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Commit from game template + added basic power line and difficulty selector
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30
menus/difficulty_selector.py
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30
menus/difficulty_selector.py
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import arcade, arcade.gui, asyncio, pypresence, time, copy, json
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import big_button_style, discord_presence_id
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class DifficultySelector(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout())
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center')
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self.pypresence_client = pypresence_client
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time)
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def on_show_view(self):
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super().on_show_view()
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self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32))
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for difficulty in ["3x3", "4x4", "5x5", "6x6", "9x9"]:
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button = self.box.add(arcade.gui.UITextureButton(text=difficulty, width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=big_button_style))
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button.on_click = lambda e, difficulty=difficulty: self.play(difficulty)
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def play(self, difficulty):
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from game.play import Game
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self.window.show_view(Game(self.pypresence_client, difficulty))
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