from ursina import * from ursina.prefabs.slider import ThinSlider from ursina.prefabs.dropdown_menu import DropdownMenuButton from ursina.prefabs.button_group import ButtonGroup import pypresence, json, copy from utils.utils import FakePyPresence, Dropdown, FileManager, is_float from utils.constants import discord_presence_id, settings, settings_start_category from utils.preload import music_sound class Settings: def __init__(self, rpc): self.rpc = rpc rpc.update(state='In Settings', details='Modifying Settings', start=rpc.start_time) self.data = json.load(open('settings.json')) self.edits = {} self.category = settings_start_category self.ui = [] self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1) self.back = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit) self.category_group = ButtonGroup(tuple(settings.keys()), default=self.category, spacing=(.25, 0, 0)) self.category_group.on_value_changed = lambda: self.show(self.category_group.value) self.category_group.position = (-.6, .4) self.ui += [self.main, self.back, self.category_group] self.weapon_dmg_inputs = {} self.weapon_atk_speed_inputs = {} self.weapon_img_paths = {} self.weapon_img_path_buttons = {} self.weapon_remove_buttons = {} self.enemy_speed_inputs = {} self.enemy_size_inputs = {} self.enemy_img_paths = {} self.enemy_img_path_buttons = {} self.enemy_remove_buttons = {} self.show(self.category) def show(self, category): self.clear() self.category = category if category == "Credits": self.credits() return elif category == "Weapons": self.weapons() return elif category == "Enemies": self.enemies() return y = .2 for name, info in settings[category].items(): key, type = info['config_key'], info['type'] val = self.data.get(key, info.get('default') or info['options'][0]) self.ui.append(Text(name, parent=camera.ui, position=(-.6, y), scale=1.2)) if type == 'bool': bool_button_group = ButtonGroup(('OFF', 'ON'), default='ON' if val else 'OFF', spacing=(.1, 0, 0)) bool_button_group.position = (.2, y) bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update(n, bool_button_group.value == 'ON') self.ui.append(bool_button_group) elif type == 'slider': slider = ThinSlider(text=name, min=info['min'], max=info['max'], default=val, dynamic=True) slider.position = (.2, y) slider.on_value_changed = lambda slider=slider, n=name: self.update(n, int(slider.value)) self.ui.append(slider) elif type == "option": menu_buttons = [] for opt in info['options']: menu_button = DropdownMenuButton(opt) menu_buttons.append(menu_button) dropdown_menu = Dropdown(val, buttons=tuple(menu_buttons)) for menu_button in menu_buttons: menu_button.on_click = lambda dropdown_menu=dropdown_menu, btn=menu_button, n=name: self.dropdown_update(n, dropdown_menu, btn) dropdown_menu.position = (.2, y) self.ui.append(dropdown_menu) elif type == "directory_select": directory_select_button = Button(text=f"Select Directory ({val})", scale_x=1.1, scale_y=0.1, text_size=.7, position = (.33, y)) directory_select_button.on_click = lambda btn=directory_select_button, name=name: self.select_directory(btn, name) self.ui.append(directory_select_button) y -= .08 self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes) self.ui.append(self.apply_button) def directory_selected(self, btn, name, value): btn.text = f"Select Directory ({value})" self.update(name, value) def select_directory(self, btn, name): self.dir_file_manager = FileManager(return_folders=True, z=-1) self.dir_file_manager.on_submit = lambda value, btn=btn, name=name: self.directory_selected(btn, name, str(value[0])) def image_file_selected(self, btn, item_type, name, value): btn.text = f"Select File ({value})" if item_type == "weapon": self.weapon_img_paths[name] = value elif item_type == "enemy": self.enemy_img_paths[name] = value def select_image_file(self, btn, name, item_type): self.file_manager = FileManager(z=-1) self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, item_type, name, str(value[0])) def dropdown_update(self, n, dropdown_menu, btn): dropdown_menu.text = btn.text self.update(n, btn.text) def update(self, name, value): self.edits[settings[self.category][name]['config_key']] = value def apply_changes(self): self.data.update(self.edits) if self.data['window_mode'] == 'Fullscreen': window.fullscreen = True else: window.fullscreen = False w, h = map(int, self.data['resolution'].split('x')) window.size = Vec2(w, h) window.vsync = self.data['vsync'] if self.data['discord_rpc']: if isinstance(self.rpc, FakePyPresence): start = copy.deepcopy(self.rpc.start_time) self.rpc.close() self.rpc = pypresence.Presence(discord_presence_id) self.rpc.connect() self.rpc.update(state='In Settings', details='Modifying Settings', start=start) self.rpc.start_time = start else: if not isinstance(self.rpc, FakePyPresence): start = copy.deepcopy(self.rpc.start_time) self.rpc.close() self.rpc = FakePyPresence() self.rpc.start_time = start if self.data['music']: if not music_sound.playing: music_sound.play() music_sound.loop = True music_sound.volume = self.data.get("music_volume", 50) / 100 else: music_sound.stop() self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"]) self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"]) if self.category == "Weapons": for name in self.data["weapons"]: dmg, attack_speed, image = self.weapon_dmg_inputs[name].text, self.weapon_atk_speed_inputs[name].text, self.weapon_img_paths[name] self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image} elif self.category == "Enemies": for name in self.data["enemies"]: speed, size, image = self.enemy_speed_inputs[name].text, self.enemy_size_inputs[name].text, self.enemy_img_paths[name] self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image} json.dump(self.data, open('settings.json', 'w'), indent=4) self.hide() self.