mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2026-01-01 04:03:42 +01:00
Fix credits and settings dropdowns, add high score, fps counter
This commit is contained in:
16
game/game.py
16
game/game.py
@@ -4,7 +4,7 @@ from game.enemy import Enemy
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from utils.constants import weapons, min_enemy_y, max_enemy_y
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from ursina import *
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from ursina.shaders import lit_with_shadows_shader
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import os
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import os, json
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enemy_file_names = os.listdir("assets/graphics/enemy")
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@@ -12,6 +12,12 @@ class Game():
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def __init__(self, pypresence_client) -> None:
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self.pypresence_client = pypresence_client
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.high_score = json.load(file)["high_score"]
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else:
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self.high_score = 0
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pypresence_client.update(state='Training Aim', details=f'Hits: 0/0 Accuracy: 0%')
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self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader)
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@@ -23,7 +29,7 @@ class Game():
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for n, weapon in enumerate(weapons):
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self.inventory.append(weapons[weapon]["image"], weapon, n)
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self.player = Player(self.info_label, self.inventory, pypresence_client)
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self.player = Player(self.high_score, self.info_label, self.inventory, pypresence_client)
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self.shootables_parent = Entity()
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mouse.traverse_target = self.shootables_parent
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@@ -40,6 +46,7 @@ class Game():
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self.sky = Sky()
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self.sky.update = self.update
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def summon_enemy(self):
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if not len(self.enemies) >= 50:
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@@ -50,7 +57,7 @@ class Game():
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if held_keys["escape"]:
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self.back_to_main_menu()
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elif held_keys["space"]:
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elif held_keys["n"]:
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self.summon_enemy()
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def back_to_main_menu(self):
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@@ -70,3 +77,6 @@ class Game():
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for enemy in self.enemies:
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destroy(enemy)
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with open("data.json", "w") as file:
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file.write(json.dumps({"high_score": self.player.high_score}, indent=4))
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