Add rotation change sound effect, add tutorial and also add it to README, fix window title, add statistics label, add custom difficulty

This commit is contained in:
2025-11-08 20:53:25 +01:00
parent 5973d1143f
commit d1b238b239
13 changed files with 146 additions and 17 deletions

View File

@@ -1,7 +1,7 @@
import arcade, arcade.gui
from utils.constants import ROTATIONS, NEIGHBOURS
from utils.preload import TEXTURE_MAP
from utils.preload import TEXTURE_MAP, wire_sound_effect
def get_opposite(direction):
if direction == "l":
@@ -46,7 +46,10 @@ class Cell(arcade.Sprite):
def update_visual(self):
self.texture = TEXTURE_MAP[(self.cell_type, self.rotation, self.powered)]
def next_rotation(self):
def next_rotation(self, sfx, sfx_volume):
if sfx:
wire_sound_effect.play(volume=sfx_volume / 50)
current_index = ROTATIONS[self.cell_type].index(self.rotation)
if current_index + 1 == len(ROTATIONS[self.cell_type]):

View File

@@ -1,6 +1,5 @@
import random
from utils.constants import ROTATIONS, NEIGHBOURS, DIRECTIONS
from collections import deque
def in_bounds(x, y, size):
return 0 <= x < size and 0 <= y < size
@@ -41,8 +40,10 @@ def add_cycles(conns, num_cycles):
def pick_random_cells(size, count, avoid=None):
all_cells = [(x, y) for y in range(size) for x in range(size)]
if avoid:
all_cells = [c for c in all_cells if c not in avoid]
random.shuffle(all_cells)
return all_cells[:count]
@@ -110,14 +111,14 @@ def generate_map(size, source_count, house_count, cycles=15):
conns = add_cycles(conns, cycles)
houses = dead_ends[:house_count]
available_cells = [(x, y) for y in range(size) for x in range(size)
if (x, y) not in houses]
available_cells = [(x, y) for y in range(size) for x in range(size) if (x, y) not in houses]
random.shuffle(available_cells)
sources = available_cells[:source_count]
grid = []
for y in range(size):
grid.append([])
for x in range(size):
if (x, y) in sources:
grid[-1].append("power_source")

View File

@@ -1,4 +1,4 @@
import arcade, arcade.gui
import arcade, arcade.gui, json, time
from utils.constants import button_style, NEIGHBOURS
from utils.preload import button_texture, button_hovered_texture
@@ -9,23 +9,30 @@ from game.level_generator import generate_map
from game.cells import *
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client, difficulty):
def __init__(self, pypresence_client, grid_size, source_count=None, house_count=None):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time)
self.difficulty = difficulty
self.grid_size = grid_size
self.source_count = source_count
self.house_count = house_count
self.start = time.perf_counter()
self.wire_rotations = 0
self.cells = []
self.power_sources = []
self.houses = []
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid_size = int(difficulty.split("x")[0])
self.map = generate_map(self.grid_size, int((self.grid_size * self.grid_size) / 10), int((self.grid_size * self.grid_size) / 5))
self.map = generate_map(self.grid_size, int((self.grid_size * self.grid_size) / 10) if not source_count else source_count, int((self.grid_size * self.grid_size) / 5) if not house_count else house_count)
self.spritelist = arcade.SpriteList()
with open("settings.json", "r") as file:
self.settings = json.load(file)
def on_show_view(self):
super().on_show_view()
@@ -36,12 +43,14 @@ class Game(arcade.gui.UIView):
self.won_label = self.anchor.add(arcade.gui.UILabel(text="You won!", font_size=48), anchor_x="center", anchor_y="center")
self.won_label.visible = False
self.info_label = self.anchor.add(arcade.gui.UILabel("Time spent: 0s Wire Rotations: 0", font_size=24), anchor_x="center", anchor_y="top")
x = (self.window.width / 2) - (self.grid_size * 64) / 2
y = (self.window.height / 2) + (self.grid_size * 64) / 2
for row in range(self.grid_size):
self.cells.append([])
for col in range(self.grid_size):
left_neighbour = self.cells[row][col - 1] if col > 0 else None
top_neighbour = self.cells[row - 1][col] if row > 0 else None
@@ -126,12 +135,16 @@ class Game(arcade.gui.UIView):
continue
if cell.rect.point_in_rect((x, y)):
cell.next_rotation()
self.wire_rotations += 1
cell.next_rotation(self.settings["sfx"], self.settings.get("sfx_volume", 50))
def on_draw(self):
super().on_draw()
self.spritelist.draw()
def on_update(self, delta_time):
self.info_label.text = f"Time left: {int(time.perf_counter() - self.start)}s Wire Rotations: {self.wire_rotations}"
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))