from game.inventory import Inventory from game.player import Player from game.enemy import Enemy from utils.constants import weapons, min_enemy_y, max_enemy_y from ursina import * from ursina.shaders import lit_with_shadows_shader import os file_names = os.listdir("enemy_images") class Game(): def __init__(self, pypresence_client) -> None: self.pypresence_client = pypresence_client pypresence_client.update(state='Training Aim', details=f'Hits: 0/0 Accuracy: 0%') self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader) self.info_label = Text("Score: 0 Hits: 0/0 Accuracy: 0%", parent=camera.ui, position=(-0.1, 0.475)) self.inventory = Inventory(slots=len(weapons)) for n, weapon in enumerate(weapons): self.inventory.append(weapons[weapon]["image"], weapon, n) self.player = Player(self.info_label, self.inventory, pypresence_client) self.shootables_parent = Entity() mouse.traverse_target = self.shootables_parent self.enemies = [] for i in range(15): self.summon_enemy() self.player.summon_enemy = self.summon_enemy self.sun = DirectionalLight() self.sun.look_at(Vec3(1,-1,-1)) self.sky = Sky() self.sky.update = self.update def summon_enemy(self): if not len(self.enemies) >= 50: self.enemies.append(Enemy(self.player, self.shootables_parent, self.player.x + (random.randint(12, 24) * random.choice([1, -1])), random.randint(min_enemy_y, max_enemy_y), self.player.z + (random.randint(12, 24) * random.choice([1, -1])), "enemy_images/" + random.choice(file_names))) def update(self): Sky.update(self.sky) if held_keys["escape"]: self.back_to_main_menu() elif held_keys["space"]: self.summon_enemy() def back_to_main_menu(self): self.hide() from menus.main import Main Main(self.pypresence_client) def hide(self): destroy(self.ground) destroy(self.sun) destroy(self.sky) Sky.instances.remove(self.sky) destroy(self.info_label) self.inventory.hide() self.player.hide() destroy(self.shootables_parent) for enemy in self.enemies: destroy(enemy)