__init__(self.rpc) def add_enemy(self): name, speed, size, image = self.new_enemy_name_input.text, self.enemy_speed_inputs["New"].text, self.enemy_size_inputs["New"].text, self.enemy_img_paths["New"] self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"]) if name in self.data["enemies"] or not name or not speed or not is_float(speed) or not size or not is_float or not image: return self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image} self.clear() self.enemies() def add_weapon(self): name, dmg, atk_speed, image = self.new_weapon_name_input.text, self.weapon_dmg_inputs["New"].text, self.weapon_atk_speed_inputs["New"].text, self.weapon_img_paths["New"] self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"]) if name in self.data["weapons"] or not name or not dmg or not is_float(dmg) or not atk_speed or not is_float(atk_speed) or not image: return self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(atk_speed), "image": image} self.clear() self.weapons() def remove_enemy(self, name): self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"]) del self.data["enemies"][name] self.clear() self.enemies() def remove_weapon(self, name): self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"]) del self.data["weapons"][name] self.clear() self.weapons() def enemies(self): y = .3 for enemy_name, enemy_dict in list(self.data.get("enemies", settings["Enemies"]["default"]).items()) + list({"New": {"speed": 0.1, "size": 1.0, "image": None}}.items()): speed, size, image = enemy_dict["speed"], enemy_dict["size"], enemy_dict["image"] self.enemy_img_paths[enemy_name] = image if not image is None: self.ui.append(Text(enemy_name, parent=camera.ui, position=(-.8, y), scale=1.2)) else: self.new_enemy_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05) self.ui.append(self.new_enemy_name_input) self.ui.append(Text("Speed: ", parent=camera.ui, position=(-.6, y), scale=1.2)) self.enemy_speed_inputs[enemy_name] = InputField(default_value=str(round(speed, 2)), parent=camera.ui, position=(-.4, y - .01), scale_x=0.125, scale_y=.05) self.ui.append(self.enemy_speed_inputs[enemy_name]) self.ui.append(Text("Size: ", parent=camera.ui, position=(-.3, y), scale=1.2)) self.enemy_size_inputs[enemy_name] = InputField(default_value=str(round(size, 2)), parent=camera.ui, position=(-.15, y - .01), scale_x=0.125, scale_y=.05) self.ui.append(self.enemy_size_inputs[enemy_name]) self.ui.append(Text("Image Path: ", parent=camera.ui, position=(-.05, y), scale=1.2)) self.enemy_img_path_buttons[enemy_name] = Button(text=f"Select File ({image})", scale_x=.6, scale_y=0.05, text_size=.75, position=(0.43, y - .01)) self.enemy_img_path_buttons[enemy_name].on_click = lambda name=enemy_name, btn=self.enemy_img_path_buttons[enemy_name]: self.select_image_file(btn, name, "enemy") self.ui.append(self.enemy_img_path_buttons[enemy_name]) if image is None: self.enemy_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01)) self.enemy_add_button.on_click = lambda: self.add_enemy() self.ui.append(self.enemy_add_button) else: self.enemy_remove_buttons[enemy_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01)) self.enemy_remove_buttons[enemy_name].on_click = lambda name=enemy_name: self.remove_enemy(name) self.ui.append(self.enemy_remove_buttons[enemy_name]) y -= 0.08 self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes) self.ui.append(self.apply_button) def weapons(self): y = .3 for weapon_name, weapon_dict in list(self.data.get("weapons", settings["Weapons"]["default"]).items()) + list({"New": {"dmg": 10, "atk_speed": 0.1, "image": None}}.items()): dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"] self.weapon_img_paths[weapon_name] = image if not image is None: self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2)) else: self.new_weapon_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05) self.ui.append(self.new_weapon_name_input) self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2)) self.weapon_dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05) self.ui.append(self.weapon_dmg_inputs[weapon_name]) self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2)) self.weapon_atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05) self.ui.append(self.weapon_atk_speed_inputs[weapon_name]) self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.025, y), scale=1.2)) self.weapon_img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.5, scale_y=0.05, text_size=.5, position=(0.475, y - .01)) self.weapon_img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.weapon_img_path_buttons[weapon_name]: self.select_image_file(btn, name, "weapon") self.ui.append(self.weapon_img_path_buttons[weapon_name]) if image is None: self.weapon_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01)) self.weapon_add_button.on_click = lambda: self.add_weapon() self.ui.append(self.weapon_add_button) else: self.weapon_remove_buttons[weapon_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01)) self.weapon_remove_buttons[weapon_name].on_click = lambda name=weapon_name: self.remove_weapon(name) self.ui.append(self.weapon_remove_buttons[weapon_name]) y -= 0.08 self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes) self.ui.append(self.apply_button) def clear(self): for e in list(self.ui): if e not in (self.main, self.back, self.category_group): destroy(e) self.ui.remove(e) def hide(self): for e in self.ui: destroy(e) self.ui.clear() def exit(self): self.hide() from menus.main import Main Main(pypresence_client=self.rpc) def credits(self): if hasattr(self, 'apply_button'): destroy(self.apply_button) if hasattr(self, 'credits_label'): destroy(self.credits_label) for e in list(self.ui): if hasattr(e, 'type') and e.type == 'credits_text': destroy(e) self.ui.remove(e) with open('CREDITS', 'r') as file: text = file.read() if window.size.x >= 3840: font_size = 2.3 elif window.size.x >= 2560: font_size = 1.8 elif window.size.x >= 1920: font_size = 1.5 elif window.size.x >= 1440: font_size = 1.2 else: font_size = 1.0 self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white) self.credits_label.type = 'credits_text' self.ui.append(self.credits_label)