Files
aim-trainer/menus/settings.py

360 lines
17 KiB
Python

from ursina import *
from ursina.prefabs.slider import ThinSlider
from ursina.prefabs.dropdown_menu import DropdownMenuButton
from ursina.prefabs.button_group import ButtonGroup
import pypresence, json, copy, asyncio
from utils.utils import FakePyPresence, Dropdown, FileManager, FocusView, is_float
from utils.constants import discord_presence_id, settings, settings_start_category
from utils.preload import music_sound
class Settings(FocusView):
def __init__(self, pypresence_client):
super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
self.pypresence_client = pypresence_client
pypresence_client.update(state='In Settings', details='Modifying Settings', start=pypresence_client.start_time)
self.data = json.load(open('settings.json'))
self.edits = {}
self.category = settings_start_category
self.ui = [self.main]
self.category_group = ButtonGroup(tuple(settings.keys()), default=self.category, spacing=(.25, 0, 0))
self.category_group.on_value_changed = lambda: self.show(self.category_group.value)
self.category_group.position = (-.6, .4)
self.ui.append(self.category_group)
self.weapon_dmg_inputs = {}
self.weapon_atk_speed_inputs = {}
self.weapon_img_paths = {}
self.weapon_img_path_buttons = {}
self.weapon_remove_buttons = {}
self.enemy_speed_inputs = {}
self.enemy_size_inputs = {}
self.enemy_img_paths = {}
self.enemy_img_path_buttons = {}
self.enemy_remove_buttons = {}
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
self.show(self.category)
self.ui.append(self.back_button)
self.detect_focusable_widgets()
def show(self, category):
self.clear()
self.category = category
if category == "Credits":
self.credits()
return
elif category == "Weapons":
self.weapons()
return
elif category == "Enemies":
self.enemies()
return
y = .2
for name, info in settings[category].items():
key, type = info['config_key'], info['type']
val = self.data.get(key, info.get('default') or info['options'][0])
self.ui.append(Text(name, parent=camera.ui, position=(-.6, y), scale=1.2))
if type == 'bool':
bool_button_group = ButtonGroup(('OFF', 'ON'), default='ON' if val else 'OFF', spacing=(.1, 0, 0))
bool_button_group.position = (.2, y)
bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update_settings(n, bool_button_group.value == 'ON')
self.ui.append(bool_button_group)
elif type == 'slider':
slider = ThinSlider(min=info['min'], max=info['max'], default=val, dynamic=True)
slider.position = (.2, y)
slider.on_value_changed = lambda slider=slider, n=name: self.update_settings(n, int(slider.value))
self.ui.append(slider)
elif type == "option":
menu_buttons = []
for opt in info['options']:
menu_button = DropdownMenuButton(opt)
menu_buttons.append(menu_button)
dropdown_menu = Dropdown(val, buttons=tuple(menu_buttons))
for menu_button in menu_buttons:
menu_button.on_click = lambda dropdown_menu=dropdown_menu, btn=menu_button, n=name: self.dropdown_update(n, dropdown_menu, btn)
dropdown_menu.position = (.2, y)
self.ui.append(dropdown_menu)
elif type == "directory_select":
directory_select_button = Button(text=f"Select Directory ({val})", scale_x=1.1, scale_y=0.1, text_size=.7, position = (.33, y))
directory_select_button.on_click = lambda btn=directory_select_button, name=name: self.select_directory(btn, name)
self.ui.append(directory_select_button)
y -= .08
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
self.detect_focusable_widgets()
def directory_selected(self, btn, name, value):
btn.text = f"Select Directory ({value})"
self.update_settings(name, value)
def select_directory(self, btn, name):
self.dir_file_manager = FileManager(return_folders=True, z=-1)
self.dir_file_manager.on_submit = lambda value, btn=btn, name=name: self.directory_selected(btn, name, str(value[0]))
def image_file_selected(self, btn, item_type, name, value):
btn.text = f"Select File ({value})"
if item_type == "weapon":
self.weapon_img_paths[name] = value
elif item_type == "enemy":
self.enemy_img_paths[name] = value
def select_image_file(self, btn, name, item_type):
self.file_manager = FileManager(z=-1)
self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, item_type, name, str(value[0]))
def dropdown_update(self, n, dropdown_menu, btn):
dropdown_menu.text = btn.text
self.update_settings(n, btn.text)
def update_settings(self, name, value):
self.edits[settings[self.category][name]['config_key']] = value
def apply_changes(self):
self.data.update(self.edits)
if self.data['window_mode'] == 'Fullscreen':
window.fullscreen = True
else:
window.fullscreen = False
w, h = map(int, self.data['resolution'].split('x'))
window.size = Vec2(w, h)
window.vsync = self.data['vsync']
if self.data['discord_rpc']:
if isinstance(self.pypresence_client, FakePyPresence): # the user has enabled pypresence_client in the settings in this session.
