import arcade.gui, arcade button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png")) button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png")) vertical_powered = arcade.load_texture("assets/graphics/powered_lines/line/vertical.png") horizontal_powered = arcade.load_texture("assets/graphics/powered_lines/line/horizontal.png") left_bottom_powered = arcade.load_texture("assets/graphics/powered_lines/corner/left_bottom.png") left_top_powered = arcade.load_texture("assets/graphics/powered_lines/corner/left_top.png") right_bottom_powered = arcade.load_texture("assets/graphics/powered_lines/corner/right_bottom.png") right_top_powered = arcade.load_texture("assets/graphics/powered_lines/corner/right_top.png") vertical_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/line/vertical.png") horizontal_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/line/horizontal.png") left_bottom_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/left_bottom.png") left_top_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/left_top.png") right_bottom_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/right_bottom.png") right_top_unpowered = arcade.load_texture("assets/graphics/unpowered_lines/corner/right_top.png") power_source = arcade.load_texture("assets/graphics/power_source.png")