mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2025-11-05 05:57:57 +01:00
Add controller UI support from-scratch
This commit is contained in:
@@ -1,37 +1,36 @@
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import json
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from utils.constants import game_modes
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from utils.utils import FocusView
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from ursina import *
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class GameModeSelector:
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class GameModeSelector(FocusView):
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def __init__(self, rpc):
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super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
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self.rpc = rpc
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rpc.update(state='In Game Mode Selector', details='Selecting Game Mode Selector', start=rpc.start_time)
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self.data = json.load(open('settings.json'))
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self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
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self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
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self.title_label = Text(text="Select a mode to play.", position=(-0.4, 0.425), scale=3)
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self.ui = [self.main, self.back_button, self.title_label]
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y = 0.2
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for game_mode in game_modes:
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button = Button(text=game_mode, scale_x=1, scale_y=0.15, text_size=2, position=(0, y), on_click=lambda game_mode=game_mode: self.play(game_mode))
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self.ui.append(button)
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y -= 0.16
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self.ui.extend([self.back_button, self.title_label, self.main])
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self.detect_focusable_widgets()
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def play(self, game_mode):
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self.hide()
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from game.game import Game
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Game(self.rpc, game_mode.lower())
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def hide(self):
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for e in self.ui:
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destroy(e)
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self.ui.clear()
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def exit(self):
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self.hide()
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from menus.main import Main
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@@ -1,17 +1,14 @@
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from ursina import *
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import pypresence, asyncio, json
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from utils.utils import FakePyPresence
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from utils.utils import FakePyPresence, MenuButton, FocusView
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from utils.constants import discord_presence_id
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class MenuButton(Button):
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def __init__(self, text='', **kwargs):
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super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
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for key, value in kwargs.items():
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setattr(self, key, value)
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class Main():
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class Main(FocusView):
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def __init__(self, pypresence_client=None) -> None:
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super().__init__(y=.15)
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self.pypresence_client = pypresence_client
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with open("settings.json", "r") as file:
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@@ -55,15 +52,17 @@ class Main():
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self.pypresence_client.update(state='In Main Menu', details='In Main Menu')
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button_spacing = .075 * 1.25
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self.menu_parent = Entity(parent=camera.ui, y=.15)
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self.main_menu = Entity(parent=self.menu_parent)
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self.title_label = Text("Aim Trainer", parent=self.main_menu, y=-0.01 * button_spacing, scale=3, x=-.2)
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self.high_score_label = Text(f"High Score: {self.high_score}", parent=self.main_menu, scale=1.25, y=-1 * button_spacing, x=-.12)
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self.play_button = MenuButton('Play', on_click=Func(self.play), parent=self.main_menu, y=-2 * button_spacing)
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self.settings_button = MenuButton('Settings', on_click=Func(self.settings), parent=self.main_menu, y=-3 * button_spacing)
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self.quit_button = MenuButton('Quit', on_click=Sequence(Wait(.01), Func(application.quit)), parent=self.main_menu, y=-4 * button_spacing)
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self.title_label = Text("Aim Trainer", parent=self.main, y=-0.01 * button_spacing, scale=3, x=-.2)
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self.high_score_label = Text(f"High Score: {self.high_score}", parent=self.main, scale=1.25, y=-1 * button_spacing, x=-.12)
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self.play_button = MenuButton('Play', on_click=Func(self.play), parent=self.main, y=-2 * button_spacing)
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self.settings_button = MenuButton('Settings', on_click=Func(self.settings), parent=self.main, y=-3 * button_spacing)
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self.quit_button = MenuButton('Quit', on_click=Sequence(Wait(.01), Func(application.quit)), parent=self.main, y=-4 * button_spacing)
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self.ui = [self.title_label, self.high_score_label, self.play_button, self.settings_button, self.quit_button]
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self.detect_focusable_widgets()
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def play(self):
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self.hide()
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@@ -73,11 +72,4 @@ class Main():
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def settings(self):
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self.hide()
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from menus.settings import Settings
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Settings(self.pypresence_client)
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def hide(self):
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destroy(self.play_button)
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destroy(self.settings_button)
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destroy(self.quit_button)
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destroy(self.main_menu)
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destroy(self.menu_parent)
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Settings(self.pypresence_client)
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@@ -4,28 +4,28 @@ from ursina.prefabs.dropdown_menu import DropdownMenuButton
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from ursina.prefabs.button_group import ButtonGroup
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import pypresence, json, copy
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from utils.utils import FakePyPresence, Dropdown, FileManager, is_float
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from utils.utils import FakePyPresence, Dropdown, FileManager, FocusView, is_float
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from utils.constants import discord_presence_id, settings, settings_start_category
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from utils.preload import music_sound
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class Settings:
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class Settings(FocusView):
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def __init__(self, rpc):
