mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2026-01-01 04:03:42 +01:00
Added option to customize enemy image path, and customize weapons
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35
game/game.py
35
game/game.py
@@ -1,12 +1,15 @@
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from game.inventory import Inventory
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from game.player import Player
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from game.enemy import Enemy
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from utils.constants import weapons, min_enemy_y, max_enemy_y
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from utils.constants import min_enemy_y, max_enemy_y
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from ursina import *
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from ursina.shaders import lit_with_shadows_shader
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import os, json
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enemy_file_names = os.listdir("assets/graphics/enemy")
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from pathlib import Path
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import os, json
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class Game():
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def __init__(self, pypresence_client) -> None:
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@@ -20,16 +23,22 @@ class Game():
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pypresence_client.update(state='Training Aim', details=f'Hits: 0/0 Accuracy: 0%')
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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self.enemy_image_dir = self.settings_dict.get("enemy_image_directory", "assets/graphics/enemy")
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self.enemy_file_names = [file_name for file_name in os.listdir(self.enemy_image_dir) if file_name.split(".")[1] in ["png", "jpg", "JPG"]]
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self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader)
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self.info_label = Text("Score: 0 Hits: 0/0 Accuracy: 0%", parent=camera.ui, position=(-0.1, 0.475))
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self.inventory = Inventory(slots=len(weapons))
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self.inventory = Inventory(slots=len(self.settings_dict.get("weapons")))
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for n, weapon in enumerate(weapons):
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self.inventory.append(weapons[weapon]["image"], weapon, n)
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for n, weapon in enumerate(self.settings_dict.get("weapons")):
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self.inventory.append(self.settings_dict.get("weapons")[weapon]["image"], weapon, n)
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self.player = Player(self.high_score, self.info_label, self.inventory, pypresence_client)
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self.player = Player(self.settings_dict, self.high_score, self.info_label, self.inventory, pypresence_client)
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self.shootables_parent = Entity()
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mouse.traverse_target = self.shootables_parent
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@@ -47,10 +56,18 @@ class Game():
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self.sky = Sky()
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self.sky.update = self.update
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def summon_enemy(self):
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if not len(self.enemies) >= 50:
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self.enemies.append(Enemy(self.player, self.shootables_parent, self.player.x + (random.randint(12, 24) * random.choice([1, -1])), random.randint(min_enemy_y, max_enemy_y), self.player.z + (random.randint(12, 24) * random.choice([1, -1])), "assets/graphics/enemy/" + random.choice(enemy_file_names)))
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self.enemies.append(
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Enemy(
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self.player,
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self.shootables_parent,
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self.player.x + (random.randint(12, 24) * random.choice([1, -1])),
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random.randint(min_enemy_y, max_enemy_y),
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self.player.z + (random.randint(12, 24) * random.choice([1, -1])),
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Texture(Path(os.path.join(self.enemy_image_dir, random.choice(self.enemy_file_names))))
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)
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)
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def update(self):
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Sky.update(self.sky)
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