From 285e9c53b63898289602a49541b55cb681ac2b34 Mon Sep 17 00:00:00 2001 From: csd4ni3l Date: Sun, 30 Nov 2025 22:37:42 +0100 Subject: [PATCH] update README, add falling spikes, fix level 2 map, add background snowflakes, fix wrong level problems, fix replays not working, add trail, make trees give less warmth, add back button to level selector --- README.md | 4 +- assets/levels/1.tmx | 16 ++++++- assets/levels/2.tmx | 43 ++++++++++++------ assets/levels/empty.tmx | 44 ++++++++++++++++++- game/play.py | 97 +++++++++++++++++++++++++++++++---------- menus/level_selector.py | 9 +++- menus/statistics.py | 15 ++++--- utils/constants.py | 3 ++ 8 files changed, 184 insertions(+), 47 deletions(-) diff --git a/README.md b/README.md index e745174..3f77590 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,6 @@ Ember Keeper is a platformer 2D game where you have to escape the outside temperatures, while collecting firewood to keep yourself warm while being out in the open. The game is locked at 60 FPS since every interaction depends on that and i am lazy to introduce delta time. -The game can be speedrunned and there is an option for hitboxes as well. \ No newline at end of file +The game can be/is intended to be speedrunned and there is an option for hitboxes as well. + +The game includes lots of funny texts and traps i made. \ No newline at end of file diff --git a/assets/levels/1.tmx b/assets/levels/1.tmx index 5c704e1..84e16ba 100644 --- a/assets/levels/1.tmx +++ b/assets/levels/1.tmx @@ -1,5 +1,5 @@ - + @@ -79,6 +79,20 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color +from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color, SNOWFLAKE_SPAWN_DELAY from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture class Game(arcade.gui.UIView): @@ -57,6 +57,7 @@ class Game(arcade.gui.UIView): self.start = time.perf_counter() self.restart_start = time.perf_counter() self.last_camera_shake = time.perf_counter() + self.last_snowflake_spawn = time.perf_counter() self.checkpoints_hit = set() self.collected_trees = [] @@ -88,15 +89,21 @@ class Game(arcade.gui.UIView): self.data = json.load(file) else: self.data = { - f"{level_num}_best_time": 9999 - for level_num in range(AVAILABLE_LEVELS) + f"{level_num + 1}_best_time": 9999 + for level_num + 1 in range(AVAILABLE_LEVELS) } self.data.update({ - f"{level_num}_tries": 0 - for level_num in range(AVAILABLE_LEVELS) + f"{level_num + 1}_tries": 0 + for level_num + 1 in range(AVAILABLE_LEVELS) }) - self.data["best_replay"] = [] + self.data.update({ + f"{level_num + 1}_best_replay": [] + for level_num + 1 in range(AVAILABLE_LEVELS) + }) + + if self.settings.get("snowflakes", True): + self.snowflakes = arcade.SpriteList() self.best_time = self.data.get(f"{self.level_num}_best_time", 9999) self.tries = self.data.get("tries", 1) @@ -108,7 +115,7 @@ class Game(arcade.gui.UIView): self.scene.add_sprite("Player", self.player) - self.best_replay = self.data.get("best_replay", []).copy() if self.settings.get("replays", True) else [] + self.best_replay = self.data.get(f"{self.level_num}_best_replay", []).copy() if self.settings.get("replays", True) else [] self.replay_index = 0 if self.best_replay: @@ -122,6 +129,9 @@ class Game(arcade.gui.UIView): self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100) + for falling_spike in self.scene["falling_spikes"]: + falling_spike.original_y = falling_spike.center_y + for x_moving_wall in self.scene["x_moving_walls"]: x_moving_wall.x_movement = 0 x_moving_wall.x_direction = 1 @@ -151,7 +161,6 @@ class Game(arcade.gui.UIView): self.checkpoints_hit = set() self.collected_trees = [] - self.current_replay_data = [] self.last_replay_snapshot = time.perf_counter() self.restarting = False @@ -164,6 +173,8 @@ class Game(arcade.gui.UIView): self.player.position = self.spawn_position self.player.change_x, self.player.change_y = 0, 0 + self.current_replay_data = [] + self.replay_index = 0 return self.shake_camera() @@ -183,10 +194,16 @@ class Game(arcade.gui.UIView): if self.no_besttime: self.best_time = 9999 + self.update_data_file() + else: if self.no_besttime: self.no_besttime = False + self.anchor.remove(self.info_label) + + arcade.set_background_color(menu_background_color) + self.anchor.add(arcade.gui.UILabel(text=f"Level Complete!