Add controller UI support from-scratch

This commit is contained in:
csd4ni3l
2025-07-07 15:38:39 +02:00
parent b03bef66c5
commit 5d3f5c157b
4 changed files with 160 additions and 56 deletions

View File

@@ -1,20 +1,20 @@
import json
from utils.constants import game_modes
from utils.utils import FocusView
from ursina import *
class GameModeSelector:
class GameModeSelector(FocusView):
def __init__(self, rpc):
super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
self.rpc = rpc
rpc.update(state='In Game Mode Selector', details='Selecting Game Mode Selector', start=rpc.start_time)
self.data = json.load(open('settings.json'))
self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
self.title_label = Text(text="Select a mode to play.", position=(-0.4, 0.425), scale=3)
self.ui = [self.main, self.back_button, self.title_label]
y = 0.2
for game_mode in game_modes:
@@ -22,16 +22,15 @@ class GameModeSelector:
self.ui.append(button)
y -= 0.16
self.ui.extend([self.back_button, self.title_label, self.main])
self.detect_focusable_widgets()
def play(self, game_mode):
self.hide()
from game.game import Game
Game(self.rpc, game_mode.lower())
def hide(self):
for e in self.ui:
destroy(e)
self.ui.clear()
def exit(self):
self.hide()
from menus.main import Main

View File

@@ -1,17 +1,14 @@
from ursina import *
import pypresence, asyncio, json
from utils.utils import FakePyPresence
from utils.utils import FakePyPresence, MenuButton, FocusView
from utils.constants import discord_presence_id
class MenuButton(Button):
def __init__(self, text='', **kwargs):
super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
for key, value in kwargs.items():
setattr(self, key, value)
class Main():
class Main(FocusView):
def __init__(self, pypresence_client=None) -> None:
super().__init__(y=.15)
self.pypresence_client = pypresence_client
with open("settings.json", "r") as file:
@@ -56,14 +53,16 @@ class Main():
button_spacing = .075 * 1.25
self.menu_parent = Entity(parent=camera.ui, y=.15)
self.main_menu = Entity(parent=self.menu_parent)
self.title_label = Text("Aim Trainer", parent=self.main, y=-0.01 * button_spacing, scale=3, x=-.2)
self.high_score_label = Text(f"High Score: {self.high_score}", parent=self.main, scale=1.25, y=-1 * button_spacing, x=-.12)
self.title_label = Text("Aim Trainer", parent=self.main_menu, y=-0.01 * button_spacing, scale=3, x=-.2)
self.high_score_label = Text(f"High Score: {self.high_score}", parent=self.main_menu, scale=1.25, y=-1 * button_spacing, x=-.12)
self.play_button = MenuButton('Play', on_click=Func(self.play), parent=self.main_menu, y=-2 * button_spacing)
self.settings_button = MenuButton('Settings', on_click=Func(self.settings), parent=self.main_menu, y=-3 * button_spacing)
self.quit_button = MenuButton('Quit', on_click=Sequence(Wait(.01), Func(application.quit)), parent=self.main_menu, y=-4 * button_spacing)
self.play_button = MenuButton('Play', on_click=Func(self.play), parent=self.main, y=-2 * button_spacing)
self.settings_button = MenuButton('Settings', on_click=Func(self.settings), parent=self.main, y=-3 * button_spacing)
self.quit_button = MenuButton('Quit', on_click=Sequence(Wait(.01), Func(application.quit)), parent=self.main, y=-4 * button_spacing)
self.ui = [self.title_label, self.high_score_label, self.play_button, self.settings_button, self.quit_button]
self.detect_focusable_widgets()
def play(self):
self.hide()
@@ -74,10 +73,3 @@ class Main():
self.hide()
from menus.settings import Settings
Settings(self.pypresence_client)
def hide(self):
destroy(self.play_button)
destroy(self.settings_button)
destroy(self.quit_button)
destroy(self.main_menu)
destroy(self.menu_parent)

