mirror of
https://github.com/csd4ni3l/connect-the-current.git
synced 2026-01-01 12:13:44 +01:00
Rename connected to powered, fix power not propagating correctly(spelling errors), add temporary power source texture and power sources themselves, fix power line textures being misaligned
This commit is contained in:
51
game/play.py
51
game/play.py
@@ -3,6 +3,8 @@ import arcade, arcade.gui, random
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from collections import deque
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from game.power_line import PowerLine
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class Game(arcade.gui.UIView):
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@@ -14,6 +16,7 @@ class Game(arcade.gui.UIView):
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self.difficulty = difficulty
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self.power_lines = []
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self.power_sources = []
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.grid_size = list(map(int, difficulty.split("x")))
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@@ -29,17 +32,51 @@ class Game(arcade.gui.UIView):
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for row in range(self.grid_size[0]):
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self.power_lines.append([])
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for col in range(self.grid_size[1]):
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left_neighbor = self.power_lines[row][col - 1] if col > 0 else None
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top_neighbor = self.power_lines[row - 1][col] if row > 0 else None
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left_neighbour = self.power_lines[row][col - 1] if col > 0 else None
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top_neighbour = self.power_lines[row - 1][col] if row > 0 else None
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line_type = random.choice(["line", "corner", "power_source"])
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power_line = PowerLine(line_type, left_neighbour, top_neighbour)
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if line_type == "power_source":
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self.power_sources.append(power_line)
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power_line = PowerLine(random.choice(["line", "corner"]), left_neighbor, top_neighbor)
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self.power_grid.add(power_line, row=row, column=col)
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self.power_lines[row].append(power_line)
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if left_neighbor:
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left_neighbor.right_neighbor = power_line
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if top_neighbor:
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top_neighbor.bottom_neighbor = power_line
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if left_neighbour:
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left_neighbour.right_neighbour = power_line
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if top_neighbour:
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top_neighbour.bottom_neighbour = power_line
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arcade.schedule(self.update_grid, 1 / 10)
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def update_grid(self, _):
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for row in self.power_lines:
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for power_line in row:
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if power_line.line_type != "power_source":
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power_line.powered = False
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queue = deque(self.power_sources)
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visited = set()
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while queue:
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current = queue.popleft()
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if id(current) in visited:
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continue
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visited.add(id(current))
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current.powered = True
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for connected_neighbour in current.get_connected_neighbours():
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if id(connected_neighbour) not in visited:
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queue.append(connected_neighbour)
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for row in self.power_lines:
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for power_line in row:
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power_line.update_visual()
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def main_exit(self):
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from menus.main import Main
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