import arcade.gui, arcade, os # Get the directory where this module is located _module_dir = os.path.dirname(os.path.abspath(__file__)) _assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets') button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button.png'))) button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png'))) SPRITE_TEXTURES = { os.path.splitext(file_name)[0]: arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', file_name)) for file_name in os.listdir(os.path.join(_assets_dir, 'graphics', 'sprites')) } theme_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'music.ogg')) trash_bin = arcade.load_animated_gif(os.path.join(_assets_dir, 'graphics', 'trash_bin.gif'))