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https://github.com/csd4ni3l/connect-the-current.git
synced 2026-01-01 04:13:41 +01:00
Make cells modular, add crosses and t junctions and houses which have example texture and dont work yet, improve code quality, fix cell texture not being the same when pressed
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@@ -3,6 +3,30 @@ from arcade.types import Color
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from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
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from arcade.gui.widgets.slider import UISliderStyle
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ROTATIONS = {
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"line": ["vertical", "horizontal"],
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"corner": ["right_bottom", "left_bottom", "left_top", "right_top"],
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"t_junction": ["top_bottom_right", "left_right_bottom", "top_bottom_left", "left_right_top"],
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"cross": ["cross"],
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"power_source": ["cross"],
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"house": ["cross"]
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}
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NEIGHBOURS = {
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"vertical": ["b", "t"],
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"horizontal": ["l", "r"],
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"left_bottom": ["l", "b"],
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"right_bottom": ["r", "b"],
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"left_top": ["l", "t"],
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"right_top": ["r", "t"],
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"top_bottom_right": ["t", "b", "r"],
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"top_bottom_left": ["t", "b", "l"],
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"left_right_bottom": ["l", "r", "b"],
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"left_right_top": ["l", "r", "t"],
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"cross": ["l", "r", "t", "b"]
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}
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menu_background_color = (30, 30, 47)
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log_dir = 'logs'
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discord_presence_id = 1435687634960777266
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@@ -3,18 +3,42 @@ import arcade.gui, arcade
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
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vertical_powered = arcade.load_texture("assets/graphics/powered_lines/line/vertical.png")
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horizontal_powered = arcade.load_texture("assets/graphics/powered_lines/line/horizontal.png")
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left_bottom_powered = arcade.load_texture("assets/graphics/powered_lines/corner/left_bottom.png")
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left_top_powered = arcade.load_texture("assets/graphics/powered_lines/corner/left_top.png")
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right_bottom_powered = arcade.load_texture("assets/graphics/powered_lines/corner/right_bottom.png")
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right_top_powered = arcade.load_texture("assets/graphics/powered_lines/corner/right_top.png")
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TEXTURE_MAP = {
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("line", "vertical", True): arcade.load_texture("assets/graphics/powered_lines/line/vertical.png"),
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("line", "vertical", False): arcade.load_texture("assets/graphics/unpowered_lines/line/vertical.png"),
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("line", "horizontal", True): arcade.load_texture("assets/graphics/powered_lines/line/horizontal.png"),
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("line", "horizontal", False): arcade.load_texture("assets/graphics/unpowered_lines/line/horizontal.png"),
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vertical_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/line/vertical.png")
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horizontal_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/line/horizontal.png")
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left_bottom_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/left_bottom.png")
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left_top_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/left_top.png")
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right_bottom_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/right_bottom.png")
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right_top_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/right_top.png")
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("corner", "left_bottom", True): arcade.load_texture("assets/graphics/powered_lines/corner/left_bottom.png"),
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("corner", "left_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/left_bottom.png"),
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("corner", "left_top", True): arcade.load_texture("assets/graphics/powered_lines/corner/left_top.png"),
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("corner", "left_top", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/left_top.png"),
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("corner", "right_bottom", True): arcade.load_texture("assets/graphics/powered_lines/corner/right_bottom.png"),
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("corner", "right_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/right_bottom.png"),
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("corner", "right_top", True): arcade.load_texture("assets/graphics/powered_lines/corner/right_top.png"),
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("corner", "right_top", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/right_top.png"),
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power_source = arcade.load_texture("assets/graphics/power_source.png")
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("t_junction", "left_right_bottom", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/left_right_bottom.png"),
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("t_junction", "left_right_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/left_right_bottom.png"),
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("t_junction", "left_right_top", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/left_right_top.png"),
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("t_junction", "left_right_top", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/left_right_top.png"),
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("t_junction", "top_bottom_left", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/top_bottom_left.png"),
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("t_junction", "top_bottom_left", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/top_bottom_left.png"),
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("t_junction", "top_bottom_right", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/top_bottom_right.png"),
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("t_junction", "top_bottom_right", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/top_bottom_right.png"),
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("cross", "cross", True): arcade.load_texture("assets/graphics/powered_lines/cross/cross.png"),
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("cross", "cross", False): arcade.load_texture("assets/graphics/unpowered_lines/cross/cross.png"),
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("power_source", "cross", True): arcade.load_texture("assets/graphics/power_source.png"),
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("house", "cross", False): button_texture,
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("house", "cross", True): button_texture,
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}
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