Add kenny assets and strip them down, add basic game and map, slippery ice, decoration and spikes, player animation, fix main menu button scaling

This commit is contained in:
csd4ni3l
2025-11-27 23:31:28 +01:00
parent 4fc55f4b64
commit 88f18b200d
23 changed files with 269 additions and 15 deletions

View File

@@ -52,10 +52,10 @@ class Main(arcade.gui.UIView):
self.title_label = self.box.add(arcade.gui.UILabel(text="Ember Keeper", font_name="Roboto", font_size=48))
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
self.play_button.on_click = lambda event: self.play()
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
self.settings_button.on_click = lambda event: self.settings()
def play(self):