From a4ec759599f80a452f7455f92c3af510baabbe71 Mon Sep 17 00:00:00 2001 From: csd4ni3l Date: Sun, 9 Nov 2025 17:56:56 +0100 Subject: [PATCH] Switched to Linux and it changed the line encoding, probably, cause every file is showing as changed. --- .github/workflows/main.yml | 236 +++--- .gitignore | 364 ++++----- .python-version | 2 +- CREDITS | 28 +- LICENSE | 1348 +++++++++++++++++----------------- README.md | 16 +- game/cell.py | 118 +-- game/cells.py | 32 +- game/level_generator.py | 258 +++---- game/play.py | 298 ++++---- menus/custom_difficulty.py | 82 +-- menus/difficulty_selector.py | 84 +-- menus/main.py | 148 ++-- menus/settings.py | 568 +++++++------- menus/tutorial.py | 72 +- pyproject.toml | 20 +- requirements.txt | 44 +- run.py | 256 +++---- utils/constants.py | 142 ++-- utils/preload.py | 92 +-- utils/utils.py | 180 ++--- uv.lock | 440 +++++------ 22 files changed, 2414 insertions(+), 2414 deletions(-) diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index 5decd05..68cbb25 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -1,118 +1,118 @@ -name: Build and Release - -on: push - -jobs: - build: - name: Build on ${{ matrix.os }} - runs-on: ${{ matrix.os }} - strategy: - matrix: - include: - - os: ubuntu-22.04 - platform: linux - python-version: "3.11" - - os: windows-latest - platform: windows - python-version: "3.11" - - steps: - - name: Check-out repository - uses: actions/checkout@v4 - - - name: Setup Python - uses: actions/setup-python@v5 - with: - python-version: "3.11" - architecture: "x64" - cache: "pip" - cache-dependency-path: | - **/requirements*.txt - - - name: Install Dependencies - run: pip install -r requirements.txt - - - name: Build Executable - uses: Nuitka/Nuitka-Action@main - with: - nuitka-version: main - script-name: run.py - nofollow-import-to: "*tk*,_codecs,encodings,multiprocessing,gi" - disable-plugins: tk-inter,dill-compat,eventlet,gevent,pyqt5,pyqt6,pyside2,pyside6,delvewheel,pywebview,matplotlib,spacy,enum-compat,pbr-compat,gevent,pmw-freezer,transformers,upx,kivy,options-nanny,multiprocessing,gi - include-data-dir: assets=assets - include-data-files: CREDITS=CREDITS - mode: onefile - output-file: ConnectTheCurrent - - - name: Locate and rename executable (Linux) - if: matrix.os == 'ubuntu-22.04' - run: | - set -euo pipefail - echo "Searching for built Linux binary..." - # List to help debugging when paths change - ls -laR . | head -n 500 || true - BIN=$(find . -maxdepth 4 -type f -name 'ConnectTheCurrent*' -perm -u+x | head -n1 || true) - if [ -z "${BIN}" ]; then - echo "ERROR: No Linux binary found after build" - exit 1 - fi - echo "Found: ${BIN}" - mkdir -p build_output - cp "${BIN}" build_output/ConnectTheCurrent.bin - chmod +x build_output/ConnectTheCurrent.bin - echo "Executable ready: build_output/ConnectTheCurrent.bin" - shell: bash - - - name: Locate and rename executable (Windows) - if: matrix.os == 'windows-latest' - run: | - Write-Host "Searching for built Windows binary..." - Get-ChildItem -Recurse -File -Filter 'ConnectTheCurrent*.exe' | Select-Object -First 1 | ForEach-Object { - Write-Host ("Found: " + $_.FullName) - New-Item -ItemType Directory -Force -Path build_output | Out-Null - Copy-Item $_.FullName "build_output\ConnectTheCurrent.exe" - Write-Host "Executable ready: build_output\ConnectTheCurrent.exe" - } - if (!(Test-Path build_output\ConnectTheCurrent.exe)) { - Write-Error "ERROR: No Windows binary found after build" - exit 1 - } - shell: pwsh - - - name: Upload build artifact - uses: actions/upload-artifact@v4 - with: - name: ${{ matrix.platform }} - path: build_output/ConnectTheCurrent.* - - release: - runs-on: ubuntu-latest - needs: build - steps: - - name: Checkout repository - uses: actions/checkout@v4 - with: - fetch-depth: 0 - - - name: Download All Build Artifacts - uses: actions/download-artifact@v4 - with: - path: downloads - - - name: Create release (if missing) and upload artifacts to tag - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - run: | - set -euo pipefail - TAG="latest" - echo "Target release tag: $TAG" - if gh release view "$TAG" >/dev/null 2>&1; then - echo "Release $TAG already exists; will upload assets with --clobber" - else - gh release create "$TAG" \ - --title "$TAG" \ - --notes "Automated build for $TAG" - fi - # Upload the executables directly (no zip files) - gh release upload "$TAG" downloads/linux/ConnectTheCurrent.bin --clobber - gh release upload "$TAG" downloads/windows/ConnectTheCurrent.exe --clobber +name: Build and Release + +on: push + +jobs: + build: + name: Build on ${{ matrix.os }} + runs-on: ${{ matrix.os }} + strategy: + matrix: + include: + - os: ubuntu-22.04 + platform: linux + python-version: "3.11" + - os: windows-latest + platform: windows + python-version: "3.11" + + steps: + - name: Check-out repository + uses: actions/checkout@v4 + + - name: Setup Python + uses: actions/setup-python@v5 + with: + python-version: "3.11" + architecture: "x64" + cache: "pip" + cache-dependency-path: | + **/requirements*.txt + + - name: Install Dependencies + run: pip install -r requirements.txt + + - name: Build Executable + uses: Nuitka/Nuitka-Action@main + with: + nuitka-version: main + script-name: run.py + nofollow-import-to: "*tk*,_codecs,encodings,multiprocessing,gi" + disable-plugins: tk-inter,dill-compat,eventlet,gevent,pyqt5,pyqt6,pyside2,pyside6,delvewheel,pywebview,matplotlib,spacy,enum-compat,pbr-compat,gevent,pmw-freezer,transformers,upx,kivy,options-nanny,multiprocessing,gi + include-data-dir: assets=assets + include-data-files: CREDITS=CREDITS + mode: onefile + output-file: ConnectTheCurrent + + - name: Locate and rename executable (Linux) + if: matrix.os == 'ubuntu-22.04' + run: | + set -euo pipefail + echo "Searching for built Linux binary..." + # List to help debugging when paths change + ls -laR . | head -n 500 || true + BIN=$(find . -maxdepth 4 -type f -name 'ConnectTheCurrent*' -perm -u+x | head -n1 || true) + if [ -z "${BIN}" ]; then + echo "ERROR: No Linux binary found after build" + exit 1 + fi + echo "Found: ${BIN}" + mkdir -p build_output + cp "${BIN}" build_output/ConnectTheCurrent.bin + chmod +x build_output/ConnectTheCurrent.bin + echo "Executable ready: build_output/ConnectTheCurrent.bin" + shell: bash + + - name: Locate and rename executable (Windows) + if: matrix.os == 'windows-latest' + run: | + Write-Host "Searching for built Windows binary..." + Get-ChildItem -Recurse -File -Filter 'ConnectTheCurrent*.exe' | Select-Object -First 1 | ForEach-Object { + Write-Host ("Found: " + $_.FullName) + New-Item -ItemType Directory -Force -Path build_output | Out-Null + Copy-Item $_.FullName "build_output\ConnectTheCurrent.exe" + Write-Host "Executable ready: build_output\ConnectTheCurrent.exe" + } + if (!(Test-Path build_output\ConnectTheCurrent.exe)) { + Write-Error "ERROR: No Windows binary found after build" + exit 1 + } + shell: pwsh + + - name: Upload build artifact + uses: actions/upload-artifact@v4 + with: + name: ${{ matrix.platform }} + path: build_output/ConnectTheCurrent.* + + release: + runs-on: ubuntu-latest + needs: build + steps: + - name: Checkout repository + uses: actions/checkout@v4 + with: + fetch-depth: 0 + + - name: Download All Build Artifacts + uses: actions/download-artifact@v4 + with: + path: downloads + + - name: Create release (if missing) and upload artifacts to tag + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + run: | + set -euo pipefail + TAG="latest" + echo "Target release tag: $TAG" + if gh release view "$TAG" >/dev/null 2>&1; then + echo "Release $TAG already exists; will upload assets with --clobber" + else + gh release create "$TAG" \ + --title "$TAG" \ + --notes "Automated build for $TAG" + fi + # Upload the executables directly (no zip files) + gh release upload "$TAG" downloads/linux/ConnectTheCurrent.bin --clobber + gh release upload "$TAG" downloads/windows/ConnectTheCurrent.exe --clobber diff --git a/.gitignore b/.gitignore index 81c71f9..e0264d5 100644 --- a/.gitignore +++ b/.gitignore @@ -1,182 +1,182 @@ -# Byte-compiled / optimized / DLL files -__pycache__/ -*.py[cod] -*$py.class - -# C extensions -*.so - -# Distribution / packaging -.Python -build/ -develop-eggs/ -dist/ -downloads/ -eggs/ -.eggs/ -lib/ -lib64/ -parts/ -sdist/ -var/ -wheels/ -share/python-wheels/ -*.egg-info/ -.installed.cfg -*.egg -MANIFEST - -# PyInstaller -# Usually these files are written by a python script from a template -# before PyInstaller builds the exe, so as to inject date/other infos into it. -*.manifest -*.spec - -# Installer logs -pip-log.txt -pip-delete-this-directory.txt - -# Unit test / coverage reports -htmlcov/ -.tox/ -.nox/ -.coverage -.coverage.* -.cache -nosetests.xml -coverage.xml -*.cover -*.py,cover -.hypothesis/ -.pytest_cache/ -cover/ - -# Translations -*.mo -*.pot - -# Django stuff: -*.log -local_settings.py -db.sqlite3 -db.sqlite3-journal - -# Flask stuff: -instance/ -.webassets-cache - -# Scrapy stuff: -.scrapy - -# Sphinx documentation -docs/_build/ - -# PyBuilder -.pybuilder/ -target/ - -# Jupyter Notebook -.ipynb_checkpoints - -# IPython -profile_default/ -ipython_config.py - -# pyenv -# For a library or package, you might want to ignore these files since the code is -# intended to run in multiple environments; otherwise, check them in: -# .python-version - -# pipenv -# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. -# However, in case of collaboration, if having platform-specific dependencies or dependencies -# having no cross-platform support, pipenv may install dependencies that don't work, or not -# install all needed dependencies. -#Pipfile.lock - -# UV -# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control. -# This is especially recommended for binary packages to ensure reproducibility, and is more -# commonly ignored for libraries. -#uv.lock - -# poetry -# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control. -# This is especially recommended for binary packages to ensure reproducibility, and is more -# commonly ignored for libraries. -# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control -#poetry.lock - -# pdm -# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control. -#pdm.lock -# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it -# in version control. -# https://pdm.fming.dev/latest/usage/project/#working-with-version-control -.pdm.toml -.pdm-python -.pdm-build/ - -# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm -__pypackages__/ - -# Celery stuff -celerybeat-schedule -celerybeat.pid - -# SageMath parsed files -*.sage.py - -# Environments -.env -.venv -env/ -venv/ -ENV/ -env.bak/ -venv.bak/ - -# Spyder project settings -.spyderproject -.spyproject - -# Rope project settings -.ropeproject - -# mkdocs documentation -/site - -# mypy -.mypy_cache/ -.dmypy.json -dmypy.json - -# Pyre type checker -.pyre/ - -# pytype static type analyzer -.pytype/ - -# Cython debug symbols -cython_debug/ - -# PyCharm -# JetBrains specific template is maintained in a separate JetBrains.gitignore that can -# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore -# and can be added to the global gitignore or merged into this file. For a more nuclear -# option (not recommended) you can uncomment the following to ignore the entire idea folder. -#.idea/ - -# Ruff stuff: -.ruff_cache/ - -# PyPI configuration file -.pypirc - -.vscode - -test*.py -.zed/ -logs/ -logs -settings.json +# Byte-compiled / optimized / DLL files +__pycache__/ +*.py[cod] +*$py.class + +# C extensions +*.so + +# Distribution / packaging +.Python +build/ +develop-eggs/ +dist/ +downloads/ +eggs/ +.eggs/ +lib/ +lib64/ +parts/ +sdist/ +var/ +wheels/ +share/python-wheels/ +*.egg-info/ +.installed.cfg +*.egg +MANIFEST + +# PyInstaller +# Usually these files are written by a python script from a template +# before PyInstaller builds the exe, so as to inject date/other infos into it. +*.manifest +*.spec + +# Installer logs +pip-log.txt +pip-delete-this-directory.txt + +# Unit test / coverage reports +htmlcov/ +.tox/ +.nox/ +.coverage +.coverage.* +.cache +nosetests.xml +coverage.xml +*.cover +*.py,cover +.hypothesis/ +.pytest_cache/ +cover/ + +# Translations +*.mo +*.pot + +# Django stuff: +*.log +local_settings.py +db.sqlite3 +db.sqlite3-journal + +# Flask stuff: +instance/ +.webassets-cache + +# Scrapy stuff: +.scrapy + +# Sphinx documentation +docs/_build/ + +# PyBuilder +.pybuilder/ +target/ + +# Jupyter Notebook +.ipynb_checkpoints + +# IPython +profile_default/ +ipython_config.py + +# pyenv +# For a library or package, you might want to ignore these files since the code is +# intended to run in multiple environments; otherwise, check them in: +# .python-version + +# pipenv +# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. +# However, in case of collaboration, if having platform-specific dependencies or dependencies +# having no cross-platform support, pipenv may install dependencies that don't work, or not +# install all needed dependencies. +#Pipfile.lock + +# UV +# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control. +# This is especially recommended for binary packages to ensure reproducibility, and is more +# commonly ignored for libraries. +#uv.lock + +# poetry +# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control. +# This is especially recommended for binary packages to ensure reproducibility, and is more +# commonly ignored for libraries. +# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control +#poetry.lock + +# pdm +# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control. +#pdm.lock +# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it +# in version control. +# https://pdm.fming.dev/latest/usage/project/#working-with-version-control +.pdm.toml +.pdm-python +.pdm-build/ + +# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm +__pypackages__/ + +# Celery stuff +celerybeat-schedule +celerybeat.pid + +# SageMath parsed files +*.sage.py + +# Environments +.env +.venv +env/ +venv/ +ENV/ +env.bak/ +venv.bak/ + +# Spyder project settings +.spyderproject +.spyproject + +# Rope project settings +.ropeproject + +# mkdocs documentation +/site + +# mypy +.mypy_cache/ +.dmypy.json +dmypy.json + +# Pyre type checker +.pyre/ + +# pytype static type analyzer +.pytype/ + +# Cython debug symbols +cython_debug/ + +# PyCharm +# JetBrains specific template is maintained in a separate JetBrains.gitignore that can +# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore +# and can be added to the global gitignore or merged into this file. For a more nuclear +# option (not recommended) you can uncomment the following to ignore the entire idea folder. +#.idea/ + +# Ruff stuff: +.ruff_cache/ + +# PyPI configuration file +.pypirc + +.vscode + +test*.py +.zed/ +logs/ +logs +settings.json diff --git a/.python-version b/.python-version index 2c07333..37504c5 100644 --- a/.python-version +++ b/.python-version @@ -1 +1 @@ -3.11 +3.11 diff --git a/CREDITS b/CREDITS index ac6e134..f3c536f 100644 --- a/CREDITS +++ b/CREDITS @@ -1,14 +1,14 @@ -Sound Effect by freesound_community from Pixabay (cut to the important part) -https://pixabay.com/sound-effects/cutting-clipping-wire-copper-80373/ - -The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information. - -Huge Thanks to Python for being the programming language used in this game. -https://www.python.org/ - -Huge thanks to Arcade and Pyglet for being the graphical engines used in this game. -https://arcade.academy/ -https://pyglet.readthedocs.io/en/latest/ - -Thanks to the following other libraries used in this game: -pypresence - https://github.com/qwertyquerty/pypresence - Used for Discord Rich Presence +Sound Effect by freesound_community from Pixabay (cut to the important part) +https://pixabay.com/sound-effects/cutting-clipping-wire-copper-80373/ + +The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information. + +Huge Thanks to Python for being the programming language used in this game. +https://www.python.org/ + +Huge thanks to Arcade and Pyglet for being the graphical engines used in this game. +https://arcade.academy/ +https://pyglet.readthedocs.io/en/latest/ + +Thanks to the following other libraries used in this game: +pypresence - https://github.com/qwertyquerty/pypresence - Used for Discord Rich Presence diff --git a/LICENSE b/LICENSE index f288702..3877ae0 100644 --- a/LICENSE +++ b/LICENSE @@ -1,674 +1,674 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/README.md b/README.md index 2a392ec..7c5c622 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,9 @@ -CTC: Connect The Current is a game where you have a power source, and you have to direct the power lines to houses by rotating them into the correct direction. - -Tutorial: -In Connect the Current, you have to rotate power lines so power reaches to all of the houses. -- Every line has to be connected on all of it's sides. -- When needed, you might have to create loops of power or branches with no house linked to them. -(This is also because it's randomly generated and i couldn't find a way to generate maps with no meaningless branches) -- To rotate a line, just click on it and it will change its rotation. +CTC: Connect The Current is a game where you have a power source, and you have to direct the power lines to houses by rotating them into the correct direction. + +Tutorial: +In Connect the Current, you have to rotate power lines so power reaches to all of the houses. +- Every line has to be connected on all of it's sides. +- When needed, you might have to create loops of power or branches with no house linked to them. +(This is also because it's randomly generated and i couldn't find a way to generate maps with no meaningless branches) +- To rotate a line, just click on it and it will change its rotation. - Maps are randomly generated, difficulty(size, source count, house count) depends on what you pick and grows exponentially. \ No newline at end of file diff --git a/game/cell.py b/game/cell.py index 0620781..8c1515c 100644 --- a/game/cell.py +++ b/game/cell.py @@ -1,60 +1,60 @@ -import arcade, arcade.gui - -from utils.constants import ROTATIONS, NEIGHBOURS -from utils.preload import TEXTURE_MAP, wire_sound_effect - -def get_opposite(direction): - if direction == "l": - return "r" - elif direction == "r": - return "l" - elif direction == "t": - return "b" - elif direction == "b": - return "t" - -class Cell(arcade.Sprite): - def __init__(self, cell_type, x, y, left_neighbour, top_neighbour): - super().__init__(TEXTURE_MAP[cell_type, ROTATIONS[cell_type][0] if cell_type in ROTATIONS else "cross", cell_type == "power_source"], center_x=x, center_y=y) - - self.rotation = ROTATIONS[cell_type][0] if cell_type in ROTATIONS else "cross" - self.cell_type = cell_type - self.powered = False - self.left_neighbour, self.top_neighbour = left_neighbour, top_neighbour - self.right_neighbour, self.bottom_neighbour = None, None - - def get_neighbour(self, name): - if name == "l": - return self.left_neighbour - elif name == "r": - return self.right_neighbour - elif name == "b": - return self.bottom_neighbour - elif name == "t": - return self.top_neighbour - - def get_connected_neighbours(self, include_houses=False): - return [ - self.get_neighbour(neighbour_direction) for neighbour_direction in NEIGHBOURS[self.rotation] - if ( - self.get_neighbour(neighbour_direction) and - (include_houses or self.get_neighbour(neighbour_direction).cell_type != "house") and - get_opposite(neighbour_direction) in NEIGHBOURS[self.get_neighbour(neighbour_direction).rotation] - ) - ] - - def update_visual(self): - self.texture = TEXTURE_MAP[(self.cell_type, self.rotation, self.powered)] - - def next_rotation(self, sfx, sfx_volume): - if sfx: - wire_sound_effect.play(volume=sfx_volume / 50) - - current_index = ROTATIONS[self.cell_type].index(self.rotation) - - if current_index + 1 == len(ROTATIONS[self.cell_type]): - self.rotation = ROTATIONS[self.cell_type][0] - else: - self.rotation = ROTATIONS[self.cell_type][current_index + 1] - +import arcade, arcade.gui + +from utils.constants import ROTATIONS, NEIGHBOURS +from utils.preload import TEXTURE_MAP, wire_sound_effect + +def get_opposite(direction): + if direction == "l": + return "r" + elif direction == "r": + return "l" + elif direction == "t": + return "b" + elif direction == "b": + return "t" + +class Cell(arcade.Sprite): + def __init__(self, cell_type, x, y, left_neighbour, top_neighbour): + super().__init__(TEXTURE_MAP[cell_type, ROTATIONS[cell_type][0] if cell_type in ROTATIONS else "cross", cell_type == "power_source"], center_x=x, center_y=y) + + self.rotation = ROTATIONS[cell_type][0] if cell_type in ROTATIONS else "cross" + self.cell_type = cell_type + self.powered = False + self.left_neighbour, self.top_neighbour = left_neighbour, top_neighbour + self.right_neighbour, self.bottom_neighbour = None, None + + def get_neighbour(self, name): + if name == "l": + return self.left_neighbour + elif name == "r": + return self.right_neighbour + elif name == "b": + return self.bottom_neighbour + elif name == "t": + return self.top_neighbour + + def get_connected_neighbours(self, include_houses=False): + return [ + self.get_neighbour(neighbour_direction) for neighbour_direction in NEIGHBOURS[self.rotation] + if ( + self.get_neighbour(neighbour_direction) and + (include_houses or self.get_neighbour(neighbour_direction).cell_type != "house") and + get_opposite(neighbour_direction) in NEIGHBOURS[self.get_neighbour(neighbour_direction).rotation] + ) + ] + + def update_visual(self): + self.texture = TEXTURE_MAP[(self.cell_type, self.rotation, self.powered)] + + def next_rotation(self, sfx, sfx_volume): + if sfx: + wire_sound_effect.play(volume=sfx_volume / 50) + + current_index = ROTATIONS[self.cell_type].index(self.rotation) + + if current_index + 1 == len(ROTATIONS[self.cell_type]): + self.rotation = ROTATIONS[self.cell_type][0] + else: + self.rotation = ROTATIONS[self.cell_type][current_index + 1] + self.update_visual() \ No newline at end of file diff --git a/game/cells.py b/game/cells.py index 94cab49..5165866 100644 --- a/game/cells.py +++ b/game/cells.py @@ -1,17 +1,17 @@ -from game.cell import Cell - -class House(Cell): - def __init__(self, x, y, left_neighbour, top_neighbour): - super().__init__("house", x, y, left_neighbour, top_neighbour) - -class PowerSource(Cell): - def __init__(self, x, y, left_neighbour, top_neighbour): - super().__init__("power_source", x, y, left_neighbour, top_neighbour) - self.on_click = lambda e: self.next_rotation() - -class PowerLine(Cell): - def __init__(self, cell_type, x, y, left_neighbour, top_neighbour): - super().__init__(cell_type, x, y, left_neighbour, top_neighbour) - - if not cell_type == "cross": +from game.cell import Cell + +class House(Cell): + def __init__(self, x, y, left_neighbour, top_neighbour): + super().__init__("house", x, y, left_neighbour, top_neighbour) + +class PowerSource(Cell): + def __init__(self, x, y, left_neighbour, top_neighbour): + super().__init__("power_source", x, y, left_neighbour, top_neighbour) + self.on_click = lambda e: self.next_rotation() + +class PowerLine(Cell): + def __init__(self, cell_type, x, y, left_neighbour, top_neighbour): + super().__init__(cell_type, x, y, left_neighbour, top_neighbour) + + if not cell_type == "cross": self.on_click = lambda e: self.next_rotation() \ No newline at end of file diff --git a/game/level_generator.py b/game/level_generator.py index 730abc1..94d8226 100644 --- a/game/level_generator.py +++ b/game/level_generator.py @@ -1,130 +1,130 @@ -import random -from utils.constants import ROTATIONS, NEIGHBOURS, DIRECTIONS - -def in_bounds(x, y, size): - return 0 <= x < size and 0 <= y < size - -def classify_tile(conns): - for rotation, connections in NEIGHBOURS.items(): - if conns == connections: - for cell_type, rotations in ROTATIONS.items(): - if rotation in rotations: - return cell_type - - print(f"Unknown: {conns}") - return "cross" - -def add_cycles(conns, num_cycles): - size = len(conns) - added = 0 - attempts = 0 - max_attempts = num_cycles * 20 - - while added < num_cycles and attempts < max_attempts: - attempts += 1 - x, y = random.randint(0, size-1), random.randint(0, size-1) - - dirs = list(DIRECTIONS.items()) - random.shuffle(dirs) - - for d, (dx, dy, opposite) in dirs: - nx, ny = x + dx, y + dy - - if in_bounds(nx, ny, size) and d not in conns[y][x]: - conns[y][x].add(d) - conns[ny][nx].add(opposite) - added += 1 - break - - return conns - -def pick_random_cells(size, count, avoid=None): - all_cells = [(x, y) for y in range(size) for x in range(size)] - - if avoid: - all_cells = [c for c in all_cells if c not in avoid] - - random.shuffle(all_cells) - return all_cells[:count] - -def generate_spanning_tree_with_dead_ends(size, num_dead_ends): - if num_dead_ends > size * size - 1: - num_dead_ends = size * size - 1 - - grid = [[set() for _ in range(size)] for _ in range(size)] - all_cells = [(x, y) for y in range(size) for x in range(size)] - random.shuffle(all_cells) - - start = all_cells[0] - stack = [start] - visited = {start} - leaf_candidates = [] - - while len(visited) < size * size: - if not stack: - unvisited = [c for c in all_cells if c not in visited] - if unvisited: - stack.append(unvisited[0]) - visited.add(unvisited[0]) - - x, y = stack[-1] - dirs = list(DIRECTIONS.items()) - random.shuffle(dirs) - - found = False - for d, (dx, dy, opposite) in dirs: - nx, ny = x + dx, y + dy - if in_bounds(nx, ny, size) and (nx, ny) not in visited: - grid[y][x].add(d) - grid[ny][nx].add(opposite) - visited.add((nx, ny)) - stack.append((nx, ny)) - found = True - break - - if not found: - if len(grid[y][x]) == 1: - leaf_candidates.append((x, y)) - stack.pop() - - leaf_nodes = leaf_candidates[:num_dead_ends] - - for y in range(size): - for x in range(size): - if (x, y) not in leaf_nodes and len(grid[y][x]) < 2: - dirs = list(DIRECTIONS.items()) - random.shuffle(dirs) - - for d, (dx, dy, opposite) in dirs: - nx, ny = x + dx, y + dy - - if in_bounds(nx, ny, size) and d not in grid[y][x]: - grid[y][x].add(d) - grid[ny][nx].add(opposite) - if len(grid[y][x]) >= 2: - break - - return grid, leaf_nodes - -def generate_map(size, source_count, house_count, cycles=15): - conns, dead_ends = generate_spanning_tree_with_dead_ends(size, house_count) - conns = add_cycles(conns, cycles) - - houses = dead_ends[:house_count] - available_cells = [(x, y) for y in range(size) for x in range(size) if (x, y) not in houses] - random.shuffle(available_cells) - sources = available_cells[:source_count] - - grid = [] - for y in range(size): - grid.append([]) - - for x in range(size): - if (x, y) in sources: - grid[-1].append("power_source") - elif (x, y) in houses: - grid[-1].append("house") - else: - grid[-1].append(classify_tile(conns[y][x])) - +import random +from utils.constants import ROTATIONS, NEIGHBOURS, DIRECTIONS + +def in_bounds(x, y, size): + return 0 <= x < size and 0 <= y < size + +def classify_tile(conns): + for rotation, connections in NEIGHBOURS.items(): + if conns == connections: + for cell_type, rotations in ROTATIONS.items(): + if rotation in rotations: + return cell_type + + print(f"Unknown: {conns}") + return "cross" + +def add_cycles(conns, num_cycles): + size = len(conns) + added = 0 + attempts = 0 + max_attempts = num_cycles * 20 + + while added < num_cycles and attempts < max_attempts: + attempts += 1 + x, y = random.randint(0, size-1), random.randint(0, size-1) + + dirs = list(DIRECTIONS.items()) + random.shuffle(dirs) + + for d, (dx, dy, opposite) in dirs: + nx, ny = x + dx, y + dy + + if in_bounds(nx, ny, size) and d not in conns[y][x]: + conns[y][x].add(d) + conns[ny][nx].add(opposite) + added += 1 + break + + return conns + +def pick_random_cells(size, count, avoid=None): + all_cells = [(x, y) for y in range(size) for x in range(size)] + + if avoid: + all_cells = [c for c in all_cells if c not in avoid] + + random.shuffle(all_cells) + return all_cells[:count] + +def generate_spanning_tree_with_dead_ends(size, num_dead_ends): + if num_dead_ends > size * size - 1: + num_dead_ends = size * size - 1 + + grid = [[set() for _ in range(size)] for _ in range(size)] + all_cells = [(x, y) for y in range(size) for x in range(size)] + random.shuffle(all_cells) + + start = all_cells[0] + stack = [start] + visited = {start} + leaf_candidates = [] + + while len(visited) < size * size: + if not stack: + unvisited = [c for c in all_cells if c not in visited] + if unvisited: + stack.append(unvisited[0]) + visited.add(unvisited[0]) + + x, y = stack[-1] + dirs = list(DIRECTIONS.items()) + random.shuffle(dirs) + + found = False + for d, (dx, dy, opposite) in dirs: + nx, ny = x + dx, y + dy + if in_bounds(nx, ny, size) and (nx, ny) not in visited: + grid[y][x].add(d) + grid[ny][nx].add(opposite) + visited.add((nx, ny)) + stack.append((nx, ny)) + found = True + break + + if not found: + if len(grid[y][x]) == 1: + leaf_candidates.append((x, y)) + stack.pop() + + leaf_nodes = leaf_candidates[:num_dead_ends] + + for y in range(size): + for x in range(size): + if (x, y) not in leaf_nodes and len(grid[y][x]) < 2: + dirs = list(DIRECTIONS.items()) + random.shuffle(dirs) + + for d, (dx, dy, opposite) in dirs: + nx, ny = x + dx, y + dy + + if in_bounds(nx, ny, size) and d not in grid[y][x]: + grid[y][x].add(d) + grid[ny][nx].add(opposite) + if len(grid[y][x]) >= 2: + break + + return grid, leaf_nodes + +def generate_map(size, source_count, house_count, cycles=15): + conns, dead_ends = generate_spanning_tree_with_dead_ends(size, house_count) + conns = add_cycles(conns, cycles) + + houses = dead_ends[:house_count] + available_cells = [(x, y) for y in range(size) for x in range(size) if (x, y) not in houses] + random.shuffle(available_cells) + sources = available_cells[:source_count] + + grid = [] + for y in range(size): + grid.append([]) + + for x in range(size): + if (x, y) in sources: + grid[-1].append("power_source") + elif (x, y) in houses: + grid[-1].append("house") + else: + grid[-1].append(classify_tile(conns[y][x])) + return grid \ No newline at end of file diff --git a/game/play.py b/game/play.py index 6c8f3a4..67efcf1 100644 --- a/game/play.py +++ b/game/play.py @@ -1,150 +1,150 @@ -import arcade, arcade.gui, json, time - -from utils.constants import button_style, NEIGHBOURS -from utils.preload import button_texture, button_hovered_texture - -from collections import deque - -from game.level_generator import generate_map -from game.cells import * - -class Game(arcade.gui.UIView): - def __init__(self, pypresence_client, grid_size, source_count=None, house_count=None): - super().__init__() - - self.pypresence_client = pypresence_client - self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time) - - self.grid_size = grid_size - self.source_count = source_count - self.house_count = house_count - - self.start = time.perf_counter() - self.wire_rotations = 0 - self.cells = [] - self.power_sources = [] - self.houses = [] - - self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) - self.map = generate_map(self.grid_size, int((self.grid_size * self.grid_size) / 10) if not source_count else source_count, int((self.grid_size * self.grid_size) / 5) if not house_count else house_count) - - self.spritelist = arcade.SpriteList() - - with open("settings.json", "r") as file: - self.settings = json.load(file) - - def on_show_view(self): - super().on_show_view() - - self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) - self.back_button.on_click = lambda event: self.main_exit() - self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) - - self.won_label = self.anchor.add(arcade.gui.UILabel(text="You won!", font_size=48), anchor_x="center", anchor_y="center") - self.won_label.visible = False - - self.info_label = self.anchor.add(arcade.gui.UILabel("Time spent: 0s Wire Rotations: 0", font_size=24), anchor_x="center", anchor_y="top") - - x = (self.window.width / 2) - (self.grid_size * 64) / 2 - y = (self.window.height / 2) + (self.grid_size * 64) / 2 - - for row in range(self.grid_size): - self.cells.append([]) - - for col in range(self.grid_size): - left_neighbour = self.cells[row][col - 1] if col > 0 else None - top_neighbour = self.cells[row - 1][col] if row > 0 else None - - cell_type = self.map[row][col] - - if cell_type in ["line", "corner", "t_junction", "cross"]: - cell = PowerLine(cell_type, x, y, left_neighbour, top_neighbour) - elif cell_type == "power_source": - cell = PowerSource(x, y, left_neighbour, top_neighbour) - self.power_sources.append(cell) - elif cell_type == "house": - cell = House(x, y, left_neighbour, top_neighbour) - self.houses.append(cell) - - self.spritelist.append(cell) - self.cells[row].append(cell) - - if left_neighbour: - left_neighbour.right_neighbour = cell - if top_neighbour: - top_neighbour.bottom_neighbour = cell - - x += 64 - x = (self.window.width / 2) - (self.grid_size * 64) / 2 - y -= 64 - - arcade.schedule(self.update_grid, 1 / 8) - - def update_grid(self, _): - for row in self.cells: - for power_line in row: - if power_line.cell_type != "power_source": - power_line.powered = False - - queue = deque(self.power_sources) - visited = set() - - while queue: - current = queue.popleft() - - if id(current) in visited: - continue - - visited.add(id(current)) - - current.powered = True - - for connected_neighbour in current.get_connected_neighbours(): - if id(connected_neighbour) not in visited: - queue.append(connected_neighbour) - - for row in self.cells: - for cell in row: - cell.update_visual() - - self.check_win() - - def check_win(self): - for row in self.cells: - for cell in row: - if cell.cell_type == "power_source": - continue - elif cell.cell_type == "house": - if not len(cell.get_connected_neighbours()) >= 1: - return - else: - continue - - if len(cell.get_connected_neighbours(True)) != len(NEIGHBOURS[cell.rotation]): - return - - self.won_label.visible = True - self.spritelist.visible = False - - arcade.unschedule(self.update_grid) - - def on_mouse_press(self, x, y, button, modifiers): - for row in self.cells: - for cell in row: - if cell.cell_type in ["house", "power_source"]: - continue - - if cell.rect.point_in_rect((x, y)): - self.wire_rotations += 1 - cell.next_rotation(self.settings["sfx"], self.settings.get("sfx_volume", 50)) - - def on_draw(self): - super().on_draw() - self.spritelist.draw() - - def on_update(self, delta_time): - self.info_label.text = f"Time left: {int(time.perf_counter() - self.start)}s Wire Rotations: {self.wire_rotations}" - - def main_exit(self): - from menus.main import Main +import arcade, arcade.gui, json, time + +from utils.constants import button_style, NEIGHBOURS +from utils.preload import button_texture, button_hovered_texture + +from collections import deque + +from game.level_generator import generate_map +from game.cells import * + +class Game(arcade.gui.UIView): + def __init__(self, pypresence_client, grid_size, source_count=None, house_count=None): + super().__init__() + + self.pypresence_client = pypresence_client + self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time) + + self.grid_size = grid_size + self.source_count = source_count + self.house_count = house_count + + self.start = time.perf_counter() + self.wire_rotations = 0 + self.cells = [] + self.power_sources = [] + self.houses = [] + + self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) + self.map = generate_map(self.grid_size, int((self.grid_size * self.grid_size) / 10) if not source_count else source_count, int((self.grid_size * self.grid_size) / 5) if not house_count else house_count) + + self.spritelist = arcade.SpriteList() + + with open("settings.json", "r") as file: + self.settings = json.load(file) + + def on_show_view(self): + super().on_show_view() + + self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) + self.back_button.on_click = lambda event: self.main_exit() + self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) + + self.won_label = self.anchor.add(arcade.gui.UILabel(text="You won!", font_size=48), anchor_x="center", anchor_y="center") + self.won_label.visible = False + + self.info_label = self.anchor.add(arcade.gui.UILabel("Time spent: 0s Wire Rotations: 0", font_size=24), anchor_x="center", anchor_y="top") + + x = (self.window.width / 2) - (self.grid_size * 64) / 2 + y = (self.window.height / 2) + (self.grid_size * 64) / 2 + + for row in range(self.grid_size): + self.cells.append([]) + + for col in range(self.grid_size): + left_neighbour = self.cells[row][col - 1] if col > 0 else None + top_neighbour = self.cells[row - 1][col] if row > 0 else None + + cell_type = self.map[row][col] + + if cell_type in ["line", "corner", "t_junction", "cross"]: + cell = PowerLine(cell_type, x, y, left_neighbour, top_neighbour) + elif cell_type == "power_source": + cell = PowerSource(x, y, left_neighbour, top_neighbour) + self.power_sources.append(cell) + elif cell_type == "house": + cell = House(x, y, left_neighbour, top_neighbour) + self.houses.append(cell) + + self.spritelist.append(cell) + self.cells[row].append(cell) + + if left_neighbour: + left_neighbour.right_neighbour = cell + if top_neighbour: + top_neighbour.bottom_neighbour = cell + + x += 64 + x = (self.window.width / 2) - (self.grid_size * 64) / 2 + y -= 64 + + arcade.schedule(self.update_grid, 1 / 8) + + def update_grid(self, _): + for row in self.cells: + for power_line in row: + if power_line.cell_type != "power_source": + power_line.powered = False + + queue = deque(self.power_sources) + visited = set() + + while queue: + current = queue.popleft() + + if id(current) in visited: + continue + + visited.add(id(current)) + + current.powered = True + + for connected_neighbour in current.get_connected_neighbours(): + if id(connected_neighbour) not in visited: + queue.append(connected_neighbour) + + for row in self.cells: + for cell in row: + cell.update_visual() + + self.check_win() + + def check_win(self): + for row in self.cells: + for cell in row: + if cell.cell_type == "power_source": + continue + elif cell.cell_type == "house": + if not len(cell.get_connected_neighbours()) >= 1: + return + else: + continue + + if len(cell.get_connected_neighbours(True)) != len(NEIGHBOURS[cell.rotation]): + return + + self.won_label.visible = True + self.spritelist.visible = False + + arcade.unschedule(self.update_grid) + + def on_mouse_press(self, x, y, button, modifiers): + for row in self.cells: + for cell in row: + if cell.cell_type in ["house", "power_source"]: + continue + + if cell.rect.point_in_rect((x, y)): + self.wire_rotations += 1 + cell.next_rotation(self.settings["sfx"], self.settings.get("sfx_volume", 50)) + + def on_draw(self): + super().on_draw() + self.spritelist.draw() + + def on_update(self, delta_time): + self.info_label.text = f"Time left: {int(time.perf_counter() - self.start)}s Wire Rotations: {self.wire_rotations}" + + def main_exit(self): + from menus.main import Main self.window.show_view(Main(self.pypresence_client)) \ No newline at end of file diff --git a/menus/custom_difficulty.py b/menus/custom_difficulty.py index 1141b6b..ea8246e 100644 --- a/menus/custom_difficulty.py +++ b/menus/custom_difficulty.py @@ -1,41 +1,41 @@ -import arcade, arcade.gui - -from utils.constants import CUSTOM_DIFFICULTY_SETTINGS, slider_style, button_style -from utils.preload import button_texture, button_hovered_texture - -class CustomDifficulty(arcade.gui.UIView): - def __init__(self, pypresence_client): - super().