mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2026-01-01 04:03:42 +01:00
Added option to customize enemy image path, and customize weapons
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@@ -2,8 +2,9 @@ from ursina import *
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from ursina.prefabs.slider import ThinSlider
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from ursina.prefabs.dropdown_menu import DropdownMenuButton
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from ursina.prefabs.button_group import ButtonGroup
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import pypresence, json, copy
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from utils.utils import FakePyPresence, Dropdown
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from utils.utils import FakePyPresence, Dropdown, FileManager
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from utils.constants import discord_presence_id, settings, settings_start_category
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from utils.preload import music_sound
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@@ -27,6 +28,12 @@ class Settings:
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self.ui += [self.main, self.back, self.category_group]
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self.dmg_inputs = {}
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self.atk_speed_inputs = {}
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self.weapon_img_paths = {}
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self.img_path_buttons = {}
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self.save_buttons = {}
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self.show(self.category)
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def show(self, category):
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@@ -36,6 +43,9 @@ class Settings:
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if category == "Credits":
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self.credits()
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return
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elif category == "Weapons":
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self.weapons()
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return
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y = .2
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@@ -57,7 +67,7 @@ class Settings:
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slider.on_value_changed = lambda slider=slider, n=name: self.update(n, int(slider.value))
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self.ui.append(slider)
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else:
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elif type == "option":
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menu_buttons = []
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for opt in info['options']:
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menu_button = DropdownMenuButton(opt)
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@@ -71,11 +81,34 @@ class Settings:
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dropdown_menu.position = (.2, y)
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self.ui.append(dropdown_menu)
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elif type == "directory_select":
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directory_select_button = Button(text=f"Select Directory ({val})", scale_x=1.1, scale_y=0.1, text_size=.7, position = (.33, y))
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directory_select_button.on_click = lambda btn=directory_select_button, name=name: self.select_directory(btn, name)
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self.ui.append(directory_select_button)
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y -= .08
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self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
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self.ui.append(self.apply_button)
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def directory_selected(self, btn, name, value):
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btn.text = f"Select Directory ({value})"
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self.update(name, value)
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def select_directory(self, btn, name):
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self.dir_file_manager = FileManager(return_folders=True, z=-1)
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self.dir_file_manager.on_submit = lambda value, btn=btn, name=name: self.directory_selected(btn, name, str(value[0]))
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def image_file_selected(self, btn, name, value):
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btn.text = f"Select File ({value})"
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self.weapon_img_paths[name] = value
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def select_image_file(self, btn, name):
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self.file_manager = FileManager(z=-1)
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self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, name, str(value[0]))
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def dropdown_update(self, n, dropdown_menu, btn):
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dropdown_menu.text = btn.text
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@@ -120,6 +153,7 @@ class Settings:
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music_sound.stop()
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json.dump(self.data, open('settings.json', 'w'), indent=4)
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self.hide()
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self.__init__(self.rpc)
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@@ -168,3 +202,38 @@ class Settings:
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self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
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self.credits_label.type = 'credits_text'
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self.ui.append(self.credits_label)
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def save_weapon(self, name):
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dmg, attack_speed, image = self.dmg_inputs[name].text, self.atk_speed_inputs[name].text, self.weapon_img_paths[name]
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self.edits["weapons"] = self.edits.get("weapons", settings["Weapons"]["default"])
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self.edits["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
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self.apply_changes()
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def weapons(self):
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y = .2
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for weapon_name, weapon_dict in self.data.get("weapons", settings["Weapons"]["default"]).items():
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dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
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self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
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self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
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self.dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.dmg_inputs[weapon_name])
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self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
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self.atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.atk_speed_inputs[weapon_name])
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self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.05, y), scale=1.2))
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self.img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.3, scale_y=0.05, text_size=.5, position=(0.4, y - .01))
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self.img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.img_path_buttons[weapon_name]: self.select_image_file(btn, name)
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self.ui.append(self.img_path_buttons[weapon_name])
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self.save_buttons[weapon_name] = Button(text="Save", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.7, y - .01))
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self.save_buttons[weapon_name].on_click = lambda name=weapon_name: self.save_weapon(name)
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self.ui.append(self.save_buttons[weapon_name])
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y -= 0.08
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