fix some things on the map, swithc back to only single best replay, fix camera shake working weirdly

This commit is contained in:
csd4ni3l
2025-11-30 12:16:25 +01:00
parent e76f36d755
commit 8965644761
3 changed files with 38 additions and 42 deletions

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="13" nextobjectid="21"> <map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="13" nextobjectid="22">
<tileset firstgid="1" source="../sheet.tsx"/> <tileset firstgid="1" source="../sheet.tsx"/>
<objectgroup id="3" name="spawn"> <objectgroup id="3" name="spawn">
<object id="3" name="player spawn" x="289" y="466.667"> <object id="3" name="player spawn" x="289" y="466.667">
@@ -16,7 +16,7 @@
<object id="10" name="Beware! Slippery tiles here." x="1129.33" y="426.667"> <object id="10" name="Beware! Slippery tiles here." x="1129.33" y="426.667">
<point/> <point/>
</object> </object>
<object id="11" name="Beware! Slippery tiles here." x="636" y="200"> <object id="11" name="Beware! Slippery tiles here." x="766.667" y="301.333">
<point/> <point/>
</object> </object>
<object id="12" name="Rocks are pointy..." x="2056" y="460"> <object id="12" name="Rocks are pointy..." x="2056" y="460">
@@ -49,12 +49,15 @@
<object id="20" name="Easter egg below" x="902.333" y="535.333"> <object id="20" name="Easter egg below" x="902.333" y="535.333">
<point/> <point/>
</object> </object>
<object id="21" name="&lt;- Collect this candy to set your checkpoint" x="613" y="188">
<point/>
</object>
</objectgroup> </objectgroup>
<layer id="11" name="checkpoints" width="100" height="10"> <layer id="11" name="checkpoints" width="100" height="10">
<data encoding="csv"> <data encoding="csv">
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@@ -82,7 +85,7 @@
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View File

