From a50efc5cd172b52b510b2e8aa4cf1c2fca68ce39 Mon Sep 17 00:00:00 2001 From: csd4ni3l Date: Tue, 10 Jun 2025 12:15:40 +0200 Subject: [PATCH] fix summon_enemy not choosing from enemy_file_names --- game/game.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/game.py b/game/game.py index d76ac7b..57961d1 100644 --- a/game/game.py +++ b/game/game.py @@ -43,7 +43,7 @@ class Game(): def summon_enemy(self): if not len(self.enemies) >= 50: - self.enemies.append(Enemy(self.player, self.shootables_parent, self.player.x + (random.randint(12, 24) * random.choice([1, -1])), random.randint(min_enemy_y, max_enemy_y), self.player.z + (random.randint(12, 24) * random.choice([1, -1])), "assets/graphics/enemy/" + random.choice(file_names))) + self.enemies.append(Enemy(self.player, self.shootables_parent, self.player.x + (random.randint(12, 24) * random.choice([1, -1])), random.randint(min_enemy_y, max_enemy_y), self.player.z + (random.randint(12, 24) * random.choice([1, -1])), "assets/graphics/enemy/" + random.choice(enemy_file_names))) def update(self): Sky.update(self.sky)