__init__() - - self.pypresence_client = pypresence_client - self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) - self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_between=self.window.height / 10), anchor_x="center", anchor_y="top") - - self.custom_settings = {} - self.custom_setting_labels = {} - - def set_custom_setting(self, key, value): - value = int(value) - self.custom_settings[key] = value - self.custom_setting_labels[key].text = f"{next(setting_list[1] for setting_list in CUSTOM_DIFFICULTY_SETTINGS if setting_list[0] == key)}: {value}" - - def on_show_view(self): - super().on_show_view() - - self.box.add(arcade.gui.UILabel(text="Custom Difficulty Selector", font_size=32)) - self.box.add(arcade.gui.UISpace(height=self.window.height / 20)) - - for custom_setting_key, custom_setting_name, min_value, max_value in CUSTOM_DIFFICULTY_SETTINGS: - self.custom_settings[custom_setting_key] = int((max_value - min_value) / 2) - self.custom_setting_labels[custom_setting_key] = self.box.add(arcade.gui.UILabel(text=f"{custom_setting_name}: {int((max_value - min_value) / 2)}", font_size=28)) - - slider = self.box.add(arcade.gui.UISlider(step=1, min_value=min_value, max_value=max_value, value=int((max_value - min_value) / 2), style=slider_style, width=self.window.width / 2, height=self.window.height / 15)) - slider._render_steps = lambda surface: None - slider.on_change = lambda event, key=custom_setting_key: self.set_custom_setting(key, event.new_value) - - self.play_button = self.anchor.add(arcade.gui.UITextureButton(text="Play", style=button_style, texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10), anchor_x="center", anchor_y="bottom") - self.play_button.on_click = lambda event: self.play() - - def play(self): - from game.play import Game - self.window.show_view(Game(self.pypresence_client, self.custom_settings["size"], self.custom_settings["source_count"], self.custom_settings["house_count"])) +import arcade, arcade.gui + +from utils.constants import CUSTOM_DIFFICULTY_SETTINGS, slider_style, button_style +from utils.preload import button_texture, button_hovered_texture + +class CustomDifficulty(arcade.gui.UIView): + def __init__(self, pypresence_client): + super().__init__() + + self.pypresence_client = pypresence_client + self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) + self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_between=self.window.height / 10), anchor_x="center", anchor_y="top") + + self.custom_settings = {} + self.custom_setting_labels = {} + + def set_custom_setting(self, key, value): + value = int(value) + self.custom_settings[key] = value + self.custom_setting_labels[key].text = f"{next(setting_list[1] for setting_list in CUSTOM_DIFFICULTY_SETTINGS if setting_list[0] == key)}: {value}" + + def on_show_view(self): + super().on_show_view() + + self.box.add(arcade.gui.UILabel(text="Custom Difficulty Selector", font_size=32)) + self.box.add(arcade.gui.UISpace(height=self.window.height / 20)) + + for custom_setting_key, custom_setting_name, min_value, max_value in CUSTOM_DIFFICULTY_SETTINGS: + self.custom_settings[custom_setting_key] = int((max_value - min_value) / 2) + self.custom_setting_labels[custom_setting_key] = self.box.add(arcade.gui.UILabel(text=f"{custom_setting_name}: {int((max_value - min_value) / 2)}", font_size=28)) + + slider = self.box.add(arcade.gui.UISlider(step=1, min_value=min_value, max_value=max_value, value=int((max_value - min_value) / 2), style=slider_style, width=self.window.width / 2, height=self.window.height / 15)) + slider._render_steps = lambda surface: None + slider.on_change = lambda event, key=custom_setting_key: self.set_custom_setting(key, event.new_value) + + self.play_button = self.anchor.add(arcade.gui.UITextureButton(text="Play", style=button_style, texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10), anchor_x="center", anchor_y="bottom") + self.play_button.on_click = lambda event: self.play() + + def play(self): + from game.play import Game + self.window.show_view(Game(self.pypresence_client, self.custom_settings["size"], self.custom_settings["source_count"], self.custom_settings["house_count"])) diff --git a/menus/difficulty_selector.py b/menus/difficulty_selector.py index e8a5a2f..8fa1117 100644 --- a/menus/difficulty_selector.py +++ b/menus/difficulty_selector.py @@ -1,43 +1,43 @@ -import arcade, arcade.gui - -from utils.preload import button_texture, button_hovered_texture -from utils.constants import big_button_style, button_style - -class DifficultySelector(arcade.gui.UIView): - def __init__(self, pypresence_client): - super().__init__() - - self.anchor = self.add_widget(arcade.gui.UIAnchorLayout()) - self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center') - - self.pypresence_client = pypresence_client - self.pypresence_client.update(state='In Menu', details='In Difficulty Selector', start=self.pypresence_client.start_time) - - def on_show_view(self): - super().on_show_view() - - self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) - self.back_button.on_click = lambda event: self.main_exit() - self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) - - self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32)) - - for difficulty in ["7x7", "8x8", "9x9", "10x10", "11x11", "12x12", "Custom"]: - button = self.box.add(arcade.gui.UITextureButton(text=difficulty, width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=big_button_style)) - - if not difficulty == "Custom": - button.on_click = lambda e, difficulty=difficulty: self.play(int(difficulty.split("x")[0])) - else: - button.on_click = lambda e: self.custom_difficulty() - - def custom_difficulty(self): - from menus.custom_difficulty import CustomDifficulty - self.window.show_view(CustomDifficulty(self.pypresence_client)) - - def play(self, difficulty): - from game.play import Game - self.window.show_view(Game(self.pypresence_client, difficulty)) - - def main_exit(self): - from menus.main import Main +import arcade, arcade.gui + +from utils.preload import button_texture, button_hovered_texture +from utils.constants import big_button_style, button_style + +class DifficultySelector(arcade.gui.UIView): + def __init__(self, pypresence_client): + super().__init__() + + self.anchor = self.add_widget(arcade.gui.UIAnchorLayout()) + self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center') + + self.pypresence_client = pypresence_client + self.pypresence_client.update(state='In Menu', details='In Difficulty Selector', start=self.pypresence_client.start_time) + + def on_show_view(self): + super().on_show_view() + + self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) + self.back_button.on_click = lambda event: self.main_exit() + self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) + + self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32)) + + for difficulty in ["7x7", "8x8", "9x9", "10x10", "11x11", "12x12", "Custom"]: + button = self.box.add(arcade.gui.UITextureButton(text=difficulty, width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=big_button_style)) + + if not difficulty == "Custom": + button.on_click = lambda e, difficulty=difficulty: self.play(int(difficulty.split("x")[0])) + else: + button.on_click = lambda e: self.custom_difficulty() + + def custom_difficulty(self): + from menus.custom_difficulty import CustomDifficulty + self.window.show_view(CustomDifficulty(self.pypresence_client)) + + def play(self, difficulty): + from game.play import Game + self.window.show_view(Game(self.pypresence_client, difficulty)) + + def main_exit(self): + from menus.main import Main self.window.show_view(Main(self.pypresence_client)) \ No newline at end of file diff --git a/menus/main.py b/menus/main.py index f7bf635..3610840 100644 --- a/menus/main.py +++ b/menus/main.py @@ -1,74 +1,74 @@ -import arcade, arcade.gui, asyncio, pypresence, time, copy, json -from utils.preload import button_texture, button_hovered_texture -from utils.constants import big_button_style, discord_presence_id -from utils.utils import FakePyPresence - -class Main(arcade.gui.UIView): - def __init__(self, pypresence_client=None): - super().__init__() - - self.anchor = self.add_widget(arcade.gui.UIAnchorLayout()) - self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center') - - self.pypresence_client = pypresence_client - - with open("settings.json", "r") as file: - self.settings_dict = json.load(file) - - if self.settings_dict.get('discord_rpc', True): - if self.pypresence_client == None: # Game has started - try: - asyncio.get_event_loop() - except: - asyncio.set_event_loop(asyncio.new_event_loop()) - try: - self.pypresence_client = pypresence.Presence(discord_presence_id) - self.pypresence_client.connect() - self.pypresence_client.start_time = time.time() - except: - self.pypresence_client = FakePyPresence() - self.pypresence_client.start_time = time.time() - - elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. - # get start time from old object - start_time = copy.deepcopy(self.pypresence_client.start_time) - try: - self.pypresence_client = pypresence.Presence(discord_presence_id) - self.pypresence_client.connect() - self.pypresence_client.start_time = start_time - except: - self.pypresence_client = FakePyPresence() - self.pypresence_client.start_time = start_time - - self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) - else: # game has started, but the user has disabled RPC in the settings. - self.pypresence_client = FakePyPresence() - self.pypresence_client.start_time = time.time() - - self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) - - def on_show_view(self): - super().on_show_view() - - self.title_label = self.box.add(arcade.gui.UILabel(text="Connect the Current", font_name="Roboto", font_size=48)) - - self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) - self.play_button.on_click = lambda event: self.play() - - self.tutorial_button = self.box.add(arcade.gui.UITextureButton(text="Tutorial", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) - self.tutorial_button.on_click = lambda event: self.tutorial() - - self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) - self.settings_button.on_click = lambda event: self.settings() - - def play(self): - from menus.difficulty_selector import DifficultySelector - self.window.show_view(DifficultySelector(self.pypresence_client)) - - def tutorial(self): - from menus.tutorial import Tutorial - self.window.show_view(Tutorial(self.pypresence_client)) - - def settings(self): - from menus.settings import Settings - self.window.show_view(Settings(self.pypresence_client)) +import arcade, arcade.gui, asyncio, pypresence, time, copy, json +from utils.preload import button_texture, button_hovered_texture +from utils.constants import big_button_style, discord_presence_id +from utils.utils import FakePyPresence + +class Main(arcade.gui.UIView): + def __init__(self, pypresence_client=None): + super().__init__() + + self.anchor = self.add_widget(arcade.gui.UIAnchorLayout()) + self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center') + + self.pypresence_client = pypresence_client + + with open("settings.json", "r") as file: + self.settings_dict = json.load(file) + + if self.settings_dict.get('discord_rpc', True): + if self.pypresence_client == None: # Game has started + try: + asyncio.get_event_loop() + except: + asyncio.set_event_loop(asyncio.new_event_loop()) + try: + self.pypresence_client = pypresence.Presence(discord_presence_id) + self.pypresence_client.connect() + self.pypresence_client.start_time = time.time() + except: + self.pypresence_client = FakePyPresence() + self.pypresence_client.start_time = time.time() + + elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. + # get start time from old object + start_time = copy.deepcopy(self.pypresence_client.start_time) + try: + self.pypresence_client = pypresence.Presence(discord_presence_id) + self.pypresence_client.connect() + self.pypresence_client.start_time = start_time + except: + self.pypresence_client = FakePyPresence() + self.pypresence_client.start_time = start_time + + self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) + else: # game has started, but the user has disabled RPC in the settings. + self.pypresence_client = FakePyPresence() + self.pypresence_client.start_time = time.time() + + self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) + + def on_show_view(self): + super().on_show_view() + + self.title_label = self.box.add(arcade.gui.UILabel(text="Connect the Current", font_name="Roboto", font_size=48)) + + self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) + self.play_button.on_click = lambda event: self.play() + + self.tutorial_button = self.box.add(arcade.gui.UITextureButton(text="Tutorial", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) + self.tutorial_button.on_click = lambda event: self.tutorial() + + self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) + self.settings_button.on_click = lambda event: self.settings() + + def play(self): + from menus.difficulty_selector import DifficultySelector + self.window.show_view(DifficultySelector(self.pypresence_client)) + + def tutorial(self): + from menus.tutorial import Tutorial + self.window.show_view(Tutorial(self.pypresence_client)) + + def settings(self): + from menus.settings import Settings + self.window.show_view(Settings(self.pypresence_client)) diff --git a/menus/settings.py b/menus/settings.py index 3c0fd96..18548b6 100644 --- a/menus/settings.py +++ b/menus/settings.py @@ -1,284 +1,284 @@ -import copy, pypresence, json, os - -import arcade, arcade.gui - -from utils.constants import button_style, dropdown_style, slider_style, settings, discord_presence_id, settings_start_category -from utils.utils import FakePyPresence -from utils.preload import button_texture, button_hovered_texture - -from arcade.gui import UIBoxLayout, UIAnchorLayout - -class Settings(arcade.gui.UIView): - def __init__(self, pypresence_client, *args): - super().