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Initial version, i forgot to commit for a long time.
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67
utils/constants.py
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67
utils/constants.py
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import arcade.color, re
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from arcade.types import Color
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from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
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from arcade.gui.widgets.slider import UISliderStyle
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# Regex is by AI
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emoji_pattern = re.compile(
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r'['
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r'\U0001F300-\U0001F5FF'
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r'\U0001F600-\U0001F64F'
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r'\U0001F680-\U0001F6FF'
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r'\U0001F700-\U0001F77F'
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r'\U0001F780-\U0001F7FF'
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r'\U0001F800-\U0001F8FF'
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r'\U0001F900-\U0001F9FF'
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r'\U0001FA00-\U0001FA6F'
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r'\U0001FA70-\U0001FAFF'
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r'\u2600-\u26FF'
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r'\u2700-\u27BF'
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r']',
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flags=re.UNICODE
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)
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token_pattern = re.compile(
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f'({emoji_pattern.pattern})' # emoji
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r'|(\w+)' # word
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r'|([^\w\s])', # punctuation
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flags=re.UNICODE
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)
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menu_background_color = arcade.color.WHITE
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log_dir = 'logs'
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discord_presence_id = 1393164073566208051
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button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK),
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'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK)}
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big_button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26),
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'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26)}
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dropdown_style = {'normal': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)),
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'press': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))}
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slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
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slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
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slider_style = {'normal': slider_default_style, 'hover': slider_hover_style, 'press': slider_hover_style, 'disabled': slider_default_style}
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settings = {
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"Graphics": {
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"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
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"Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
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"Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"},
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"VSync": {"type": "bool", "config_key": "vsync", "default": True},
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"FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60},
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},
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"Sound": {
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"Music": {"type": "bool", "config_key": "music", "default": True},
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"SFX": {"type": "bool", "config_key": "sfx", "default": True},
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"Music Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "music_volume", "default": 50},
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"SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50},
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},
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"Miscellaneous": {
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"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
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},
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"Credits": {}
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}
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settings_start_category = "Graphics"
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4
utils/preload.py
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4
utils/preload.py
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import arcade.gui, arcade
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
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65
utils/utils.py
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65
utils/utils.py
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import logging, traceback
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import pyglet.display
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def dump_platform():
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import platform
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logging.debug(f'Platform: {platform.platform()}')
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logging.debug(f'Release: {platform.release()}')
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logging.debug(f'Machine: {platform.machine()}')
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logging.debug(f'Architecture: {platform.architecture()}')
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def dump_gl(context=None):
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if context is not None:
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info = context.get_info()
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else:
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from pyglet.gl import gl_info as info
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logging.debug(f'gl_info.get_version(): {info.get_version()}')
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logging.debug(f'gl_info.get_vendor(): {info.get_vendor()}')
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logging.debug(f'gl_info.get_renderer(): {info.get_renderer()}')
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def print_debug_info():
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logging.debug('########################## DEBUG INFO ##########################')
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logging.debug('')
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dump_platform()
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dump_gl()
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logging.debug('')
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logging.debug(f'Number of screens: {len(pyglet.display.get_display().get_screens())}')
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logging.debug('')
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for n, screen in enumerate(pyglet.display.get_display().get_screens()):
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logging.debug(f"Screen #{n+1}:")
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logging.debug(f'DPI: {screen.get_dpi()}')
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logging.debug(f'Scale: {screen.get_scale()}')
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logging.debug(f'Size: {screen.width}, {screen.height}')
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logging.debug(f'Position: {screen.x}, {screen.y}')
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logging.debug('')
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logging.debug('########################## DEBUG INFO ##########################')
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logging.debug('')
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def on_exception(*exc_info):
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logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}")
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def get_closest_resolution():
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allowed_resolutions = [(1366, 768), (1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)]
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screen_width, screen_height = pyglet.display.get_display().width, pyglet.display.get_display().height
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if (screen_width, screen_height) in allowed_resolutions:
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if not allowed_resolutions.index((screen_width, screen_height)) == 0:
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closest_resolution = allowed_resolutions[allowed_resolutions.index((screen_width, screen_height))-1]
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else:
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closest_resolution = (screen_width, screen_height)
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else:
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target_width, target_height = screen_width // 2, screen_height // 2
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closest_resolution = min(
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allowed_resolutions,
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key=lambda res: abs(res[0] - target_width) + abs(res[1] - target_height)
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)
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return closest_resolution
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class FakePyPresence():
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def __init__(self):
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...
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def update(self, *args, **kwargs):
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...
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def close(self, *args, **kwargs):
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...
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