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https://github.com/csd4ni3l/ember-keeper.git
synced 2026-01-01 12:33:43 +01:00
Add replays, which replay all your previous runs and can also be disabled in settings
This commit is contained in:
59
game/play.py
59
game/play.py
@@ -1,6 +1,6 @@
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import arcade, arcade.gui, json, time, os
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from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style
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from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY
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from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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@@ -49,14 +49,21 @@ class Game(arcade.gui.UIView):
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)
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self.warmth = 50
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self.trees = 0
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self.direction = "right"
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self.last_jump = time.perf_counter()
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self.start = time.perf_counter()
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self.trees = 0
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self.collected_trees = []
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self.checkpoints_hit = set()
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self.restart_start = time.perf_counter()
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self.checkpoints_hit = set()
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self.collected_trees = []
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self.current_replay_data = []
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self.last_replay_snapshot = time.perf_counter()
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self.restarting = False
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self.won = False
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self.won_time = None
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@@ -83,6 +90,8 @@ class Game(arcade.gui.UIView):
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for level_num in range(AVAILABLE_LEVELS)
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})
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self.data["replays"] = []
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self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
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self.tries = self.data.get("tries", 1)
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if self.best_time == 9999:
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@@ -93,6 +102,16 @@ class Game(arcade.gui.UIView):
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self.scene.add_sprite("Player", self.player)
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self.replays = self.data.get("replays", []) if self.settings.get("replays", True) else None
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self.replay_players = []
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self.replay_index = 0
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if self.replays:
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for n, replay in enumerate(self.replays):
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self.replay_players.append(arcade.TextureAnimationSprite(animation=player_still_animation, center_x=replay[0][0], center_y=replay[0][1], alpha=128))
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self.replay_players[-1].color = arcade.color.GRAY
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self.scene.add_sprite(f"ReplayPlayer{n}", self.replay_players[-1])
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if self.settings.get("sfx", True):
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self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
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self.freeze_player.pause()
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@@ -304,12 +323,40 @@ class Game(arcade.gui.UIView):
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self.player.update_animation()
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if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY:
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self.last_replay_snapshot = time.perf_counter()
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self.current_replay_data.append([self.player.center_x, self.player.center_y])
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if self.replays:
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replays_to_remove = []
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self.replay_index += 1
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for n, replay in enumerate(self.replays):
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if replay is None:
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continue
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if self.replay_index < len(replay):
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self.replay_players[n].center_x, self.replay_players[n].center_y = replay[self.replay_index]
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else:
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replays_to_remove.append(n)
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for replay_to_remove in replays_to_remove:
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self.replays[replay_to_remove] = None
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self.scene[f"ReplayPlayer{replay_to_remove}"].remove(self.replay_players[replay_to_remove])
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self.scene.remove_sprite_list_by_name(f"ReplayPlayer{replay_to_remove}")
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def update_data_file(self):
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with open("data.json", "w") as file:
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file.write(json.dumps({
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data_dict = self.data.copy()
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data_dict.update({
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f"{self.level_num}_best_time": self.best_time,
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f"{self.level_num}_tries": self.tries
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}, indent=4))
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})
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data_dict["replays"].append(self.current_replay_data)
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file.write(json.dumps(data_dict, indent=4))
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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