.clear()
destroy(self.main)
class FixedFirstPersonController(FirstPersonController):
def update(self):
self.rotation_y += mouse.velocity[0] * self.mouse_sensitivity[1]