Make cells modular, add crosses and t junctions and houses which have example texture and dont work yet, improve code quality, fix cell texture not being the same when pressed

This commit is contained in:
csd4ni3l
2025-11-07 18:16:57 +01:00
parent edfad0e426
commit 17d66d5da0
16 changed files with 163 additions and 134 deletions

View File

@@ -5,7 +5,7 @@ from utils.preload import button_texture, button_hovered_texture
from collections import deque
from game.power_line import PowerLine
from game.cells import *
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client, difficulty):
@@ -15,8 +15,9 @@ class Game(arcade.gui.UIView):
self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time)
self.difficulty = difficulty
self.power_lines = []
self.cells = []
self.power_sources = []
self.houses = []
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid_size = list(map(int, difficulty.split("x")))
@@ -30,31 +31,36 @@ class Game(arcade.gui.UIView):
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
for row in range(self.grid_size[0]):
self.power_lines.append([])
self.cells.append([])
for col in range(self.grid_size[1]):
left_neighbour = self.power_lines[row][col - 1] if col > 0 else None
top_neighbour = self.power_lines[row - 1][col] if row > 0 else None
left_neighbour = self.cells[row][col - 1] if col > 0 else None
top_neighbour = self.cells[row - 1][col] if row > 0 else None
line_type = random.choice(["line", "corner", "power_source"])
power_line = PowerLine(line_type, left_neighbour, top_neighbour)
cell_type = random.choice(["line", "corner", "t_junction", "cross", "power_source", "house"])
if line_type == "power_source":
self.power_sources.append(power_line)
if cell_type in ["line", "corner", "t_junction", "cross"]:
cell = PowerLine(cell_type, left_neighbour, top_neighbour)
elif cell_type == "power_source":
cell = PowerSource(left_neighbour, top_neighbour)
self.power_sources.append(cell)
elif cell_type == "house":
cell = House(left_neighbour, top_neighbour)
self.houses.append(cell)
self.power_grid.add(power_line, row=row, column=col)
self.power_lines[row].append(power_line)
self.power_grid.add(cell, row=row, column=col)
self.cells[row].append(cell)
if left_neighbour:
left_neighbour.right_neighbour = power_line
left_neighbour.right_neighbour = cell
if top_neighbour:
top_neighbour.bottom_neighbour = power_line
top_neighbour.bottom_neighbour = cell
arcade.schedule(self.update_grid, 1 / 10)
arcade.schedule(self.update_grid, 1 / 8)
def update_grid(self, _):
for row in self.power_lines:
for row in self.cells:
for power_line in row:
if power_line.line_type != "power_source":
if power_line.cell_type != "power_source":
power_line.powered = False
queue = deque(self.power_sources)
@@ -74,7 +80,7 @@ class Game(arcade.gui.UIView):
if id(connected_neighbour) not in visited:
queue.append(connected_neighbour)
for row in self.power_lines:
for row in self.cells:
for power_line in row:
power_line.update_visual()