View File

@@ -4,12 +4,15 @@ from ursina.prefabs.dropdown_menu import DropdownMenuButton
from ursina.prefabs.button_group import ButtonGroup
import pypresence, json, copy
from utils.utils import FakePyPresence, Dropdown, FileManager, is_float
from utils.utils import FakePyPresence, Dropdown, FileManager, FocusView, is_float
from utils.constants import discord_presence_id, settings, settings_start_category
from utils.preload import music_sound
class Settings:
class Settings(FocusView):
def __init__(self, rpc):
super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
self.rpc = rpc
rpc.update(state='In Settings', details='Modifying Settings', start=rpc.start_time)
@@ -17,15 +20,12 @@ class Settings:
self.edits = {}
self.category = settings_start_category
self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
self.ui = [self.main]
self.category_group = ButtonGroup(tuple(settings.keys()), default=self.category, spacing=(.25, 0, 0))
self.category_group.on_value_changed = lambda: self.show(self.category_group.value)
self.category_group.position = (-.6, .4)
self.ui = [self.main, self.back_button, self.category_group]
self.ui.append(self.category_group)
self.weapon_dmg_inputs = {}
self.weapon_atk_speed_inputs = {}
@@ -39,8 +39,14 @@ class Settings:
self.enemy_img_path_buttons = {}
self.enemy_remove_buttons = {}
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
self.show(self.category)
self.ui.append(self.back_button)
self.detect_focusable_widgets()
def show(self, category):
self.clear()
self.category = category
@@ -66,13 +72,13 @@ class Settings:
if type == 'bool':
bool_button_group = ButtonGroup(('OFF', 'ON'), default='ON' if val else 'OFF', spacing=(.1, 0, 0))
bool_button_group.position = (.2, y)
bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update(n, bool_button_group.value == 'ON')
bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update_settings(n, bool_button_group.value == 'ON')
self.ui.append(bool_button_group)
elif type == 'slider':
slider = ThinSlider(text=name, min=info['min'], max=info['max'], default=val, dynamic=True)
slider = ThinSlider(min=info['min'], max=info['max'], default=val, dynamic=True)
slider.position = (.2, y)
slider.on_value_changed = lambda slider=slider, n=name: self.update(n, int(slider.value))
slider.on_value_changed = lambda slider=slider, n=name: self.update_settings(n, int(slider.value))
self.ui.append(slider)
elif type == "option":
@@ -100,10 +106,12 @@ class Settings:
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
self.detect_focusable_widgets()
def directory_selected(self, btn, name, value):
btn.text = f"Select Directory ({value})"
self.update(name, value)
self.update_settings(name, value)
def select_directory(self, btn, name):
self.dir_file_manager = FileManager(return_folders=True, z=-1)
@@ -123,9 +131,9 @@ class Settings:
def dropdown_update(self, n, dropdown_menu, btn):
dropdown_menu.text = btn.text
self.update(n, btn.text)
self.update_settings(n, btn.text)
def update(self, name, value):
def update_settings(self, name, value):
self.edits[settings[self.category][name]['config_key']] = value
def apply_changes(self):
@@ -255,6 +263,8 @@ class Settings:
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
self.detect_focusable_widgets()
def weapons(self):
y = .3
@@ -295,16 +305,15 @@ class Settings:
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
self.detect_focusable_widgets()
def clear(self):
for e in list(self.ui):
if e not in (self.main, self.back_button, self.category_group):
destroy(e)
self.ui.remove(e)
def hide(self):
for e in self.ui:
destroy(e)
self.ui.clear()
self.detect_focusable_widgets()
def exit(self):
self.hide()
@@ -340,3 +349,5 @@ class Settings:
self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
self.credits_label.type = 'credits_text'
self.ui.append(self.credits_label)
self.detect_focusable_widgets()

