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self.player.collides_with_list(self.scene["trees"]) + for tree in self.player.collides_with_list(self.scene["trees"]): + self.trees += 1 + self.collected_trees.append(tree) + self.scene["trees"].remove(tree) - if tree_collisions: - for tree in tree_collisions: - self.trees += 1 - self.collected_trees.append(tree) - self.scene["trees"].remove(tree) + self.warmth = self.clamp(self.warmth + 35, 0, 100) - self.warmth = self.clamp(self.warmth + 35, 0, 100) + for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]): + if checkpoint not in self.checkpoints_hit: + self.scene["checkpoints"].remove(checkpoint) + self.checkpoints_hit.add(checkpoint) + self.spawn_position = checkpoint.position moved = False ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump()