import arcade, arcade.gui from utils.preload import button_texture, button_hovered_texture from utils.constants import big_button_style, button_style class DifficultySelector(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.anchor = self.add_widget(arcade.gui.UIAnchorLayout()) self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center') self.pypresence_client = pypresence_client self.pypresence_client.update(state='In Menu', details='In Difficulty Selector', start=self.pypresence_client.start_time) def on_show_view(self): super().on_show_view() self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32)) for difficulty in ["7x7", "8x8", "9x9", "10x10", "12x12"]: button = self.box.add(arcade.gui.UITextureButton(text=difficulty, width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=big_button_style)) button.on_click = lambda e, difficulty=difficulty: self.play(difficulty) def play(self, difficulty): from game.play import Game self.window.show_view(Game(self.pypresence_client, difficulty)) def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client))