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super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
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self.rpc = rpc
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rpc.update(state='In Settings', details='Modifying Settings', start=rpc.start_time)
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self.data = json.load(open('settings.json'))
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self.edits = {}
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self.category = settings_start_category
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self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
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self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
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self.ui = [self.main]
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self.category_group = ButtonGroup(tuple(settings.keys()), default=self.category, spacing=(.25, 0, 0))
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self.category_group.on_value_changed = lambda: self.show(self.category_group.value)
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self.category_group.position = (-.6, .4)
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self.ui = [self.main, self.back_button, self.category_group]
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self.ui.append(self.category_group)
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self.weapon_dmg_inputs = {}
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self.weapon_atk_speed_inputs = {}
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@@ -39,8 +39,14 @@ class Settings:
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self.enemy_img_path_buttons = {}
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self.enemy_remove_buttons = {}
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self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
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self.show(self.category)
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self.ui.append(self.back_button)
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self.detect_focusable_widgets()
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def show(self, category):
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self.clear()
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self.category = category
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@@ -66,13 +72,13 @@ class Settings:
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if type == 'bool':
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bool_button_group = ButtonGroup(('OFF', 'ON'), default='ON' if val else 'OFF', spacing=(.1, 0, 0))
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bool_button_group.position = (.2, y)
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bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update(n, bool_button_group.value == 'ON')
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bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update_settings(n, bool_button_group.value == 'ON')
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self.ui.append(bool_button_group)
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elif type == 'slider':
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slider = ThinSlider(text=name, min=info['min'], max=info['max'], default=val, dynamic=True)
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slider = ThinSlider(min=info['min'], max=info['max'], default=val, dynamic=True)
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slider.position = (.2, y)
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slider.on_value_changed = lambda slider=slider, n=name: self.update(n, int(slider.value))
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slider.on_value_changed = lambda slider=slider, n=name: self.update_settings(n, int(slider.value))
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self.ui.append(slider)
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elif type == "option":
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@@ -100,10 +106,12 @@ class Settings:
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self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
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self.ui.append(self.apply_button)
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self.detect_focusable_widgets()
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def directory_selected(self, btn, name, value):
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btn.text = f"Select Directory ({value})"
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self.update(name, value)
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self.update_settings(name, value)
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def select_directory(self, btn, name):
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self.dir_file_manager = FileManager(return_folders=True, z=-1)
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@@ -123,9 +131,9 @@ class Settings:
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def dropdown_update(self, n, dropdown_menu, btn):
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dropdown_menu.text = btn.text
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self.update(n, btn.text)
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self.update_settings(n, btn.text)
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def update(self, name, value):
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def update_settings(self, name, value):
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self.edits[settings[self.category][name]['config_key']] = value
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def apply_changes(self):
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@@ -255,6 +263,8 @@ class Settings:
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self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
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self.ui.append(self.apply_button)
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self.detect_focusable_widgets()
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def weapons(self):
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y = .3
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@@ -295,16 +305,15 @@ class Settings:
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self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
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self.ui.append(self.apply_button)
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self.detect_focusable_widgets()
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def clear(self):
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for e in list(self.ui):
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if e not in (self.main, self.back_button, self.category_group):
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destroy(e)
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self.ui.remove(e)
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def hide(self):
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for e in self.ui:
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destroy(e)
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self.ui.clear()
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self.detect_focusable_widgets()
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def exit(self):
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self.hide()
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@@ -339,4 +348,6 @@ class Settings:
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self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
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self.credits_label.type = 'credits_text'
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self.ui.append(self.credits_label)
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self.ui.append(self.credits_label)
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self.detect_focusable_widgets()
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106
utils/utils.py
106
utils/utils.py
@@ -1,5 +1,5 @@
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from panda3d.core import GraphicsPipeSelection
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from ursina.prefabs.dropdown_menu import DropdownMenu
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from ursina.prefabs.dropdown_menu import DropdownMenu, DropdownMenuButton
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from ursina.prefabs.file_browser import FileBrowser
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from ursina.prefabs.first_person_controller import FirstPersonController
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from ursina import *
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@@ -34,9 +34,11 @@ class Dropdown(DropdownMenu):
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self.scale = (.4,.04)
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def on_mouse_enter(self):
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...
