import arcade, arcade.gui, json, time from utils.constants import button_style, NEIGHBOURS from utils.preload import button_texture, button_hovered_texture from collections import deque from game.level_generator import generate_map from game.cells import * class Game(arcade.gui.UIView): def __init__(self, pypresence_client, grid_size, source_count=None, house_count=None): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time) self.grid_size = grid_size self.source_count = source_count self.house_count = house_count self.start = time.perf_counter() self.wire_rotations = 0 self.cells = [] self.power_sources = [] self.houses = [] self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.map = generate_map(self.grid_size, int((self.grid_size * self.grid_size) / 10) if not source_count else source_count, int((self.grid_size * self.grid_size) / 5) if not house_count else house_count) self.spritelist = arcade.SpriteList() with open("settings.json", "r") as file: self.settings = json.load(file) def on_show_view(self): super().on_show_view() self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5) self.won_label = self.anchor.add(arcade.gui.UILabel(text="You won!", font_size=48), anchor_x="center", anchor_y="center") self.won_label.visible = False self.info_label = self.anchor.add(arcade.gui.UILabel("Time spent: 0s Wire Rotations: 0", font_size=24), anchor_x="center", anchor_y="top") x = (self.window.width / 2) - (self.grid_size * 64) / 2 y = (self.window.height / 2) + (self.grid_size * 64) / 2 for row in range(self.grid_size): self.cells.append([]) for col in range(self.grid_size): left_neighbour = self.cells[row][col - 1] if col > 0 else None top_neighbour = self.cells[row - 1][col] if row > 0 else None cell_type = self.map[row][col] if cell_type in ["line", "corner", "t_junction", "cross"]: cell = PowerLine(cell_type, x, y, left_neighbour, top_neighbour) elif cell_type == "power_source": cell = PowerSource(x, y, left_neighbour, top_neighbour) self.power_sources.append(cell) elif cell_type == "house": cell = House(x, y, left_neighbour, top_neighbour) self.houses.append(cell) self.spritelist.append(cell) self.cells[row].append(cell) if left_neighbour: left_neighbour.right_neighbour = cell if top_neighbour: top_neighbour.bottom_neighbour = cell x += 64 x = (self.window.width / 2) - (self.grid_size * 64) / 2 y -= 64 arcade.schedule(self.update_grid, 1 / 8) def update_grid(self, _): for row in self.cells: for power_line in row: if power_line.cell_type != "power_source": power_line.powered = False queue = deque(self.power_sources) visited = set() while queue: current = queue.popleft() if id(current) in visited: continue visited.add(id(current)) current.powered = True for connected_neighbour in current.get_connected_neighbours(): if id(connected_neighbour) not in visited: queue.append(connected_neighbour) for row in self.cells: for cell in row: cell.update_visual() self.check_win() def check_win(self): for row in self.cells: for cell in row: if cell.cell_type == "power_source": continue elif cell.cell_type == "house": if not len(cell.get_connected_neighbours()) >= 1: return else: continue if len(cell.get_connected_neighbours(True)) != len(NEIGHBOURS[cell.rotation]): return self.won_label.visible = True self.spritelist.visible = False arcade.unschedule(self.update_grid) def on_mouse_press(self, x, y, button, modifiers): for row in self.cells: for cell in row: if cell.cell_type in ["house", "power_source"]: continue if cell.rect.point_in_rect((x, y)): self.wire_rotations += 1 cell.next_rotation(self.settings["sfx"], self.settings.get("sfx_volume", 50)) def on_draw(self): super().on_draw() self.spritelist.draw() def on_update(self, delta_time): self.info_label.text = f"Time left: {int(time.perf_counter() - self.start)}s Wire Rotations: {self.wire_rotations}" def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client))