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https://github.com/csd4ni3l/connect-the-current.git
synced 2026-01-01 04:13:41 +01:00
Add rotation change sound effect, add tutorial and also add it to README, fix window title, add statistics label, add custom difficulty
This commit is contained in:
41
menus/custom_difficulty.py
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41
menus/custom_difficulty.py
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import arcade, arcade.gui
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from utils.constants import CUSTOM_DIFFICULTY_SETTINGS, slider_style, button_style
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from utils.preload import button_texture, button_hovered_texture
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class CustomDifficulty(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_between=self.window.height / 10), anchor_x="center", anchor_y="top")
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self.custom_settings = {}
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self.custom_setting_labels = {}
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def set_custom_setting(self, key, value):
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value = int(value)
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self.custom_settings[key] = value
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self.custom_setting_labels[key].text = f"{next(setting_list[1] for setting_list in CUSTOM_DIFFICULTY_SETTINGS if setting_list[0] == key)}: {value}"
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def on_show_view(self):
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super().on_show_view()
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self.box.add(arcade.gui.UILabel(text="Custom Difficulty Selector", font_size=32))
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self.box.add(arcade.gui.UISpace(height=self.window.height / 20))
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for custom_setting_key, custom_setting_name, min_value, max_value in CUSTOM_DIFFICULTY_SETTINGS:
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self.custom_settings[custom_setting_key] = int((max_value - min_value) / 2)
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self.custom_setting_labels[custom_setting_key] = self.box.add(arcade.gui.UILabel(text=f"{custom_setting_name}: {int((max_value - min_value) / 2)}", font_size=28))
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slider = self.box.add(arcade.gui.UISlider(step=1, min_value=min_value, max_value=max_value, value=int((max_value - min_value) / 2), style=slider_style, width=self.window.width / 2, height=self.window.height / 15))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, key=custom_setting_key: self.set_custom_setting(key, event.new_value)
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self.play_button = self.anchor.add(arcade.gui.UITextureButton(text="Play", style=button_style, texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10), anchor_x="center", anchor_y="bottom")
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self.play_button.on_click = lambda event: self.play()
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def play(self):
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from game.play import Game
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self.window.show_view(Game(self.pypresence_client, self.custom_settings["size"], self.custom_settings["source_count"], self.custom_settings["house_count"]))
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@@ -22,9 +22,17 @@ class DifficultySelector(arcade.gui.UIView):
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self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32))
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for difficulty in ["7x7", "8x8", "9x9", "10x10", "12x12"]:
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for difficulty in ["7x7", "8x8", "9x9", "10x10", "11x11", "12x12", "Custom"]:
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button = self.box.add(arcade.gui.UITextureButton(text=difficulty, width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=big_button_style))
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button.on_click = lambda e, difficulty=difficulty: self.play(difficulty)
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if not difficulty == "Custom":
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button.on_click = lambda e, difficulty=difficulty: self.play(int(difficulty.split("x")[0]))
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else:
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button.on_click = lambda e: self.custom_difficulty()
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def custom_difficulty(self):
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from menus.custom_difficulty import CustomDifficulty
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self.window.show_view(CustomDifficulty(self.pypresence_client))
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def play(self, difficulty):
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from game.play import Game
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@@ -55,6 +55,9 @@ class Main(arcade.gui.UIView):
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self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.play_button.on_click = lambda event: self.play()
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self.tutorial_button = self.box.add(arcade.gui.UITextureButton(text="Tutorial", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.tutorial_button.on_click = lambda event: self.tutorial()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.settings_button.on_click = lambda event: self.settings()
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@@ -62,6 +65,10 @@ class Main(arcade.gui.UIView):
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from menus.difficulty_selector import DifficultySelector
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self.window.show_view(DifficultySelector(self.pypresence_client))
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def tutorial(self):
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from menus.tutorial import Tutorial
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self.window.show_view(Tutorial(self.pypresence_client))
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def settings(self):
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from menus.settings import Settings
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self.window.show_view(Settings(self.pypresence_client))
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37
menus/tutorial.py
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37
menus/tutorial.py
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import arcade, arcade.gui
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import button_style
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TUTORIAL_TEXT = """
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In Connect the Current, you have to rotate power lines so power reaches to all of the houses.
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- Every line has to be connected on all of it's sides.
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- When needed, you might have to create loops of power or branches with no house linked to them.
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(This is also because it's randomly generated and i couldn't find a way to generate maps with no meaningless branches)
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- To rotate a line, just click on it and it will change its rotation.
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- Maps are randomly generated, difficulty(size, source count, house count) depends on what you pick and grows exponentially.
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"""
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class Tutorial(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Checking Tutorial")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=20), anchor_x="center", anchor_y="top")
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_show_view(self):
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super().on_show_view()
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.box.add(arcade.gui.UILabel(text="CTC Tutorial", font_size=40))
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self.box.add(arcade.gui.UILabel(text=TUTORIAL_TEXT, font_size=20, multiline=True))
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