__init__() - - self.args = args - - with open("settings.json", "r") as file: - self.settings_dict = json.load(file) - - self.pypresence_client = pypresence_client - self.pypresence_client.update(state='In Settings', details='Modifying Settings', start=self.pypresence_client.start_time) - - self.slider_labels = {} - self.sliders = {} - - self.on_radiobuttons = {} - self.off_radiobuttons = {} - - self.current_category = settings_start_category - - self.modified_settings = {} - - def create_layouts(self): - self.anchor = self.add_widget(UIAnchorLayout(size_hint=(1, 1))) - - self.box = UIBoxLayout(space_between=50, align="center", vertical=False) - self.anchor.add(self.box, anchor_x="center", anchor_y="top", align_x=10, align_y=-75) - - self.top_box = UIBoxLayout(space_between=self.window.width / 160, vertical=False) - self.anchor.add(self.top_box, anchor_x="left", anchor_y="top", align_x=10, align_y=-10) - - self.key_layout = self.box.add(UIBoxLayout(space_between=20, align='left')) - self.value_layout = self.box.add(UIBoxLayout(space_between=13, align='left')) - - def on_show_view(self): - super().on_show_view() - - self.create_layouts() - - self.ui.push_handlers(self) - - self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) - self.back_button.on_click = lambda event: self.main_exit() - self.top_box.add(self.back_button) - - self.display_categories() - - self.display_category(settings_start_category) - - def display_categories(self): - for category in settings: - category_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=category, style=button_style, width=self.window.width / 10, height=50) - - if not category == "Credits": - category_button.on_click = lambda event, category=category: self.display_category(category) - else: - category_button.on_click = lambda event: self.credits() - - self.top_box.add(category_button) - - def display_category(self, category): - if hasattr(self, 'apply_button'): - self.anchor.remove(self.apply_button) - del self.apply_button - - if hasattr(self, 'credits_label'): - self.anchor.remove(self.credits_label) - del self.credits_label - - self.current_category = category - - self.key_layout.clear() - self.value_layout.clear() - - for setting in settings[category]: - label = arcade.gui.UILabel(text=setting, font_name="Roboto", font_size=28, text_color=arcade.color.WHITE ) - self.key_layout.add(label) - - setting_dict = settings[category][setting] - - if setting_dict['type'] == "option": - dropdown = arcade.gui.UIDropdown(options=setting_dict['options'], width=200, height=50, default=self.settings_dict.get(setting_dict["config_key"], setting_dict["options"][0]), active_style=dropdown_style, dropdown_style=dropdown_style, primary_style=dropdown_style) - dropdown.on_change = lambda _, setting=setting, dropdown=dropdown: self.update(setting, dropdown.value, "option") - self.value_layout.add(dropdown) - - elif setting_dict['type'] == "bool": - button_layout = self.value_layout.add(arcade.gui.UIBoxLayout(space_between=50, vertical=False)) - - on_radiobutton = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="ON", style=button_style, width=150, height=50) - self.on_radiobuttons[setting] = on_radiobutton - on_radiobutton.on_click = lambda _, setting=setting: self.update(setting, True, "bool") - button_layout.add(on_radiobutton) - - off_radiobutton = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="OFF", style=button_style, width=150, height=50) - self.off_radiobuttons[setting] = off_radiobutton - off_radiobutton.on_click = lambda _, setting=setting: self.update(setting, False, "bool") - button_layout.add(off_radiobutton) - - if self.settings_dict.get(setting_dict["config_key"], setting_dict["default"]): - self.set_highlighted_style(on_radiobutton) - self.set_normal_style(off_radiobutton) - else: - self.set_highlighted_style(off_radiobutton) - self.set_normal_style(on_radiobutton) - - elif setting_dict['type'] == "slider": - if setting == "FPS Limit": - if self.settings_dict.get(setting_dict["config_key"]) == 0: - label_text = "FPS Limit: Disabled" - else: - label_text = f"FPS Limit: {self.settings_dict.get(setting_dict['config_key'], setting_dict['default'])}" - else: - label_text = f"{setting}: {int(self.settings_dict.get(setting_dict['config_key'], setting_dict['default']))}" - - label.text = label_text - - self.slider_labels[setting] = label - - slider = arcade.gui.UISlider(width=400, height=50, value=self.settings_dict.get(setting_dict["config_key"], setting_dict["default"]), min_value=setting_dict['min'], max_value=setting_dict['max'], style=slider_style) - slider.on_change = lambda _, setting=setting, slider=slider: self.update(setting, slider.value, "slider") - - self.sliders[setting] = slider - self.value_layout.add(slider) - - self.apply_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Apply', style=button_style, width=200, height=100) - self.apply_button.on_click = lambda event: self.apply_settings() - self.anchor.add(self.apply_button, anchor_x="right", anchor_y="bottom", align_x=-10, align_y=10) - - def apply_settings(self): - for config_key, value in self.modified_settings.items(): - self.settings_dict[config_key] = value - - if self.settings_dict['window_mode'] == "Fullscreen": - self.window.set_fullscreen(True) - else: - self.window.set_fullscreen(False) - width, height = map(int, self.settings_dict['resolution'].split('x')) - self.window.set_size(width, height) - - if self.settings_dict['vsync']: - self.window.set_vsync(True) - display_mode = self.window.display.get_default_screen().get_mode() - refresh_rate = display_mode.rate - self.window.set_update_rate(1 / refresh_rate) - self.window.set_draw_rate(1 / refresh_rate) - - elif not self.settings_dict['fps_limit'] == 0: - self.window.set_vsync(False) - self.window.set_update_rate(1 / self.settings_dict['fps_limit']) - self.window.set_draw_rate(1 / self.settings_dict['fps_limit']) - - else: - self.window.set_vsync(False) - self.window.set_update_rate(1 / 99999999) - self.window.set_draw_rate(1 / 99999999) - - if self.settings_dict['discord_rpc']: - if isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. - start_time = copy.deepcopy(self.pypresence_client.start_time) - self.pypresence_client.close() - del self.pypresence_client - try: - self.pypresence_client = pypresence.Presence(discord_presence_id) - self.pypresence_client.connect() - self.pypresence_client.update(state='In Settings', details='Modifying Settings', start=start_time) - self.pypresence_client.start_time = start_time - except: - self.pypresence_client = FakePyPresence() - self.pypresence_client.start_time = start_time - else: - if not isinstance(self.pypresence_client, FakePyPresence): - start_time = copy.deepcopy(self.pypresence_client.start_time) - self.pypresence_client.update() - self.pypresence_client.close() - del self.pypresence_client - self.pypresence_client = FakePyPresence() - self.pypresence_client.start_time = start_time - - self.ui_cleanup() - - self.ui = arcade.gui.UIManager() - self.ui.enable() - - self.create_layouts() - - self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) - self.back_button.on_click = lambda event: self.main_exit() - self.top_box.add(self.back_button) - - self.display_categories() - - self.display_category(self.current_category) - - with open("settings.json", "w") as file: - file.write(json.dumps(self.settings_dict, indent=4)) - - def update(self, setting=None, button_state=None, setting_type="bool"): - setting_dict = settings[self.current_category][setting] - config_key = settings[self.current_category][setting]["config_key"] - - if setting_type == "option": - self.modified_settings[config_key] = button_state - - elif setting_type == "bool": - self.modified_settings[config_key] = button_state - - if button_state: - self.set_highlighted_style(self.on_radiobuttons[setting]) - self.set_normal_style(self.off_radiobuttons[setting]) - else: - self.set_highlighted_style(self.off_radiobuttons[setting]) - self.set_normal_style(self.on_radiobuttons[setting]) - - elif setting_type == "slider": - new_value = int(button_state) - - self.modified_settings[config_key] = new_value - self.sliders[setting].value = new_value - - if setting == "FPS Limit": - if new_value == 0: - label_text = "FPS Limit: Disabled" - else: - label_text = f"FPS Limit: {str(new_value).rjust(8)}" - else: - label_text = f"{setting}: {str(new_value).rjust(8)}" - - self.slider_labels[setting].text = label_text - - def credits(self): - if hasattr(self, 'apply_button'): - self.anchor.remove(self.apply_button) - del self.apply_button - - if hasattr(self, 'credits_label'): - self.anchor.remove(self.credits_label) - del self.credits_label - - self.key_layout.clear() - self.value_layout.clear() - - with open('CREDITS', 'r') as file: - text = file.read() - - if self.window.width == 3840: - font_size = 30 - elif self.window.width == 2560: - font_size = 20 - elif self.window.width == 1920: - font_size = 17 - elif self.window.width >= 1440: - font_size = 14 - else: - font_size = 12 - - self.credits_label = arcade.gui.UILabel(text=text, text_color=arcade.color.WHITE, font_name="Roboto", font_size=font_size, align="center", multiline=True) - - self.key_layout.add(self.credits_label) - - def set_highlighted_style(self, element): - element.texture = button_hovered_texture - element.texture_hovered = button_texture - - def set_normal_style(self, element): - element.texture_hovered = button_hovered_texture - element.texture = button_texture - - def main_exit(self): - from menus.main import Main - self.window.show_view(Main(self.pypresence_client, *self.args)) - - def ui_cleanup(self): - self.ui.clear() - del self.ui +import copy, pypresence, json, os + +import arcade, arcade.gui + +from utils.constants import button_style, dropdown_style, slider_style, settings, discord_presence_id, settings_start_category +from utils.utils import FakePyPresence +from utils.preload import button_texture, button_hovered_texture + +from arcade.gui import UIBoxLayout, UIAnchorLayout + +class Settings(arcade.gui.UIView): + def __init__(self, pypresence_client, *args): + super().__init__() + + self.args = args + + with open("settings.json", "r") as file: + self.settings_dict = json.load(file) + + self.pypresence_client = pypresence_client + self.pypresence_client.update(state='In Settings', details='Modifying Settings', start=self.pypresence_client.start_time) + + self.slider_labels = {} + self.sliders = {} + + self.on_radiobuttons = {} + self.off_radiobuttons = {} + + self.current_category = settings_start_category + + self.modified_settings = {} + + def create_layouts(self): + self.anchor = self.add_widget(UIAnchorLayout(size_hint=(1, 1))) + + self.box = UIBoxLayout(space_between=50, align="center", vertical=False) + self.anchor.add(self.box, anchor_x="center", anchor_y="top", align_x=10, align_y=-75) + + self.top_box = UIBoxLayout(space_between=self.window.width / 160, vertical=False) + self.anchor.add(self.top_box, anchor_x="left", anchor_y="top", align_x=10, align_y=-10) + + self.key_layout = self.box.add(UIBoxLayout(space_between=20, align='left')) + self.value_layout = self.box.add(UIBoxLayout(space_between=13, align='left')) + + def on_show_view(self): + super().on_show_view() + + self.create_layouts() + + self.ui.push_handlers(self) + + self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) + self.back_button.on_click = lambda event: self.main_exit() + self.top_box.add(self.back_button) + + self.display_categories() + + self.display_category(settings_start_category) + + def display_categories(self): + for category in settings: + category_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=category, style=button_style, width=self.window.width / 10, height=50) + + if not category == "Credits": + category_button.on_click = lambda event, category=category: self.display_category(category) + else: + category_button.on_click = lambda event: self.credits() + + self.top_box.add(category_button) + + def display_category(self, category): + if hasattr(self, 'apply_button'): + self.anchor.remove(self.apply_button) + del self.apply_button + + if hasattr(self, 'credits_label'): + self.anchor.remove(self.credits_label) + del self.credits_label + + self.current_category = category + + self.key_layout.clear() + self.value_layout.clear() + + for