Add kenny assets and strip them down, add basic game and map, slippery ice, decoration and spikes, player animation, fix main menu button scaling

This commit is contained in:
csd4ni3l
2025-11-27 23:31:28 +01:00
parent 4fc55f4b64
commit 88f18b200d
23 changed files with 269 additions and 15 deletions

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The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
Graphics from Kenney's Platformer Winter Pack and Kenney's New Platformer Pack
https://www.kenney.nl
Huge Thanks to Python for being the programming language used in this game.
https://www.python.org/

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New Platformer Pack (1.0)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 01-05-2025
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You can use this content for personal, educational, and commercial purposes.
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
------------------------------
• Website : www.kenney.nl
• Donate : www.kenney.nl/donate
• Patreon : patreon.com/kenney
Follow on social media for updates:
• Twitter: twitter.com/KenneyNL
• BlueSky: kenney.bsky.social
• Instagram: instagram.com/kenney_nl

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###############################################################################
Platformer graphics (Ice World) by Kenney Vleugels (www.kenney.nl)
------------------------------
License (CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You may use these graphics in personal and commercial projects.
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
###############################################################################

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.2" name="sheet" tilewidth="70" tileheight="70" tilecount="98" columns="14">
<image source="sheet.png" width="980" height="490"/>
</tileset>

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assets/map.tmx Normal file
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</data>
</layer>
</map>

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assets/sound/background.mp3 Normal file

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assets/sound/freeze.wav Normal file

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@@ -1,7 +1,7 @@
import arcade, arcade.gui
import arcade, arcade.gui, json
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE
from utils.preload import tile_map, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
@@ -10,21 +10,139 @@ class Game(arcade.gui.UIView):
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Keeping the warmth")
self.camera_sprites = arcade.Camera2D()
self.camera_bounds = self.window.rect
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.scene = self.create_scene()
self.spawn_position = tile_map.object_lists["spawn"][0].shape
player_x, player_y = self.spawn_position
self.player = arcade.TextureAnimationSprite(animation=player_still_animation, center_x=player_x, center_y=player_y)
self.physics_engine = arcade.PhysicsEnginePlatformer(
self.player, gravity_constant=GRAVITY,
walls=[self.scene["walls"], self.scene["ice"]]
)
self.warmth = 100
self.camera = arcade.Camera2D()
self.spritelist = arcade.SpriteList()
self.direction = "right"
self.scene.add_sprite("Player", self.player)
with open("settings.json", "r") as file:
self.settings = json.load(file)
if self.settings.get("sfx", True):
self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
self.freeze_player.pause()
self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
def on_show_view(self):
super().on_show_view()
self.warmth_meter = self.anchor.add(arcade.gui.UISlider(value=100, max_value=100, min_value=0), anchor_x="center", anchor_y="bottom")
def on_update(self, delta_time):
self.warmth_meter.value = self.warmth
def reset(self):
self.warmth = 100
self.player.change_x, self.player.change_y = 0, 0
self.player.position = self.spawn_position
def create_scene(self) -> arcade.Scene:
self.camera_bounds = arcade.LRBT(
self.window.width/2.0,
tile_map.width * GRID_PIXEL_SIZE - self.window.width/2.0,
self.window.height/2.0,
tile_map.height * GRID_PIXEL_SIZE
)
return arcade.Scene.from_tilemap(tile_map)
def on_draw(self):
super().on_draw()
self.clear()
with self.camera.activate():
self.spritelist.draw()
with self.camera_sprites.activate():
self.scene.draw()
self.ui.draw()
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
def center_camera_to_player(self):
self.camera_sprites.position = arcade.math.smerp_2d(
self.camera_sprites.position,
self.player.position,
self.window.delta_time,
FOLLOW_DECAY_CONST,
)
self.camera_sprites.view_data.position = arcade.camera.grips.constrain_xy(
self.camera_sprites.view_data, self.camera_bounds
)
def clamp(self, value, min_value, max_value):
return max(min_value, min(value, max_value))
def change_player_animation(self, animation):
if self.player.animation != animation:
self.player.animation = animation
def on_update(self, delta_time: float):
hit_list = self.physics_engine.update()
self.center_camera_to_player()
if self.warmth <= 0:
self.reset()
if self.player.collides_with_list(self.scene["spikes"]):
self.reset()
if self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE:
self.reset()
elif self.player.center_y < 0:
self.reset()
ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump()
if self.window.keyboard[arcade.key.UP] or self.window.keyboard[arcade.key.SPACE]:
if self.physics_engine.can_jump():
self.player.change_y = PLAYER_JUMP_SPEED
if self.window.keyboard[arcade.key.LEFT] or self.window.keyboard[arcade.key.A]:
self.player.change_x = -PLAYER_MOVEMENT_SPEED
self.direction = "left"
elif self.window.keyboard[arcade.key.RIGHT] or self.window.keyboard[arcade.key.D]:
self.player.change_x = PLAYER_MOVEMENT_SPEED
self.direction = "right"
else:
if ice_touch:
if self.direction == "right":
self.player.change_x = self.clamp(self.player.change_x * 0.7, PLAYER_MOVEMENT_SPEED * 0.05, PLAYER_MOVEMENT_SPEED)
else:
self.player.change_x = self.clamp(self.player.change_x * 0.7, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.05)
else:
self.player.change_x = 0
if ice_touch:
self.player.change_x *= 1.3
if abs(self.player.rect.distance_from_bounds(self.spawn_position)) > GRID_PIXEL_SIZE * 5:
if self.settings.get("sfx", True) and not self.freeze_player.playing:
self.freeze_player.play()
self.warmth = self.clamp(self.warmth - 0.1, 0, 100)
else:
if self.settings.get("sfx", True):
self.freeze_player.pause()
self.warmth = self.clamp(self.warmth + 0.05, 0, 100)
if self.player.change_y > 0:
self.change_player_animation(player_jump_animation)
elif abs(self.player.change_x) > 0:
self.change_player_animation(player_walk_animation)
else:
self.change_player_animation(player_still_animation)
self.player.update_animation()

View File

View File

@@ -52,10 +52,10 @@ class Main(arcade.gui.UIView):
self.title_label = self.box.add(arcade.gui.UILabel(text="Ember Keeper", font_name="Roboto", font_size=48))
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
self.play_button.on_click = lambda event: self.play()
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
self.settings_button.on_click = lambda event: self.settings()
def play(self):

2
run.py
View File

@@ -19,7 +19,7 @@ from arcade.experimental.controller_window import ControllerWindow
sys.excepthook = on_exception
__builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
# __builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
if not log_dir in os.listdir():
os.makedirs(log_dir)

View File

@@ -3,6 +3,12 @@ from arcade.types import Color
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
from arcade.gui.widgets.slider import UISliderStyle
FOLLOW_DECAY_CONST = 0.3
GRAVITY = 1.5
PLAYER_MOVEMENT_SPEED = 10
PLAYER_JUMP_SPEED = 28
GRID_PIXEL_SIZE = 70
menu_background_color = (30, 30, 47)
log_dir = 'logs'
discord_presence_id = 1443616900096590027

View File

@@ -6,3 +6,19 @@ _assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button.png')))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
def animation_from(path_list):
return arcade.TextureAnimation([
arcade.TextureKeyframe(arcade.load_texture(path))
for path in path_list
])
player_walk_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_walk_a.png'), os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_walk_b.png')])
player_still_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_idle.png')])
player_jump_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_jump.png')])
player_duck_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_duck.png')])
background_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "background.mp3"))
freeze_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "freeze.wav"))
tile_map = arcade.load_tilemap(os.path.join(_assets_dir, "map.tmx"))