from game.inventory import Inventory from game.player import Player from game.enemy import Enemy from utils.constants import min_enemy_y, max_enemy_y, enemies from ursina import * from ursina.shaders import lit_with_shadows_shader from pathlib import Path import os, json class Game(): def __init__(self, pypresence_client, game_mode) -> None: self.pypresence_client = pypresence_client self.game_mode = game_mode self.game_over_triggered = False self.enemies = [] if os.path.exists("data.json"): with open("data.json", "r") as file: self.high_score = json.load(file)["high_score"] else: self.high_score = 0 with open("settings.json", "r") as file: self.settings_dict = json.load(file) pypresence_client.update(state='Training Aim', details=f'Hits: 0/0 Accuracy: 0%') self.enemy_types = self.settings_dict.get("enemies", enemies) self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader) self.info_label = Text("Score: 0 Hits: 0/0 Accuracy: 0%", parent=camera.ui, position=(-0.1 if self.game_mode == "training" else -0.4, 0.475)) self.inventory = Inventory(slots=len(self.settings_dict.get("weapons"))) for n, weapon in enumerate(self.settings_dict.get("weapons")): self.inventory.append(self.settings_dict.get("weapons")[weapon]["image"], weapon, n) self.player = Player(self.game_mode, self.settings_dict, self.high_score, self.info_label, self.inventory, pypresence_client) self.player.summon_enemy = self.summon_enemy self.shootables_parent = Entity() mouse.traverse_target = self.shootables_parent if self.game_mode == "waves": enemy_num = self.player.wave_enemies_left else: enemy_num = 15 for _ in range(enemy_num): self.summon_enemy() self.sun = DirectionalLight() self.sun.look_at(Vec3(1,-1,-1)) self.sky = Sky() self.sky.update = self.update self.sky.input = self.input if self.game_mode == "training": self.create_enemies_label = Text("Use n or Controller A to create new targets.", parent=camera.ui, position=(-0.875, -0.4), scale=1) def summon_enemy(self): enemy_stats = random.choice(list(self.enemy_types.items()))[1] speed, size, image_path = enemy_stats["speed"], enemy_stats["size"], enemy_stats["image"] self.enemies.append( Enemy( speed, size, self.player, self.shootables_parent, self.player.x + (random.randint(12, 24) * random.choice([1, -1])), random.randint(min_enemy_y, max_enemy_y), self.player.z + (random.randint(12, 24) * random.choice([1, -1])), Texture(Path(image_path)) ) ) def update(self): Sky.update(self.sky) if self.game_mode == "waves" and time.perf_counter() - self.player.last_wave_time >= self.player.wave_time: self.game_over() if self.game_mode == "1 minute test" and time.perf_counter() - self.player.test_start >= 60: self.game_over() if self.game_mode == r"100% accuracy test" and self.player.shots_fired - self.player.shots_hit >= 1: self.game_over() def input(self, key): if key == "escape" or key == "gamepad start": self.back_to_main_menu() elif not self.game_mode == "1 minute test" and (key == "n" or key == "gamepad a"): self.summon_enemy() def game_over(self): self.hide() self.game_over_triggered = True self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1) info_text = f"Wave: {self.player.wave_number}\n" if self.game_mode == "waves" else "" info_text += f"Score: {self.player.score}\nHits: {self.player.shots_fired}/{self.player.shots_hit}\nAccuracy: {round(self.player.accuracy, 2)}%" self.game_over_label = Text(text=f"Game Over\n\n{info_text}", scale=3, position=(-0.2, 0.3)) self.exit_button = Button(text="Exit", scale_x=0.4, scale_y=0.1, position=(0, -0.3), on_click=self.back_to_main_menu) def back_to_main_menu(self): self.hide() from menus.main import Main Main(self.pypresence_client) def hide(self): if self.game_over_triggered: destroy(self.main) destroy(self.game_over_label) destroy(self.exit_button) return destroy(self.ground) destroy(self.sun) destroy(self.sky) destroy(self.info_label) destroy(self.shootables_parent) if self.sky in Sky.instances: Sky.instances.remove(self.sky) self.inventory.hide() self.player.hide() if self.game_mode == "training": destroy(self.create_enemies_label) for enemy in self.enemies: destroy(enemy) with open("data.json", "w") as file: file.write(json.dumps({"high_score": self.player.high_score}, indent=4))