start_time = copy.deepcopy(self.pypresence_client.start_time)
self.pypresence_client.close()
del self.pypresence_client
try:
self.pypresence_client = pypresence.Presence(discord_presence_id)
self.pypresence_client.connect()
self.pypresence_client.update(state='In Settings', details='Modifying Settings', start=start_time)
self.pypresence_client.start_time = start_time
except:
self.pypresence_client = FakePyPresence()
self.pypresence_client.start_time = start_time
else:
if not isinstance(self.pypresence_client, FakePyPresence):
start_time = copy.deepcopy(self.pypresence_client.start_time)
self.pypresence_client.update()
self.pypresence_client.close()
del self.pypresence_client
self.pypresence_client = FakePyPresence()
self.pypresence_client.start_time = start_time
if self.data['music']:
if not music_sound.playing:
music_sound.play()
music_sound.loop = True
music_sound.volume = self.data.get("music_volume", 50) / 100
else:
music_sound.stop()
self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
if self.category == "Weapons":
for name in self.data["weapons"]:
dmg, attack_speed, image = self.weapon_dmg_inputs[name].text, self.weapon_atk_speed_inputs[name].text, self.weapon_img_paths[name]
self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
elif self.category == "Enemies":
for name in self.data["enemies"]:
speed, size, image = self.enemy_speed_inputs[name].text, self.enemy_size_inputs[name].text, self.enemy_img_paths[name]
self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
json.dump(self.data, open('settings.json', 'w'), indent=4)
self.hide()
self.__init__(self.pypresence_client)
def add_enemy(self):
name, speed, size, image = self.new_enemy_name_input.text, self.enemy_speed_inputs["New"].text, self.enemy_size_inputs["New"].text, self.enemy_img_paths["New"]
self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
if name in self.data["enemies"] or not name or not speed or not is_float(speed) or not size or not is_float or not image:
return
self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
self.clear()
self.enemies()
def add_weapon(self):
name, dmg, atk_speed, image = self.new_weapon_name_input.text, self.weapon_dmg_inputs["New"].text, self.weapon_atk_speed_inputs["New"].text, self.weapon_img_paths["New"]
self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
if name in self.data["weapons"] or not name or not dmg or not is_float(dmg) or not atk_speed or not is_float(atk_speed) or not image:
return
self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(atk_speed), "image": image}
self.clear()
self.weapons()
def remove_enemy(self, name):
self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
del self.data["enemies"][name]
self.clear()
self.enemies()
def remove_weapon(self, name):
self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
del self.data["weapons"][name]
self.clear()
self.weapons()
def enemies(self):
y = .3
for enemy_name, enemy_dict in list(self.data.get("enemies", settings["Enemies"]["default"]).items()) + list({"New": {"speed": 0.1, "size": 1.0, "image": None}}.items()):
speed, size, image = enemy_dict["speed"], enemy_dict["size"], enemy_dict["image"]
self.enemy_img_paths[enemy_name] = image
if not image is None:
self.ui.append(Text(enemy_name, parent=camera.ui, position=(-.8, y), scale=1.2))
else:
self.new_enemy_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.new_enemy_name_input)
self.ui.append(Text("Speed: ", parent=camera.ui, position=(-.6, y), scale=1.2))
self.enemy_speed_inputs[enemy_name] = InputField(default_value=str(round(speed, 2)), parent=camera.ui, position=(-.4, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.enemy_speed_inputs[enemy_name])
self.ui.append(Text("Size: ", parent=camera.ui, position=(-.3, y), scale=1.2))