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def update(self):
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...
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def input(self, key):
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super().input(key)
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@@ -80,6 +82,106 @@ def is_float(string):
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except ValueError:
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return False
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class MenuButton(Button):
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def __init__(self, text='', **kwargs):
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super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
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for key, value in kwargs.items():
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setattr(self, key, value)
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class FocusView():
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def __init__(self, **kwargs):
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self.ui = []
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self.focusable_widgets = []
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self.button_group_buttons = {}
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self.focused_index = -1
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self.main = Entity(parent=camera.ui, **kwargs)
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self.main.update = self.update
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self.main.input = self.input
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self.previously_focused_index = -1
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def detect_focusable_widgets(self):
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self.focusable_widgets = []
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self.button_group_buttons = {}
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n = 0
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for entity in self.ui:
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if isinstance(entity, (MenuButton, Dropdown, Button, InputField, DropdownMenuButton)):
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self.focusable_widgets.append(entity)
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n += 1
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elif isinstance(entity, ButtonGroup):
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for button in entity.buttons:
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self.focusable_widgets.append(button)
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self.button_group_buttons[n] = entity
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n += 1
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def update(self):
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if self.focused_index != self.previously_focused_index:
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self.focusable_widgets[self.previously_focused_index].model.setColorScale(self.focusable_widgets[self.previously_focused_index].color) # reset previous focus
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try:
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self.focusable_widgets[self.focused_index].model.setColorScale(self.focusable_widgets[self.focused_index].highlight_color) # create new focus
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self.previously_focused_index = self.focused_index # keep previous focused index
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except:
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pass
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def input(self, key):
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if key == "gamepad dpad down" or key == "gamepad dpad right":
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self.focused_index += 1
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if self.focused_index > len(self.focusable_widgets) - 1:
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self.focused_index = 0
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elif key == "gamepad dpad up" or key == "gamepad dpad left":
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self.focused_index -= 1
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if self.focused_index < 0:
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self.focused_index = len(self.focusable_widgets) - 1
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elif key == "gamepad a":
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if self.focused_index < 0:
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self.focused_index = 0
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focused_widget = self.focusable_widgets[self.focused_index]
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focused_widget.model.setColorScale(focused_widget.pressed_color)
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focused_widget.model.setScale(Vec3(focused_widget.pressed_scale, focused_widget.pressed_scale, 1))
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if focused_widget.pressed_sound:
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if isinstance(focused_widget.pressed_sound, Audio):
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focused_widget.pressed_sound.play()
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elif isinstance(focused_widget.pressed_sound, str):
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Audio(focused_widget.pressed_sound, auto_destroy=True)
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if isinstance(focused_widget, Dropdown):
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if not focused_widget.buttons[0].enabled:
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focused_widget.open()
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else:
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focused_widget.close()
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elif self.focused_index in self.button_group_buttons:
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button_group = self.button_group_buttons[self.focused_index]
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button_group.select(self.focusable_widgets[self.focused_index])
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else:
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if focused_widget.on_click:
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focused_widget.on_click()
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elif key == "gamepad a up":
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if self.focused_index < 0:
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self.focused_index = 0
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focused_widget = self.focusable_widgets[self.focused_index]
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focused_widget.model.setColorScale(focused_widget.highlight_color)
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focused_widget.model.setScale(Vec3(focused_widget.highlight_scale, focused_widget.highlight_scale, 1))
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def hide(self):
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for entity in self.ui:
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destroy(entity)
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self.ui.clear()
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destroy(self.main)
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class FixedFirstPersonController(FirstPersonController):
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def update(self):
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self.rotation_y += mouse.velocity[0] * self.mouse_sensitivity[1]
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