View File

@@ -1,5 +1,5 @@
from panda3d.core import GraphicsPipeSelection
from ursina.prefabs.dropdown_menu import DropdownMenu
from ursina.prefabs.dropdown_menu import DropdownMenu, DropdownMenuButton
from ursina.prefabs.file_browser import FileBrowser
from ursina.prefabs.first_person_controller import FirstPersonController
from ursina import *
@@ -34,10 +34,12 @@ class Dropdown(DropdownMenu):
self.scale = (.4,.04)
def on_mouse_enter(self):
...
def update(self):
...
def input(self, key):
super().input(key)
@@ -80,6 +82,106 @@ def is_float(string):
except ValueError:
return False
class MenuButton(Button):
def __init__(self, text='', **kwargs):
super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
for key, value in kwargs.items():
setattr(self, key, value)
class FocusView():
def __init__(self, **kwargs):
self.ui = []
self.focusable_widgets = []
self.button_group_buttons = {}
self.focused_index = -1
self.main = Entity(parent=camera.ui, **kwargs)
self.main.update = self.update
self.main.input = self.input
self.previously_focused_index = -1
def detect_focusable_widgets(self):
self.focusable_widgets = []
self.button_group_buttons = {}
n = 0
for entity in self.ui:
if isinstance(entity, (MenuButton, Dropdown, Button, InputField, DropdownMenuButton)):
self.focusable_widgets.append(entity)
n += 1
elif isinstance(entity, ButtonGroup):
for button in entity.buttons:
self.focusable_widgets.append(button)
self.button_group_buttons[n] = entity
n += 1
def update(self):
if self.focused_index != self.previously_focused_index:
self.focusable_widgets[self.previously_focused_index].model.setColorScale(self.focusable_widgets[self.previously_focused_index].color) # reset previous focus
try:
self.focusable_widgets[self.focused_index].model.setColorScale(self.focusable_widgets[self.focused_index].highlight_color) # create new focus
self.previously_focused_index = self.focused_index # keep previous focused index
except:
pass
def input(self, key):
if key == "gamepad dpad down" or key == "gamepad dpad right":
self.focused_index += 1
if self.focused_index > len(self.focusable_widgets) - 1:
self.focused_index = 0
elif key == "gamepad dpad up" or key == "gamepad dpad left":
self.focused_index -= 1
if self.focused_index < 0:
self.focused_index = len(self.focusable_widgets) - 1
elif key == "gamepad a":
if self.focused_index < 0:
self.focused_index = 0
focused_widget = self.focusable_widgets[self.focused_index]
focused_widget.model.setColorScale(focused_widget.pressed_color)
focused_widget.model.setScale(Vec3(focused_widget.pressed_scale, focused_widget.pressed_scale, 1))
if focused_widget.pressed_sound:
if isinstance(focused_widget.pressed_sound, Audio):
focused_widget.pressed_sound.play()
elif isinstance(focused_widget.pressed_sound, str):
Audio(focused_widget.pressed_sound, auto_destroy=True)
if isinstance(focused_widget, Dropdown):
if not focused_widget.buttons[0].enabled:
focused_widget.open()
else:
focused_widget.close()
elif self.focused_index in self.button_group_buttons:
button_group = self.button_group_buttons[self.focused_index]
button_group.select(self.focusable_widgets[self.focused_index])
else:
if focused_widget.on_click:
focused_widget.on_click()
elif key == "gamepad a up":
if self.focused_index < 0:
self.focused_index = 0
focused_widget = self.focusable_widgets[self.focused_index]
focused_widget.model.setColorScale(focused_widget.highlight_color)
focused_widget.model.setScale(Vec3(focused_widget.highlight_scale, focused_widget.highlight_scale, 1))
def hide(self):
for entity in self.ui:
destroy(entity)
self.ui.clear()
destroy(self.main)
class FixedFirstPersonController(FirstPersonController):
def update(self):
self.rotation_y += mouse.velocity[0] * self.mouse_sensitivity[1]