\nTime: {self.won_time}s\nBest Time: {self.best_time}s", multiline=True, font_size=30), anchor_x="center", anchor_y="center") self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65) @@ -195,6 +212,10 @@ class Game(arcade.gui.UIView): self.won = True + for falling_spike in self.scene["falling_spikes"]: + falling_spike.change_y = 0 + falling_spike.center_y = falling_spike.original_y + if not self.checkpoints_hit: self.start = time.perf_counter() @@ -206,8 +227,6 @@ class Game(arcade.gui.UIView): self.collected_trees = [] - self.update_data_file() - def create_scene(self) -> arcade.Scene: self.camera_bounds = arcade.LRBT( self.window.width/2.0, @@ -221,9 +240,12 @@ class Game(arcade.gui.UIView): def on_draw(self): self.clear() - self.camera_shake.update_camera() - if not self.won: + if self.settings.get("snowflakes", True): + self.snowflakes.draw() + + self.camera_shake.update_camera() + with self.camera_sprites.activate(): self.scene.draw() @@ -233,10 +255,16 @@ class Game(arcade.gui.UIView): for level_text in self.level_texts: level_text.draw() + if self.settings.get("replays", True): + for i in range(len(self.current_replay_data[-20:]) - 1): + trail_pos = self.current_replay_data[-20:][i] + next_pos = self.current_replay_data[-20:][i + 1] + arcade.draw_line(trail_pos[0], trail_pos[1], next_pos[0], next_pos[1], arcade.color.RED, 3) + arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE) arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED) - self.camera_shake.readjust_camera() + self.camera_shake.readjust_camera() self.ui.draw() @@ -268,19 +296,37 @@ class Game(arcade.gui.UIView): if self.won or self.paused: return + if self.settings.get("snowflakes", True): + if time.perf_counter() - self.last_snowflake_spawn >= SNOWFLAKE_SPAWN_DELAY: + snowflake = arcade.SpriteCircle(5, arcade.color.LIGHT_BLUE) + snowflake.center_x = random.randint(5, self.window.width - 5) + snowflake.center_y = self.window.height - 10 + + snowflake.y_direction = -random.uniform(30, 60) + snowflake.x_direction = random.uniform(-15, 15) + + self.snowflakes.append(snowflake) + self.last_snowflake_spawn = time.perf_counter() + + for snowflake in self.snowflakes: + snowflake.center_y += snowflake.y_direction * delta_time + snowflake.center_x += snowflake.x_direction * delta_time + + if snowflake.center_y < -10: + self.snowflakes.remove(snowflake) + hit_list = self.physics_engine.update() self.center_camera_to_player() self.camera_shake.update(delta_time) if self.player.collides_with_list(self.scene["end"]): end_time = round(time.perf_counter() - self.start - self.pause_time, 4) - - if self.no_besttime or end_time < self.best_time: + + if self.no_besttime or end_time <= self.best_time: self.best_time = end_time self.update_data_file(with_replay=True) self.won_time = end_time - self.reset(True) return @@ -305,7 +351,7 @@ class Game(arcade.gui.UIView): self.collected_trees.append(tree) self.scene["trees"].remove(tree) - self.warmth = self.clamp(self.warmth + 35, 0, 100) + self.warmth = self.clamp(self.warmth + 20, 0, 100) for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]): if checkpoint not in self.checkpoints_hit: @@ -401,6 +447,11 @@ class Game(arcade.gui.UIView): y_moving_wall.y_movement = 0 y_moving_wall.y_direction *= -1 + if self.scene._name_mapping.get("falling_spikes"): + for falling_spike in self.scene["falling_spikes"]: + if abs(self.player.rect.distance_from_bounds(falling_spike.position)) < 100: + falling_spike.change_y = -GRAVITY * 3 + if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY: self.last_replay_snapshot = time.perf_counter() self.current_replay_data.append([self.player.center_x, self.player.center_y]) @@ -423,9 +474,9 @@ class Game(arcade.gui.UIView): f"{self.level_num}_best_time": self.best_time, f"{self.level_num}_tries": self.tries }) - + if with_replay and self.current_replay_data: - data_dict["best_replay"] = self.current_replay_data + data_dict[f"{self.level_num}_best_replay"] = self.current_replay_data