From 21b1d04369bfefd0101d0c3b8bd5e845b517e1df Mon Sep 17 00:00:00 2001 From: csd4ni3l Date: Fri, 28 Nov 2025 19:05:20 +0100 Subject: [PATCH] Add jump cooldown, make left and right diagonals slide you down correctly, improve the map a bit, add high score, score and try count --- assets/map.tmx | 54 +++++++----- .../KenneyPlatformerWinter => }/sheet.tsx | 2 +- game/play.py | 83 +++++++++++++++---- utils/constants.py | 4 + 4 files changed, 105 insertions(+), 38 deletions(-) rename assets/{graphics/KenneyPlatformerWinter => }/sheet.tsx (66%) diff --git a/assets/map.tmx b/assets/map.tmx index cc2e493..191493a 100644 --- a/assets/map.tmx +++ b/assets/map.tmx @@ -1,8 +1,8 @@ - - + + - + @@ -11,12 +11,12 @@ 17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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assets/sheet.tsx index c539640..ec6c0c7 100644 --- a/assets/graphics/KenneyPlatformerWinter/sheet.tsx +++ b/assets/sheet.tsx @@ -1,4 +1,4 @@ - + diff --git a/game/play.py b/game/play.py index d41cece..d88e1be 100644 --- a/game/play.py +++ b/game/play.py @@ -1,6 +1,6 @@ -import arcade, arcade.gui, json +import arcade, arcade.gui, json, time, os -from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE +from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID from utils.preload import tile_map, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound class Game(arcade.gui.UIView): @@ -35,6 +35,35 @@ class Game(arcade.gui.UIView): with open("settings.json", "r") as file: self.settings = json.load(file) + if os.path.exists("data.json"): + with open("data.json", "r") as file: + self.data = json.load(file) + else: + self.data = {} + + self.high_score = self.data.get("high_score", 9999) + self.tries = self.data.get("tries", 1) + if self.high_score == 9999: + self.no_highscore = True + self.high_score = 0 + else: + self.no_highscore = False + + self.last_jump = time.perf_counter() + self.start = time.perf_counter() + + self.right_left_diagonal_sprites = [ + sprite for sprite in self.scene["ice"] + if hasattr(sprite, 'properties') and + sprite.properties.get('tile_id') == RIGHT_LEFT_DIAGONAL_ID + ] + + self.left_right_diagonal_sprites = [ + sprite for sprite in self.scene["ice"] + if hasattr(sprite, 'properties') and + sprite.properties.get('tile_id') == LEFT_RIGHT_DIAGONAL_ID + ] + if self.settings.get("sfx", True): self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100) self.freeze_player.pause() @@ -44,10 +73,14 @@ class Game(arcade.gui.UIView): def on_show_view(self): super().on_show_view() + self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s High Score: {self.high_score}s Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top") + def reset(self): self.warmth = 100 self.player.change_x, self.player.change_y = 0, 0 self.player.position = self.spawn_position + self.start = time.perf_counter() + self.tries += 1 def create_scene(self) -> arcade.Scene: self.camera_bounds = arcade.LRBT( @@ -92,42 +125,47 @@ class Game(arcade.gui.UIView): hit_list = self.physics_engine.update() self.center_camera_to_player() - if self.warmth <= 0: - self.reset() + if self.no_highscore: + self.high_score = round(time.perf_counter() - self.start, 2) - if self.player.collides_with_list(self.scene["spikes"]): - self.reset() + self.info_label.text = f"Time took: {round(time.perf_counter() - self.start, 2)}s High Score: {self.high_score}s Tries: {self.tries}" - if self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE: - self.reset() - elif self.player.center_y < 0: + if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE or self.player.center_y < 0: self.reset() ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump() + moved = False + if self.window.keyboard[arcade.key.UP] or self.window.keyboard[arcade.key.SPACE]: - if self.physics_engine.can_jump(): + if time.perf_counter() - self.last_jump >= PLAYER_JUMP_COOLDOWN and self.physics_engine.can_jump(): + self.last_jump = time.perf_counter() self.player.change_y = PLAYER_JUMP_SPEED if self.window.keyboard[arcade.key.LEFT] or self.window.keyboard[arcade.key.A]: + moved = True self.player.change_x = -PLAYER_MOVEMENT_SPEED self.direction = "left" elif self.window.keyboard[arcade.key.RIGHT] or self.window.keyboard[arcade.key.D]: + moved = True self.player.change_x = PLAYER_MOVEMENT_SPEED self.direction = "right" else: if ice_touch: - if self.direction == "right": - self.player.change_x = self.clamp(self.player.change_x * 0.7, PLAYER_MOVEMENT_SPEED * 0.05, PLAYER_MOVEMENT_SPEED) + on_left_right_diagonal = any([True for hit in hit_list if hit in self.left_right_diagonal_sprites]) + on_right_left_diagonal = any([True for hit in hit_list if hit in self.right_left_diagonal_sprites]) + + if on_left_right_diagonal or (self.direction == "right" and not on_right_left_diagonal): + self.player.change_x = self.clamp(self.player.change_x * 0.75, PLAYER_MOVEMENT_SPEED * 0.25, PLAYER_MOVEMENT_SPEED) else: - self.player.change_x = self.clamp(self.player.change_x * 0.7, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.05) + self.player.change_x = self.clamp(self.player.change_x * 0.75, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.25) else: self.player.change_x = 0 - if ice_touch: - self.player.change_x *= 1.3 + if moved and ice_touch: + self.player.change_x *= 1.2 if abs(self.player.rect.distance_from_bounds(self.spawn_position)) > GRID_PIXEL_SIZE * 5: if self.settings.get("sfx", True) and not self.freeze_player.playing: @@ -140,9 +178,20 @@ class Game(arcade.gui.UIView): if self.player.change_y > 0: self.change_player_animation(player_jump_animation) - elif abs(self.player.change_x) > 0: + elif abs(self.player.change_x) > PLAYER_MOVEMENT_SPEED * 0.25: self.change_player_animation(player_walk_animation) else: self.change_player_animation(player_still_animation) - self.player.update_animation() \ No newline at end of file + self.player.update_animation() + + def on_key_press(self, symbol, modifiers): + if symbol == arcade.key.ESCAPE: + with open("data.json", "w") as file: + file.write(json.dumps({ + "high_score": self.high_score, + "tries": self.tries + }, indent=4)) + + from menus.main import Main + self.window.show_view(Main(self.pypresence_client)) \ No newline at end of file diff --git a/utils/constants.py b/utils/constants.py index 238917f..60d047a 100644 --- a/utils/constants.py +++ b/utils/constants.py @@ -5,10 +5,14 @@ from arcade.gui.widgets.slider import UISliderStyle FOLLOW_DECAY_CONST = 0.3 GRAVITY = 1.5 +PLAYER_JUMP_COOLDOWN = 0.25 PLAYER_MOVEMENT_SPEED = 10 PLAYER_JUMP_SPEED = 28 GRID_PIXEL_SIZE = 70 +LEFT_RIGHT_DIAGONAL_ID = 6 +RIGHT_LEFT_DIAGONAL_ID = 7 + menu_background_color = (30, 30, 47) log_dir = 'logs' discord_presence_id = 1443616900096590027