@@ -55,6 +55,7 @@ class Game(arcade.gui.UIView):
self.last_jump = time.perf_counter() self.last_jump = time.perf_counter()
self.start = time.perf_counter() self.start = time.perf_counter()
self.restart_start = time.perf_counter() self.restart_start = time.perf_counter()
self.last_camera_shake = time.perf_counter()
self.checkpoints_hit = set() self.checkpoints_hit = set()
self.collected_trees = [] self.collected_trees = []
@@ -90,7 +91,7 @@ class Game(arcade.gui.UIView):
for level_num in range(AVAILABLE_LEVELS) for level_num in range(AVAILABLE_LEVELS)
}) })
self.data["replays"] = [] self.data["best_replay"] = []
self.best_time = self.data.get(f"{self.level_num}_best_time", 9999) self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
self.tries = self.data.get("tries", 1) self.tries = self.data.get("tries", 1)
@@ -102,15 +103,13 @@ class Game(arcade.gui.UIView):
self.scene.add_sprite("Player", self.player) self.scene.add_sprite("Player", self.player)
self.replays = self.data.get("replays", []).copy() if self.settings.get("replays", True) else [] self.best_replay = self.data.get("best_replay", []).copy() if self.settings.get("replays", True) else []
self.replay_players = [] self.replay_index = 0
self.replay_indices = [0] * len(self.replays)
if self.replays: if self.best_replay:
for n, replay in enumerate(self.replays): self.replay_player = arcade.TextureAnimationSprite(animation=player_still_animation, center_x=self.best_replay[0][0], center_y=self.best_replay[0][1], alpha=128)
self.replay_players.append(arcade.TextureAnimationSprite(animation=player_still_animation, center_x=replay[0][0], center_y=replay[0][1], alpha=128)) self.replay_player.color = arcade.color.GRAY
self.replay_players[-1].color = arcade.color.GRAY self.scene.add_sprite(f"ReplayPlayer", self.replay_player)
self.scene.add_sprite(f"ReplayPlayer{n}", self.replay_players[-1])
if self.settings.get("sfx", True): if self.settings.get("sfx", True):
self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100) self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
@@ -124,7 +123,7 @@ class Game(arcade.gui.UIView):
self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s Best Time: {self.best_time}s Trees: 0 Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top") self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s Best Time: {self.best_time}s Trees: 0 Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top")
def reset(self, reached_end=False): def reset(self, reached_end=False):
self.camera_shake.start() self.shake_camera()
if not reached_end: if not reached_end:
self.warmth = 50 self.warmth = 50
@@ -212,6 +211,11 @@ class Game(arcade.gui.UIView):
if self.player.animation != animation: if self.player.animation != animation:
self.player.animation = animation self.player.animation = animation
def shake_camera(self):
if time.perf_counter() - self.last_camera_shake >= 0.25:
self.camera_shake.start()
self.last_camera_shake = time.perf_counter()
def on_update(self, delta_time: float): def on_update(self, delta_time: float):
if self.won: if self.won:
return return
@@ -231,6 +235,7 @@ class Game(arcade.gui.UIView):
if self.no_besttime or end_time < self.best_time: if self.no_besttime or end_time < self.best_time:
self.best_time = end_time self.best_time = end_time
self.update_data_file(with_replay=True)
self.won_time = end_time self.won_time = end_time
@@ -246,11 +251,11 @@ class Game(arcade.gui.UIView):
self.reset() self.reset()
if self.player.center_x + self.player.width / 2 < 0: if self.player.center_x + self.player.width / 2 < 0:
self.camera_shake.start() self.shake_camera()
self.player.center_x = self.player.width / 2 self.player.center_x = self.player.width / 2
if self.player.center_x - self.player.width / 2 > tilemaps[self.level_num].width * GRID_PIXEL_SIZE: if self.player.center_x - self.player.width / 2 > tilemaps[self.level_num].width * GRID_PIXEL_SIZE:
self.camera_shake.start() self.shake_camera()
self.player.center_x = (tilemaps[self.level_num].width * GRID_PIXEL_SIZE) - self.player.width / 2 self.player.center_x = (tilemaps[self.level_num].width * GRID_PIXEL_SIZE) - self.player.width / 2
for tree in self.player.collides_with_list(self.scene["trees"]): for tree in self.player.collides_with_list(self.scene["trees"]):
@@ -302,7 +307,7 @@ class Game(arcade.gui.UIView):
self.warmth = self.clamp(self.warmth - 0.15, 0, 100) self.warmth = self.clamp(self.warmth - 0.15, 0, 100)
if self.warmth < 40: if self.warmth < 40:
self.camera_shake.start() self.shake_camera()
if self.settings.get("sfx", True) and not self.freeze_player.playing: if self.settings.get("sfx", True) and not self.freeze_player.playing:
self.freeze_player.play() self.freeze_player.play()
else: else:
@@ -318,7 +323,7 @@ class Game(arcade.gui.UIView):
for level_text in self.level_texts: for level_text in self.level_texts:
if level_text.change_to_when_hit and self.player.rect.intersection(level_text.rect): if level_text.change_to_when_hit and self.player.rect.intersection(level_text.rect):
self.camera_shake.start() self.shake_camera()
level_text.text = level_text.change_to_when_hit level_text.text = level_text.change_to_when_hit
self.player.update_animation() self.player.update_animation()
@@ -327,25 +332,15 @@ class Game(arcade.gui.UIView):
self.last_replay_snapshot = time.perf_counter() self.last_replay_snapshot = time.perf_counter()
self.current_replay_data.append([self.player.center_x, self.player.center_y]) self.current_replay_data.append([self.player.center_x, self.player.center_y])
if self.replays: if self.best_replay:
replays_to_remove = [] self.replay_index += 1
if self.replay_index < len(self.best_replay) - 1:
for n, replay in enumerate(self.replays): self.replay_player.center_x, self.replay_player.center_y = self.best_replay[self.replay_index]
if replay is None: else:
continue self.best_replay = None
self.replay_player = None
self.replay_indices[n] += 1 if f"ReplayPlayer" in self.scene._name_mapping:
self.scene.remove_sprite_list_by_name(f"ReplayPlayer")
if self.replay_indices[n] < len(replay):
self.replay_players[n].center_x, self.replay_players[n].center_y = replay[self.replay_indices[n]]
else:
replays_to_remove.append(n)
for replay_to_remove in replays_to_remove:
self.replays[replay_to_remove] = None
self.replay_players[replay_to_remove] = None
if f"ReplayPlayer{replay_to_remove}" in self.scene._name_mapping:
self.scene.remove_sprite_list_by_name(f"ReplayPlayer{replay_to_remove}")
def update_data_file(self, with_replay=False): def update_data_file(self, with_replay=False):
with open("data.json", "w") as file: with open("data.json", "w") as file:
@@ -356,9 +351,8 @@ class Game(arcade.gui.UIView):
f"{self.level_num}_tries": self.tries f"{self.level_num}_tries": self.tries
}) })
if with_replay: if with_replay and self.current_replay_data:
if self.current_replay_data: data_dict["best_replay"] = self.current_replay_data
data_dict["replays"].append(self.current_replay_data)
file.write(json.dumps(data_dict, indent=4)) file.write(json.dumps(data_dict, indent=4))
@@ -367,6 +361,5 @@ class Game(arcade.gui.UIView):
self.main_exit() self.main_exit()
def main_exit(self): def main_exit(self):
self.update_data_file(with_replay=True)
from menus.main import Main from menus.main import Main
self.window.show_view(Main(self.pypresence_client)) self.window.show_view(Main(self.pypresence_client))

View File

@@ -26,7 +26,7 @@ class Statistics(arcade.gui.UIView):
for level_num in range(AVAILABLE_LEVELS) for level_num in range(AVAILABLE_LEVELS)
}) })
self.data["replays"] = [] self.data["best_replay"] = []
self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)]) self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)])