file.write(json.dumps(data_dict, indent=4)) @@ -440,12 +491,12 @@ class Game(arcade.gui.UIView): self.pause_box.add(arcade.gui.UILabel("Paused", font_size=28, text_color=arcade.color.BLACK)) self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025)) - restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1)) - restart_button.on_click = lambda event: self.reset(full=True) - resume_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Resume', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1)) resume_button.on_click = lambda event: self.disable_pause_menu() + restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1)) + restart_button.on_click = lambda event: self.reset(full=True) + exit_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Exit', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1)) exit_button.on_click = lambda event: self.main_exit() diff --git a/menus/level_selector.py b/menus/level_selector.py index 9574949..c24e083 100644 --- a/menus/level_selector.py +++ b/menus/level_selector.py @@ -16,11 +16,16 @@ class LevelSelector(arcade.gui.UIView): def on_show_view(self): super().on_show_view() + self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65) + self.back_button.on_click = lambda event: self.main_exit() + self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10) + self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28)) for n in range(AVAILABLE_LEVELS): - button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n + 1}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) - button.on_click = lambda event, n=n: self.play_level(n + 1) + n = n + 1 + button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) + button.on_click = lambda event, n=n: self.play_level(n) def play_level(self, n): from game.play import Game diff --git a/menus/statistics.py b/menus/statistics.py index 1831016..03a2817 100644 --- a/menus/statistics.py +++ b/menus/statistics.py @@ -17,18 +17,21 @@ class Statistics(arcade.gui.UIView): self.data = json.load(file) else: self.data = { - f"{level_num}_best_time": 9999 + f"{level_num + 1}_best_time": 9999 for level_num in range(AVAILABLE_LEVELS) } self.data.update({ - f"{level_num}_tries": 0 + f"{level_num + 1}_tries": 0 for level_num in range(AVAILABLE_LEVELS) }) - self.data["best_replay"] = [] + self.data.update({ + f"{level_num + 1}_best_replay": [] + for level_num in range(AVAILABLE_LEVELS) + }) - self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)]) + self.total_tries = sum([self.data[f"{level_num + 1}_tries"] for level_num in range(AVAILABLE_LEVELS)]) def on_show_view(self): super().on_show_view() @@ -43,8 +46,8 @@ class Statistics(arcade.gui.UIView): for level_num in range(AVAILABLE_LEVELS): self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32)) - self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num}_best_time']}", font_size=24)) - self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num}_tries']}", font_size=24)) + self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num + 1}_best_time'] if self.data[f'{level_num + 1}_best_time'] != 9999 else 'Not beaten yet'}", font_size=24)) + self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num + 1}_tries']}", font_size=24)) self.box.add(arcade.gui.UISpace(height=self.window.height / 15)) self.box.add(arcade.gui.UILabel(f"Total", font_size=32)) diff --git a/utils/constants.py b/utils/constants.py index 995823d..8e45897 100644 --- a/utils/constants.py +++ b/utils/constants.py @@ -3,6 +3,7 @@ from arcade.types import Color from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle from arcade.gui.widgets.slider import UISliderStyle +SNOWFLAKE_SPAWN_DELAY = 0.05 FOLLOW_DECAY_CONST = 0.3 GRAVITY = 1.5 PLAYER_JUMP_COOLDOWN = 0.25 @@ -49,6 +50,8 @@ settings = { "Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True}, "Hitboxes": {"type": "bool", "config_key": "hitboxes", "default": False}, "Replays": {"type": "bool", "config_key": "replays", "default": True}, + "Trail": {"type": "bool", "config_key": "trail", "default": True}, + "Snowflakes": {"type": "bool", "config_key": "snowflakes", "default": True}, }, "Credits": {} }