import arcade, arcade.gui, random from utils.constants import button_style from utils.preload import button_texture, button_hovered_texture from game.power_line import PowerLine class Game(arcade.gui.UIView): def __init__(self, pypresence_client, difficulty): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time) self.difficulty = difficulty self.power_lines = [] self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.grid_size = list(map(int, difficulty.split("x"))) self.power_grid = self.anchor.add(arcade.gui.UIGridLayout(horizontal_spacing=0, vertical_spacing=0, row_count=self.grid_size[0], column_count=self.grid_size[1])) def on_show_view(self): super().on_show_view() self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) for row in range(self.grid_size[0]): self.power_lines.append([]) for col in range(self.grid_size[1]): left_neighbor = self.power_lines[row][col - 1] if col > 0 else None top_neighbor = self.power_lines[row - 1][col] if row > 0 else None power_line = PowerLine(random.choice(["line", "corner"]), left_neighbor, top_neighbor) self.power_grid.add(power_line, row=row, column=col) self.power_lines[row].append(power_line) if left_neighbor: left_neighbor.right_neighbor = power_line if top_neighbor: top_neighbor.bottom_neighbor = power_line def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client))