import arcade, arcade.gui, os, time from utils.constants import button_style from utils.preload import button_texture, button_hovered_texture from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar class FileManager(arcade.gui.UIAnchorLayout): def __init__(self, width, height, size_hint, allowed_extensions): super().__init__(size_hint=size_hint, vertical=False) self.filemanager_width = width self.filemanager_height = height self.current_directory = os.path.expanduser("~") self.allowed_extensions = allowed_extensions self.file_buttons = [] self.submitted_content = "" self.mode = None self.content_cache = {} self.pre_cache_contents() self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=22), anchor_x="center", anchor_y="top", align_y=-10) self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen self.scroll_area.scroll_speed = -50 self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.025) self.scrollbar = UIScrollBar(self.scroll_area) self.scrollbar.size_hint = (0.02, 1) self.add(self.scrollbar, anchor_x="right", anchor_y="bottom") self.files_box = arcade.gui.UIBoxLayout(space_between=5) self.scroll_area.add(self.files_box) self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="bottom", align_y=5) self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=17)) self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_height * 0.05).with_border(color=arcade.color.WHITE)) self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.5, height=self.filemanager_height * 0.05)) self.submit_button.on_click = lambda event: self.submit(self.current_directory) self.submit_button.visible = False self.filename_label.visible = False self.filename_input.visible = False self.show_directory() def change_mode(self, mode): self.mode = mode self.filename_input.visible = self.mode == "export" self.filename_label.visible = self.mode == "export" self.submit_button.visible = self.mode == "export" def submit(self, content): self.submitted_content = content if self.mode == "import" else os.path.join(content, self.filename_input.text) def get_content(self, directory): if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30: try: entries = os.listdir(directory) except PermissionError: return None filtered = [ entry for entry in entries if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or os.path.splitext(entry)[1].lower() in self.allowed_extensions ] sorted_entries = sorted( filtered, key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower()) ) self.content_cache[directory] = sorted_entries self.content_cache[directory].append(time.perf_counter()) return self.content_cache[directory][:-1] def pre_cache_contents(self): for directory in self.walk_limited_depth(self.current_directory): self.get_content(directory) def walk_limited_depth(self, start_dir, max_depth=2): start_dir = os.path.abspath(start_dir) def _walk(current_dir, current_depth): if current_depth > max_depth: return yield current_dir try: with os.scandir(current_dir) as it: for entry in it: if entry.is_dir(follow_symlinks=False): yield from _walk(entry.path, current_depth + 1) except PermissionError: pass # skip directories you can't access return _walk(start_dir, 0) def show_directory(self): self.files_box.clear() self.file_buttons.clear() self.current_directory_label.text = self.current_directory self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Go up", style=button_style, width=self.filemanager_width / 1.5, height=self.filemanager_height * 0.05,))) self.file_buttons[-1].on_click = lambda event, directory=self.current_directory: self.change_directory(os.path.dirname(directory)) for file in self.get_content(self.current_directory): self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.filemanager_width / 1.5, height=self.filemanager_height * 0.05,))) if os.path.isdir(os.path.join(self.current_directory, file)): self.file_buttons[-1].on_click = lambda event, directory=os.path.join(self.current_directory, file): self.change_directory(directory) else: self.file_buttons[-1].on_click = lambda event, file=os.path.join(self.current_directory, file): self.submit(file) def change_directory(self, directory): if directory.startswith("//"): # Fix / paths directory = directory[1:] self.current_directory = directory self.show_directory()