self.enemy_size_inputs[enemy_name] = InputField(default_value=str(round(size, 2)), parent=camera.ui, position=(-.15, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.enemy_size_inputs[enemy_name])
self.ui.append(Text("Image Path: ", parent=camera.ui, position=(-.05, y), scale=1.2))
self.enemy_img_path_buttons[enemy_name] = Button(text=f"Select File ({image})", scale_x=.6, scale_y=0.05, text_size=.5, position=(0.43, y - .01))
self.enemy_img_path_buttons[enemy_name].on_click = lambda name=enemy_name, btn=self.enemy_img_path_buttons[enemy_name]: self.select_image_file(btn, name, "enemy")
self.ui.append(self.enemy_img_path_buttons[enemy_name])
if image is None:
self.enemy_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.enemy_add_button.on_click = lambda: self.add_enemy()
self.ui.append(self.enemy_add_button)
else:
self.enemy_remove_buttons[enemy_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.enemy_remove_buttons[enemy_name].on_click = lambda name=enemy_name: self.remove_enemy(name)
self.ui.append(self.enemy_remove_buttons[enemy_name])
y -= 0.08
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
self.detect_focusable_widgets()
def weapons(self):
y = .3
for weapon_name, weapon_dict in list(self.data.get("weapons", settings["Weapons"]["default"]).items()) + list({"New": {"dmg": 10, "atk_speed": 0.1, "image": None}}.items()):
dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
self.weapon_img_paths[weapon_name] = image
if not image is None:
self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
else:
self.new_weapon_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.new_weapon_name_input)
self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
self.weapon_dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.weapon_dmg_inputs[weapon_name])
self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
self.weapon_atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.weapon_atk_speed_inputs[weapon_name])
self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.025, y), scale=1.2))
self.weapon_img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.5, scale_y=0.05, text_size=.5, position=(0.475, y - .01))
self.weapon_img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.weapon_img_path_buttons[weapon_name]: self.select_image_file(btn, name, "weapon")
self.ui.append(self.weapon_img_path_buttons[weapon_name])
if image is None:
self.weapon_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.weapon_add_button.on_click = lambda: self.add_weapon()
self.ui.append(self.weapon_add_button)
else:
self.weapon_remove_buttons[weapon_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.weapon_remove_buttons[weapon_name].on_click = lambda name=weapon_name: self.remove_weapon(name)
self.ui.append(self.weapon_remove_buttons[weapon_name])
y -= 0.08
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
self.detect_focusable_widgets()
def clear(self):
for e in list(self.ui):
if e not in (self.main, self.back_button, self.category_group):
destroy(e)
self.ui.remove(e)
self.detect_focusable_widgets()
def exit(self):
self.hide()
from menus.main import Main
Main(pypresence_client=self.pypresence_client)
def credits(self):
if hasattr(self, 'apply_button'):
destroy(self.apply_button)
if hasattr(self, 'credits_label'):
destroy(self.credits_label)
for e in list(self.ui):
if hasattr(e, 'type') and e.type == 'credits_text':
destroy(e)
self.ui.remove(e)
with open('CREDITS', 'r') as file:
text = file.read()
if window.size.x >= 3840:
font_size = 2.3
elif window.size.x >= 2560:
font_size = 1.8
elif window.size.x >= 1920:
font_size = 1.5
elif window.size.x >= 1440:
font_size = 1.2
else:
font_size = 1.0
self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
self.credits_label.type = 'credits_text'
self.ui.append(self.credits_label)
self.detect_focusable_widgets()