Add replays, which replay all your previous runs and can also be disabled in settings

This commit is contained in:
csd4ni3l
2025-11-29 21:29:01 +01:00
parent df5cd8346d
commit 945c3a3859
3 changed files with 59 additions and 6 deletions

View File

@@ -1,6 +1,6 @@
import arcade, arcade.gui, json, time, os
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY
from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture
class Game(arcade.gui.UIView):
@@ -49,14 +49,21 @@ class Game(arcade.gui.UIView):
)
self.warmth = 50
self.trees = 0
self.direction = "right"
self.last_jump = time.perf_counter()
self.start = time.perf_counter()
self.trees = 0
self.collected_trees = []
self.checkpoints_hit = set()
self.restart_start = time.perf_counter()
self.checkpoints_hit = set()
self.collected_trees = []
self.current_replay_data = []
self.last_replay_snapshot = time.perf_counter()
self.restarting = False
self.won = False
self.won_time = None
@@ -83,6 +90,8 @@ class Game(arcade.gui.UIView):
for level_num in range(AVAILABLE_LEVELS)
})
self.data["replays"] = []
self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
self.tries = self.data.get("tries", 1)
if self.best_time == 9999:
@@ -93,6 +102,16 @@ class Game(arcade.gui.UIView):
self.scene.add_sprite("Player", self.player)
self.replays = self.data.get("replays", []) if self.settings.get("replays", True) else None
self.replay_players = []
self.replay_index = 0
if self.replays:
for n, replay in enumerate(self.replays):
self.replay_players.append(arcade.TextureAnimationSprite(animation=player_still_animation, center_x=replay[0][0], center_y=replay[0][1], alpha=128))
self.replay_players[-1].color = arcade.color.GRAY
self.scene.add_sprite(f"ReplayPlayer{n}", self.replay_players[-1])
if self.settings.get("sfx", True):
self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
self.freeze_player.pause()
@@ -304,12 +323,40 @@ class Game(arcade.gui.UIView):
self.player.update_animation()
if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY:
self.last_replay_snapshot = time.perf_counter()
self.current_replay_data.append([self.player.center_x, self.player.center_y])
if self.replays:
replays_to_remove = []
self.replay_index += 1
for n, replay in enumerate(self.replays):
if replay is None:
continue
if self.replay_index < len(replay):
self.replay_players[n].center_x, self.replay_players[n].center_y = replay[self.replay_index]
else:
replays_to_remove.append(n)
for replay_to_remove in replays_to_remove:
self.replays[replay_to_remove] = None
self.scene[f"ReplayPlayer{replay_to_remove}"].remove(self.replay_players[replay_to_remove])
self.scene.remove_sprite_list_by_name(f"ReplayPlayer{replay_to_remove}")
def update_data_file(self):
with open("data.json", "w") as file:
file.write(json.dumps({
data_dict = self.data.copy()
data_dict.update({
f"{self.level_num}_best_time": self.best_time,
f"{self.level_num}_tries": self.tries
}, indent=4))
})
data_dict["replays"].append(self.current_replay_data)
file.write(json.dumps(data_dict, indent=4))
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:

View File

@@ -20,11 +20,14 @@ class Statistics(arcade.gui.UIView):
f"{level_num}_best_time": 9999
for level_num in range(AVAILABLE_LEVELS)
}
self.data.update({
f"{level_num}_tries": 0
for level_num in range(AVAILABLE_LEVELS)
})
self.data["replays"] = []
self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)])
def on_show_view(self):

View File

@@ -11,6 +11,8 @@ PLAYER_JUMP_SPEED = 28
GRID_PIXEL_SIZE = 70
RESTART_DELAY = 0.1
REPLAY_DELAY = 1 / 20
LEFT_RIGHT_DIAGONAL_ID = 6
RIGHT_LEFT_DIAGONAL_ID = 7
@@ -46,6 +48,7 @@ settings = {
"Miscellaneous": {
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
"Hitboxes": {"type": "bool", "config_key": "hitboxes", "default": False},
"Replays": {"type": "bool", "config_key": "replays", "default": True},
},
"Credits": {}
}