setting in settings[category]: + label = arcade.gui.UILabel(text=setting, font_name="Roboto", font_size=28, text_color=arcade.color.WHITE ) + self.key_layout.add(label) + + setting_dict = settings[category][setting] + + if setting_dict['type'] == "option": + dropdown = arcade.gui.UIDropdown(options=setting_dict['options'], width=200, height=50, default=self.settings_dict.get(setting_dict["config_key"], setting_dict["options"][0]), active_style=dropdown_style, dropdown_style=dropdown_style, primary_style=dropdown_style) + dropdown.on_change = lambda _, setting=setting, dropdown=dropdown: self.update(setting, dropdown.value, "option") + self.value_layout.add(dropdown) + + elif setting_dict['type'] == "bool": + button_layout = self.value_layout.add(arcade.gui.UIBoxLayout(space_between=50, vertical=False)) + + on_radiobutton = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="ON", style=button_style, width=150, height=50) + self.on_radiobuttons[setting] = on_radiobutton + on_radiobutton.on_click = lambda _, setting=setting: self.update(setting, True, "bool") + button_layout.add(on_radiobutton) + + off_radiobutton = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="OFF", style=button_style, width=150, height=50) + self.off_radiobuttons[setting] = off_radiobutton + off_radiobutton.on_click = lambda _, setting=setting: self.update(setting, False, "bool") + button_layout.add(off_radiobutton) + + if self.settings_dict.get(setting_dict["config_key"], setting_dict["default"]): + self.set_highlighted_style(on_radiobutton) + self.set_normal_style(off_radiobutton) + else: + self.set_highlighted_style(off_radiobutton) + self.set_normal_style(on_radiobutton) + + elif setting_dict['type'] == "slider": + if setting == "FPS Limit": + if self.settings_dict.get(setting_dict["config_key"]) == 0: + label_text = "FPS Limit: Disabled" + else: + label_text = f"FPS Limit: {self.settings_dict.get(setting_dict['config_key'], setting_dict['default'])}" + else: + label_text = f"{setting}: {int(self.settings_dict.get(setting_dict['config_key'], setting_dict['default']))}" + + label.text = label_text + + self.slider_labels[setting] = label + + slider = arcade.gui.UISlider(width=400, height=50, value=self.settings_dict.get(setting_dict["config_key"], setting_dict["default"]), min_value=setting_dict['min'], max_value=setting_dict['max'], style=slider_style) + slider.on_change = lambda _, setting=setting, slider=slider: self.update(setting, slider.value, "slider") + + self.sliders[setting] = slider + self.value_layout.add(slider) + + self.apply_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Apply', style=button_style, width=200, height=100) + self.apply_button.on_click = lambda event: self.apply_settings() + self.anchor.add(self.apply_button, anchor_x="right", anchor_y="bottom", align_x=-10, align_y=10) + + def apply_settings(self): + for config_key, value in self.modified_settings.items(): + self.settings_dict[config_key] = value + + if self.settings_dict['window_mode'] == "Fullscreen": + self.window.set_fullscreen(True) + else: + self.window.set_fullscreen(False) + width, height = map(int, self.settings_dict['resolution'].split('x')) + self.window.set_size(width, height) + + if self.settings_dict['vsync']: + self.window.set_vsync(True) + display_mode = self.window.display.get_default_screen().get_mode() + refresh_rate = display_mode.rate + self.window.set_update_rate(1 / refresh_rate) + self.window.set_draw_rate(1 / refresh_rate) + + elif not self.settings_dict['fps_limit'] == 0: + self.window.set_vsync(False) + self.window.set_update_rate(1 / self.settings_dict['fps_limit']) + self.window.set_draw_rate(1 / self.settings_dict['fps_limit']) + + else: + self.window.set_vsync(False) + self.window.set_update_rate(1 / 99999999) + self.window.set_draw_rate(1 / 99999999) + + if self.settings_dict['discord_rpc']: + if isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. + start_time = copy.deepcopy(self.pypresence_client.start_time) + self.pypresence_client.close() + del self.pypresence_client + try: + self.pypresence_client = pypresence.Presence(discord_presence_id) + self.pypresence_client.connect() + self.pypresence_client.update(state='In Settings', details='Modifying Settings', start=start_time) + self.pypresence_client.start_time = start_time + except: + self.pypresence_client = FakePyPresence() + self.pypresence_client.start_time = start_time + else: + if not isinstance(self.pypresence_client, FakePyPresence): + start_time = copy.deepcopy(self.pypresence_client.start_time) + self.pypresence_client.update() + self.pypresence_client.close() + del self.pypresence_client + self.pypresence_client = FakePyPresence() + self.pypresence_client.start_time = start_time + + self.ui_cleanup() + + self.ui = arcade.gui.UIManager() + self.ui.enable() + + self.create_layouts() + + self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) + self.back_button.on_click = lambda event: self.main_exit() + self.top_box.add(self.back_button) + + self.display_categories() + + self.display_category(self.current_category) + + with open("settings.json", "w") as file: + file.write(json.dumps(self.settings_dict, indent=4)) + + def update(self, setting=None, button_state=None, setting_type="bool"): + setting_dict = settings[self.current_category][setting] + config_key = settings[self.current_category][setting]["config_key"] + + if setting_type == "option": + self.modified_settings[config_key] = button_state + + elif setting_type == "bool": + self.modified_settings[config_key] = button_state + + if button_state: + self.set_highlighted_style(self.on_radiobuttons[setting]) + self.set_normal_style(self.off_radiobuttons[setting]) + else: + self.set_highlighted_style(self.off_radiobuttons[setting]) + self.set_normal_style(self.on_radiobuttons[setting]) + + elif setting_type == "slider": + new_value = int(button_state) + + self.modified_settings[config_key] = new_value + self.sliders[setting].value = new_value + + if setting == "FPS Limit": + if new_value == 0: + label_text = "FPS Limit: Disabled" + else: + label_text = f"FPS Limit: {str(new_value).rjust(8)}" + else: + label_text = f"{setting}: {str(new_value).rjust(8)}" + + self.slider_labels[setting].text = label_text + + def credits(self): + if hasattr(self, 'apply_button'): + self.anchor.remove(self.apply_button) + del self.apply_button + + if hasattr(self, 'credits_label'): + self.anchor.remove(self.credits_label) + del self.credits_label + + self.key_layout.clear() + self.value_layout.clear() + + with open('CREDITS', 'r') as file: + text = file.read() + + if self.window.width == 3840: + font_size = 30 + elif self.window.width == 2560: + font_size = 20 + elif self.window.width == 1920: + font_size = 17 + elif self.window.width >= 1440: + font_size = 14 + else: + font_size = 12 + + self.credits_label = arcade.gui.UILabel(text=text, text_color=arcade.color.WHITE, font_name="Roboto", font_size=font_size, align="center", multiline=True) + + self.key_layout.add(self.credits_label) + + def set_highlighted_style(self, element): + element.texture = button_hovered_texture + element.texture_hovered = button_texture + + def set_normal_style(self, element): + element.texture_hovered = button_hovered_texture + element.texture = button_texture + + def main_exit(self): + from menus.main import Main + self.window.show_view(Main(self.pypresence_client, *self.args)) + + def ui_cleanup(self): + self.ui.clear() + del self.ui diff --git a/menus/tutorial.py b/menus/tutorial.py index 3f71d04..c512f65 100644 --- a/menus/tutorial.py +++ b/menus/tutorial.py @@ -1,37 +1,37 @@ -import arcade, arcade.gui - -from utils.preload import button_texture, button_hovered_texture -from utils.constants import button_style - -TUTORIAL_TEXT = """ -In Connect the Current, you have to rotate power lines so power reaches to all of the houses. -- Every line has to be connected on all of it's sides. -- When needed, you might have to create loops of power or branches with no house linked to them. -(This is also because it's randomly generated and i couldn't find a way to generate maps with no meaningless branches) -- To rotate a line, just click on it and it will change its rotation. -- Maps are randomly generated, difficulty(size, source count, house count) depends on what you pick and grows exponentially. -""" - -class Tutorial(arcade.gui.UIView): - def __init__(self, pypresence_client): - super().__init__() - - self.pypresence_client = pypresence_client - self.pypresence_client.update(state="Checking Tutorial") - - self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) - self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=20), anchor_x="center", anchor_y="top") - - def main_exit(self): - from menus.main import Main - self.window.show_view(Main(self.pypresence_client)) - - def on_show_view(self): - super().on_show_view() - - self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) - self.back_button.on_click = lambda event: self.main_exit() - self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) - - self.box.add(arcade.gui.UILabel(text="CTC Tutorial", font_size=40)) +import arcade, arcade.gui + +from utils.preload import button_texture, button_hovered_texture +from utils.constants import button_style + +TUTORIAL_TEXT = """ +In Connect the Current, you have to rotate power lines so power reaches to all of the houses. +- Every line has to be connected on all of it's sides. +- When needed, you might have to create loops of power or branches with no house linked to them. +(This is also because it's randomly generated and i couldn't find a way to generate maps with no meaningless branches) +- To rotate a line, just click on it and it will change its rotation. +- Maps are randomly generated, difficulty(size, source count, house count) depends on what you pick and grows exponentially. +""" + +class Tutorial(arcade.gui.UIView): + def __init__(self, pypresence_client): + super().__init__() + + self.pypresence_client = pypresence_client + self.pypresence_client.update(state="Checking Tutorial") + + self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) + self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=20), anchor_x="center", anchor_y="top") + + def main_exit(self): + from menus.main import Main + self.window.show_view(Main(self.pypresence_client)) + + def on_show_view(self): + super().on_show_view() + + self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) + self.back_button.on_click = lambda event: self.main_exit() + self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) + + self.box.add(arcade.gui.UILabel(text="CTC Tutorial", font_size=40)) self.box.add(arcade.gui.UILabel(text=TUTORIAL_TEXT, font_size=20, multiline=True)) \ No newline at end of file diff --git a/pyproject.toml b/pyproject.toml index 2ae9690..92af725 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -1,10 +1,10 @@ -[project] -name = "connect-the-current" -version = "0.1.0" -description = "Connect the Current" -readme = "README.md" -requires-python = ">=3.11" -dependencies = [ - "arcade==3.2.0", - "pypresence>=4.3.0", -] +[project] +name = "connect-the-current" +version = "0.1.0" +description = "Connect the Current" +readme = "README.md" +requires-python = ">=3.11" +dependencies = [ + "arcade==3.2.0", + "pypresence>=4.3.0", +] diff --git a/requirements.txt b/requirements.txt index 65d8e29..18d2afc 100644 --- a/requirements.txt +++ b/requirements.txt @@ -1,22 +1,22 @@ -# This file was autogenerated by uv via the following command: -# uv pip compile pyproject.toml -o requirements.txt -arcade==3.2.0 - # via connect-the-current (pyproject.toml) -attrs==25.3.0 - # via pytiled-parser -cffi==1.17.1 - # via pymunk -pillow==11.0.0 - # via arcade -pycparser==2.22 - # via cffi -pyglet==2.1.6 - # via arcade -pymunk==6.9.0 - # via arcade -pypresence==4.3.0 - # via connect-the-current (pyproject.toml) -pytiled-parser==2.2.9 - # via arcade -typing-extensions==4.14.1 - # via pytiled-parser +# This file was autogenerated by uv via the following command: +# uv pip compile pyproject.toml -o requirements.txt +arcade==3.2.0 + # via connect-the-current (pyproject.toml) +attrs==25.3.0 + # via pytiled-parser +cffi==1.17.1 + # via pymunk +pillow==11.0.0 + # via arcade +pycparser==2.22 + # via cffi +pyglet==2.1.6 + # via arcade +pymunk==6.9.0 + # via arcade +pypresence==4.3.0 + # via connect-the-current (pyproject.toml) +pytiled-parser==2.2.9 + # via arcade +typing-extensions==4.14.1 + # via pytiled-parser diff --git a/run.py b/run.py index dcc4d23..9838911 100644 --- a/run.py +++ b/run.py @@ -1,128 +1,128 @@ -import pyglet - -pyglet.options['shadow_window'] = False # Fix double window issue on Wayland -pyglet.options.debug_gl = False - -import logging, datetime, os, json, sys, arcade, platform - -# Set up paths BEFORE importing modules that load assets -script_dir = os.path.dirname(os.path.abspath(__file__)) -pyglet.resource.path.append(script_dir) -pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts')) - - -from utils.utils import get_closest_resolution, print_debug_info, on_exception -from utils.constants import log_dir, menu_background_color -from menus.main import Main -from arcade.experimental.controller_window import ControllerWindow - -sys.excepthook = on_exception - -if not log_dir in os.listdir(): - os.makedirs(log_dir) - -while len(os.listdir(log_dir)) >= 5: - files = [(file, os.path.getctime(os.path.join(log_dir, file))) for file in os.listdir(log_dir)] - oldest_file = sorted(files, key=lambda x: x[1])[0][0] - os.remove(os.path.join(log_dir, oldest_file)) - -timestamp = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S") -log_filename = f"debug_{timestamp}.log" -logging.basicConfig(filename=f'{os.path.join(log_dir, log_filename)}', format='%(asctime)s %(name)s %(levelname)s: %(message)s', level=logging.DEBUG) - -for logger_name_to_disable in ['arcade']: - logging.getLogger(logger_name_to_disable).propagate = False - logging.getLogger(logger_name_to_disable).disabled = True - -if os.path.exists('settings.json'): - with open('settings.json', 'r') as settings_file: - settings = json.load(settings_file) - - resolution = list(map(int, settings['resolution'].split('x'))) - - if not settings.get("anti_aliasing", "4x MSAA") == "None": - antialiasing = int(settings.get("anti_aliasing", "4x MSAA").split('x')[0]) - else: - antialiasing = 0 - - # Wayland workaround (can be overridden with environment variable) - if (platform.system() == "Linux" and - os.environ.get("WAYLAND_DISPLAY") and - not os.environ.get("ARCADE_FORCE_MSAA")): - logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)") - antialiasing = 0 - - fullscreen = settings['window_mode'] == 'Fullscreen' - style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT - vsync = settings['vsync'] - fps_limit = settings['fps_limit'] -else: - resolution = get_closest_resolution() - antialiasing = 4 - - # Wayland workaround (can be overridden with environment variable) - if (platform.system() == "Linux" and - os.environ.get("WAYLAND_DISPLAY") and - not os.environ.get("ARCADE_FORCE_MSAA")): - logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)") - antialiasing = 0 - - fullscreen = False - style = arcade.Window.WINDOW_STYLE_DEFAULT - vsync = True - fps_limit = 0 - - settings = { - "music": True, - "music_volume": 50, - "resolution": f"{resolution[0]}x{resolution[1]}", - "antialiasing": "4x MSAA", - "window_mode": "Windowed", - "vsync": True, - "fps_limit": 60, - "discord_rpc": True - } - - with open("settings.json", "w") as file: - file.write(json.dumps(settings)) - -# if settings.get("music", True): -# theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True) - -try: - window = ControllerWindow(width=resolution[0], height=resolution[1], title='Connect the Current', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False) -except (FileNotFoundError, PermissionError) as e: - logging.warning(f"Controller support unavailable: {e}. Falling back to regular window.") - window = arcade.Window(width=resolution[0], height=resolution[1], title='Connect the Current', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False) - -if vsync: - window.set_vsync(True) - display_mode = window.display.get_default_screen().get_mode() - if display_mode: - refresh_rate = display_mode.rate - else: - refresh_rate = 60 - window.set_update_rate(1 / refresh_rate) - window.set_draw_rate(1 / refresh_rate) -elif not fps_limit == 0: - window.set_update_rate(1 / fps_limit) - window.set_draw_rate(1 / fps_limit) -else: - window.set_update_rate(1 / 99999999) - window.set_draw_rate(1 / 99999999) - -arcade.set_background_color(menu_background_color) - -print_debug_info() -main = Main() - -window.show_view(main) - -# Make window visible after all setup is complete (helps prevent double window on Wayland) -window.set_visible(True) - -logging.debug('Game started.') - -arcade.run() - -logging.info('Exited with error code 0.') +import pyglet + +pyglet.options['shadow_window'] = False # Fix double window issue on Wayland +pyglet.options.debug_gl = False + +import logging, datetime, os, json, sys, arcade, platform + +# Set up paths BEFORE importing modules that load assets +script_dir = os.path.dirname(os.path.abspath(__file__)) +pyglet.resource.path.append(script_dir) +pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts')) + + +from utils.utils import get_closest_resolution, print_debug_info, on_exception +from utils.constants import log_dir, menu_background_color +from menus.main import Main +from arcade.experimental.controller_window import ControllerWindow + +sys.excepthook = on_exception + +if not log_dir in os.listdir(): + os.makedirs(log_dir) + +while len(os.listdir(log_dir)) >= 5: + files = [(file, os.path.getctime(os.path.join(log_dir, file))) for file in os.listdir(log_dir)] + oldest_file = sorted(files, key=lambda x: x[1])[0][0] + os.remove(os.path.join(log_dir, oldest_file)) + +timestamp = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S") +log_filename = f"debug_{timestamp}.log" +logging.basicConfig(filename=f'{os.path.join(log_dir, log_filename)}', format='%(asctime)s %(name)s %(levelname)s: %(message)s', level=logging.DEBUG) + +for logger_name_to_disable in ['arcade']: + logging.getLogger(logger_name_to_disable).propagate = False + logging.getLogger(logger_name_to_disable).disabled = True + +if os.path.exists('settings.json'): + with open('settings.json', 'r') as settings_file: + settings = json.load(settings_file) + + resolution = list(map(int, settings['resolution'].split('x'))) + + if not settings.get("anti_aliasing", "4x MSAA") == "None": + antialiasing = int(settings.get("anti_aliasing", "4x MSAA").split('x')[0]) + else: + antialiasing = 0 + + # Wayland workaround (can be overridden with environment variable) + if (platform.system() == "Linux" and + os.environ.get("WAYLAND_DISPLAY") and + not os.environ.get("ARCADE_FORCE_MSAA")): + logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)") + antialiasing = 0 + + fullscreen = settings['window_mode'] == 'Fullscreen' + style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT + vsync = settings['vsync'] + fps_limit = settings['fps_limit'] +else: + resolution = get_closest_resolution() + antialiasing = 4 + + # Wayland workaround (can be overridden with environment variable) + if (platform.system() == "Linux" and + os.environ.get("WAYLAND_DISPLAY") and + not os.environ.get("ARCADE_FORCE_MSAA")): + logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)") + antialiasing = 0 + + fullscreen = False + style = arcade.Window.WINDOW_STYLE_DEFAULT + vsync = True + fps_limit = 0 + + settings = { + "music": True, + "music_volume": 50, + "resolution": f"{resolution[0]}x{resolution[1]}", + "antialiasing": "4x MSAA", + "window_mode": "Windowed", + "vsync": True, + "fps_limit": 60, + "discord_rpc": True + } + + with open("settings.json", "w") as file: + file.write(json.dumps(settings)) + +# if settings.get("music", True): +# theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True) + +try: + window = ControllerWindow(width=resolution[0], height=resolution[1], title='Connect the Current', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False) +except (FileNotFoundError, PermissionError) as e: + logging.warning(f"Controller support unavailable: {e}. Falling back to regular window.") + window = arcade.Window(width=resolution[0], height=resolution[1], title='Connect the Current', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False) + +if vsync: + window.set_vsync(True) + display_mode = window.display.get_default_screen().get_mode() + if display_mode: + refresh_rate = display_mode.rate + else: + refresh_rate = 60 + window.set_update_rate(1 / refresh_rate) + window.set_draw_rate(1 / refresh_rate) +elif not fps_limit == 0: + window.set_update_rate(1 / fps_limit) + window.set_draw_rate(1 / fps_limit) +else: + window.set_update_rate(1 / 99999999) + window.set_draw_rate(1 / 99999999) + +arcade.set_background_color(menu_background_color) + +print_debug_info() +main = Main() + +window.show_view(main) + +# Make window visible after all setup is complete (helps prevent double window on Wayland) +window.set_visible(True) + +logging.debug('Game started.') + +arcade.run() + +logging.info('Exited with error code 0.') diff --git a/utils/constants.py b/utils/constants.py index 571ec6f..a2be9df 100644 --- a/utils/constants.py +++ b/utils/constants.py @@ -1,71 +1,71 @@ -import arcade.color -from arcade.types import Color -from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle -from arcade.gui.widgets.slider import UISliderStyle - -CUSTOM_DIFFICULTY_SETTINGS = [ - ["source_count", "Source Count", 1, 20], - ["house_count", "House Count", 1, 20], - ["size", "Size", 3, 30] -] - -ROTATIONS = { - "line": ["vertical", "horizontal"], - "corner": ["right_bottom", "left_bottom", "left_top", "right_top"], - "t_junction": ["top_bottom_right", "left_right_bottom", "top_bottom_left", "left_right_top"], - "cross": ["cross"] -} - -NEIGHBOURS = { - "vertical": {"b", "t"}, - "horizontal": {"l", "r"}, - "left_bottom": {"l", "b"}, - "right_bottom": {"r", "b"}, - "left_top": {"l", "t"}, - "right_top": {"r", "t"}, - "top_bottom_right": {"t", "b", "r"}, - "top_bottom_left": {"t", "b", "l"}, - "left_right_bottom": {"l", "r", "b"}, - "left_right_top": {"l", "r", "t"}, - "cross": {"l", "r", "t", "b"} -} - -DIRECTIONS = {"t": (0, -1, "b"), "b": (0, 1, "t"), "l": (-1, 0, "r"), "r": (1, 0, "l")} - -menu_background_color = (30, 30, 47) -log_dir = 'logs' -discord_presence_id = 1435687634960777266 - -button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), - 'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK)} -big_button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), - 'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26)} - -dropdown_style = {'normal': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)), - 'press': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))} - -slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54)) -slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54)) - -slider_style = {'normal': slider_default_style, 'hover': slider_hover_style, 'press': slider_hover_style, 'disabled': slider_default_style} - -settings = { - "Graphics": { - "Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"}, - "Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"}, - "Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"}, - "VSync": {"type": "bool", "config_key": "vsync", "default": True}, - "FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60}, - }, - "Sound": { - "Music": {"type": "bool", "config_key": "music", "default": True}, - "SFX": {"type": "bool", "config_key": "sfx", "default": True}, - "Music Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "music_volume", "default": 50}, - "SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50}, - }, - "Miscellaneous": { - "Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True}, - }, - "Credits": {} -} -settings_start_category = "Graphics" +import arcade.color +from arcade.types import Color +from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle +from arcade.gui.widgets.slider import UISliderStyle + +CUSTOM_DIFFICULTY_SETTINGS = [ + ["source_count", "Source Count", 1, 20], + ["house_count", "House Count", 1, 20], + ["size", "Size", 3, 30] +] + +ROTATIONS = { + "line": ["vertical", "horizontal"], + "corner": ["right_bottom", "left_bottom", "left_top", "right_top"], + "t_junction": ["top_bottom_right", "left_right_bottom", "top_bottom_left", "left_right_top"], + "cross": ["cross"] +} + +NEIGHBOURS = { + "vertical": {"b", "t"}, + "horizontal": {"l", "r"}, + "left_bottom": {"l", "b"}, + "right_bottom": {"r", "b"}, + "left_top": {"l", "t"}, + "right_top": {"r", "t"}, + "top_bottom_right": {"t", "b", "r"}, + "top_bottom_left": {"t", "b", "l"}, + "left_right_bottom": {"l", "r", "b"}, + "left_right_top": {"l", "r", "t"}, + "cross": {"l", "r", "t", "b"} +} + +DIRECTIONS = {"t": (0, -1, "b"), "b": (0, 1, "t"), "l": (-1, 0, "r"), "r": (1, 0, "l")} + +menu_background_color = (30, 30, 47) +log_dir = 'logs' +discord_presence_id = 1435687634960777266 + +button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), + 'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK)} +big_button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), + 'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26)} + +dropdown_style = {'normal': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)), + 'press': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))} + +slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54)) +slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54)) + +slider_style = {'normal': slider_default_style, 'hover': slider_hover_style, 'press': slider_hover_style, 'disabled': slider_default_style} + +settings = { + "Graphics": { + "Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"}, + "Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"}, + "Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"}, + "VSync": {"type": "bool", "config_key": "vsync", "default": True}, + "FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60}, + }, + "Sound": { + "Music": {"type": "bool", "config_key": "music", "default": True}, + "SFX": {"type": "bool", "config_key": "sfx", "default": True}, + "Music Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "music_volume", "default": 50}, + "SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50}, + }, + "Miscellaneous": { + "Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True}, + }, + "Credits": {} +} +settings_start_category = "Graphics" diff --git a/utils/preload.py b/utils/preload.py index 87dc6cf..c8e2c34 100644 --- a/utils/preload.py +++ b/utils/preload.py @@ -1,46 +1,46 @@ -import arcade.gui, arcade - -button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png")) -button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png")) - -wire_sound_effect = arcade.Sound("assets/sound/wire.mp3") - -TEXTURE_MAP = { - ("line", "vertical", True): arcade.load_texture("assets/graphics/powered_lines/line/vertical.png"), - ("line", "vertical", False): arcade.load_texture("assets/graphics/unpowered_lines/line/vertical.png"), - - ("line", "horizontal", True): arcade.load_texture("assets/graphics/powered_lines/line/horizontal.png"), - ("line", "horizontal", False): arcade.load_texture("assets/graphics/unpowered_lines/line/horizontal.png"), - - ("corner", "left_bottom", True): arcade.load_texture("assets/graphics/powered_lines/corner/left_bottom.png"), - ("corner", "left_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/left_bottom.png"), - - ("corner", "left_top", True): arcade.load_texture("assets/graphics/powered_lines/corner/left_top.png"), - ("corner", "left_top", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/left_top.png"), - - ("corner", "right_bottom", True): arcade.load_texture("assets/graphics/powered_lines/corner/right_bottom.png"), - ("corner", "right_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/right_bottom.png"), - - ("corner", "right_top", True): arcade.load_texture("assets/graphics/powered_lines/corner/right_top.png"), - ("corner", "right_top", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/right_top.png"), - - ("t_junction", "left_right_bottom", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/left_right_bottom.png"), - ("t_junction", "left_right_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/left_right_bottom.png"), - - ("t_junction", "left_right_top", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/left_right_top.png"), - ("t_junction", "left_right_top", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/left_right_top.png"), - - ("t_junction", "top_bottom_left", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/top_bottom_left.png"), - ("t_junction", "top_bottom_left", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/top_bottom_left.png"), - - ("t_junction", "top_bottom_right", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/top_bottom_right.png"), - ("t_junction", "top_bottom_right", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/top_bottom_right.png"), - - ("cross", "cross", True): arcade.load_texture("assets/graphics/powered_lines/cross/cross.png"), - ("cross", "cross", False): arcade.load_texture("assets/graphics/unpowered_lines/cross/cross.png"), - - ("power_source", "cross", True): arcade.load_texture("assets/graphics/power_source.png"), - - ("house", "cross", True): arcade.load_texture("assets/graphics/powered_lines/cross/cross.png"), - ("house", "cross", False): arcade.load_texture("assets/graphics/unpowered_lines/cross/cross.png"), -} +import arcade.gui, arcade + +button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png")) +button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png")) + +wire_sound_effect = arcade.Sound("assets/sound/wire.mp3") + +TEXTURE_MAP = { + ("line", "vertical", True): arcade.load_texture("assets/graphics/powered_lines/line/vertical.png"), + ("line", "vertical", False): arcade.load_texture("assets/graphics/unpowered_lines/line/vertical.png"), + + ("line", "horizontal", True): arcade.load_texture("assets/graphics/powered_lines/line/horizontal.png"), + ("line", "horizontal", False): arcade.load_texture("assets/graphics/unpowered_lines/line/horizontal.png"), + + ("corner", "left_bottom", True): arcade.load_texture("assets/graphics/powered_lines/corner/left_bottom.png"), + ("corner", "left_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/left_bottom.png"), + + ("corner", "left_top", True): arcade.load_texture("assets/graphics/powered_lines/corner/left_top.png"), + ("corner", "left_top", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/left_top.png"), + + ("corner", "right_bottom", True): arcade.load_texture("assets/graphics/powered_lines/corner/right_bottom.png"), + ("corner", "right_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/right_bottom.png"), + + ("corner", "right_top", True): arcade.load_texture("assets/graphics/powered_lines/corner/right_top.png"), + ("corner", "right_top", False): arcade.load_texture("assets/graphics/unpowered_lines/corner/right_top.png"), + + ("t_junction", "left_right_bottom", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/left_right_bottom.png"), + ("t_junction", "left_right_bottom", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/left_right_bottom.png"), + + ("t_junction", "left_right_top", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/left_right_top.png"), + ("t_junction", "left_right_top", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/left_right_top.png"), + + ("t_junction", "top_bottom_left", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/top_bottom_left.png"), + ("t_junction", "top_bottom_left", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/top_bottom_left.png"), + + ("t_junction", "top_bottom_right", True): arcade.load_texture("assets/graphics/powered_lines/t_junction/top_bottom_right.png"), + ("t_junction", "top_bottom_right", False): arcade.load_texture("assets/graphics/unpowered_lines/t_junction/top_bottom_right.png"), + + ("cross", "cross", True): arcade.load_texture("assets/graphics/powered_lines/cross/cross.png"), + ("cross", "cross", False): arcade.load_texture("assets/graphics/unpowered_lines/cross/cross.png"), + + ("power_source", "cross", True): arcade.load_texture("assets/graphics/power_source.png"), + + ("house", "cross", True): arcade.load_texture("assets/graphics/powered_lines/cross/cross.png"), + ("house", "cross", False): arcade.load_texture("assets/graphics/unpowered_lines/cross/cross.png"), +} diff --git a/utils/utils.py b/utils/utils.py index f956521..e2aa726 100644 --- a/utils/utils.py +++ b/utils/utils.py @@ -1,90 +1,90 @@ -import logging, arcade, arcade.gui, sys, traceback - -from utils.constants import menu_background_color - -import pyglet.info, pyglet.event - -def dump_platform(): - import platform - logging.debug(f'Platform: {platform.platform()}') - logging.debug(f'Release: {platform.release()}') - logging.debug(f'Machine: {platform.machine()}') - logging.debug(f'Architecture: {platform.architecture()}') - -def dump_gl(context=None): - if context is not None: - info = context.get_info() - else: - from pyglet.gl import gl_info as info - logging.debug(f'gl_info.get_version(): {info.get_version()}') - logging.debug(f'gl_info.get_vendor(): {info.get_vendor()}') - logging.debug(f'gl_info.get_renderer(): {info.get_renderer()}') - -def print_debug_info(): - logging.debug('########################## DEBUG INFO ##########################') - logging.debug('') - dump_platform() - dump_gl() - logging.debug('') - logging.debug(f'Number of screens: {len(pyglet.display.get_display().get_screens())}') - logging.debug('') - for n, screen in enumerate(pyglet.display.get_display().get_screens()): - logging.debug(f"Screen #{n+1}:") - logging.debug(f'DPI: {screen.get_dpi()}') - logging.debug(f'Scale: {screen.get_scale()}') - logging.debug(f'Size: {screen.width}, {screen.height}') - logging.debug(f'Position: {screen.x}, {screen.y}') - logging.debug('') - logging.debug('########################## DEBUG INFO ##########################') - logging.debug('') - -class ErrorView(arcade.gui.UIView): - def __init__(self, message, title): - super().__init__() - - self.message = message - self.title = title - - def exit(self): - logging.fatal('Exited with error code 1.') - sys.exit(1) - - def on_show_view(self): - super().on_show_view() - - self.window.set_caption('Connect the Current - Error') - self.window.set_mouse_visible(True) - self.window.set_exclusive_mouse(False) - arcade.set_background_color(menu_background_color) - - msgbox = arcade.gui.UIMessageBox(width=self.window.width / 2, height=self.window.height / 2, message_text=self.message, title=self.title) - msgbox.on_action = lambda _: self.exit() - self.add_widget(msgbox) - -def on_exception(*exc_info): - logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}") - -def get_closest_resolution(): - allowed_resolutions = [(1366, 768), (1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)] - screen_width, screen_height = arcade.get_screens()[0].width, arcade.get_screens()[0].height - if (screen_width, screen_height) in allowed_resolutions: - if not allowed_resolutions.index((screen_width, screen_height)) == 0: - closest_resolution = allowed_resolutions[allowed_resolutions.index((screen_width, screen_height))-1] - else: - closest_resolution = (screen_width, screen_height) - else: - target_width, target_height = screen_width // 2, screen_height // 2 - - closest_resolution = min( - allowed_resolutions, - key=lambda res: abs(res[0] - target_width) + abs(res[1] - target_height) - ) - return closest_resolution - -class FakePyPresence(): - def __init__(self): - ... - def update(self, *args, **kwargs): - ... - def close(self, *args, **kwargs): - ... +import logging, arcade, arcade.gui, sys, traceback + +from utils.constants import menu_background_color + +import pyglet.info, pyglet.event + +def dump_platform(): + import platform + logging.debug(f'Platform: {platform.platform()}') + logging.debug(f'Release: {platform.release()}') + logging.debug(f'Machine: {platform.machine()}') + logging.debug(f'Architecture: {platform.architecture()}') + +def dump_gl(context=None): + if context is not None: + info = context.get_info() + else: + from pyglet.gl import gl_info as info + logging.debug(f'gl_info.get_version(): {info.get_version()}') + logging.debug(f'gl_info.get_vendor(): {info.get_vendor()}') + logging.debug(f'gl_info.get_renderer(): {info.get_renderer()}') + +def print_debug_info(): + logging.debug('########################## DEBUG INFO ##########################') + logging.debug('') + dump_platform() + dump_gl() + logging.debug('') + logging.debug(f'Number of screens: {len(pyglet.display.get_display().get_screens())}') + logging.debug('') + for n, screen in enumerate(pyglet.display.get_display().get_screens()): + logging.debug(f"Screen #{n+1}:") + logging.debug(f'DPI: {screen.get_dpi()}') + logging.debug(f'Scale: {screen.get_scale()}') + logging.debug(f'Size: {screen.width}, {screen.height}') + logging.debug(f'Position: {screen.x}, {screen.y}') + logging.debug('') + logging.debug('########################## DEBUG INFO ##########################') + logging.debug('') + +class ErrorView(arcade.gui.UIView): + def __init__(self, message, title): + super().__init__() + + self.message = message + self.title = title + + def exit(self): + logging.fatal('Exited with error code 1.') + sys.exit(1) + + def on_show_view(self): + super().on_show_view() + + self.window.set_caption('Connect the Current - Error') + self.window.set_mouse_visible(True) + self.window.set_exclusive_mouse(False) + arcade.set_background_color(menu_background_color) + + msgbox = arcade.gui.UIMessageBox(width=self.window.width / 2, height=self.window.height / 2, message_text=self.message, title=self.title) + msgbox.on_action = lambda _: self.exit() + self.add_widget(msgbox) + +def on_exception(*exc_info): + logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}") + +def get_closest_resolution(): + allowed_resolutions = [(1366, 768), (1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)] + screen_width, screen_height = arcade.get_screens()[0].width, arcade.get_screens()[0].height + if (screen_width, screen_height) in allowed_resolutions: + if not allowed_resolutions.index((screen_width, screen_height)) == 0: + closest_resolution = allowed_resolutions[allowed_resolutions.index((screen_width, screen_height))-1] + else: + closest_resolution = (screen_width, screen_height) + else: + target_width, target_height = screen_width // 2, screen_height // 2 + + closest_resolution = min( + allowed_resolutions, + key=lambda res: abs(res[0] - target_width) + abs(res[1] - target_height) + ) + return closest_resolution + +class FakePyPresence(): + def __init__(self): + ... + def update(self, *args, **kwargs): + ... + def close(self, *args, **kwargs): + ... diff --git a/uv.lock b/uv.lock index 8d6c4e6..2375e8c 100644 --- a/uv.lock +++ b/uv.lock @@ -1,220 +1,220 @@ -version = 1 -revision = 2 -requires-python = ">=3.11" - -[[package]] -name = "arcade" -version = "3.2.0" -source = { registry = "https://pypi.org/simple" } -dependencies = [ - { name = "pillow" }, - { name = "pyglet" }, - { name = "pymunk" }, - { name = "pytiled-parser" }, -] -sdist = { url = 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