diff --git a/assets/map.tmx b/assets/levels/1.tmx similarity index 91% rename from assets/map.tmx rename to assets/levels/1.tmx index d977936..d6434bc 100644 --- a/assets/map.tmx +++ b/assets/levels/1.tmx @@ -1,6 +1,6 @@ - - + + @@ -43,17 +43,20 @@ + + + 17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 17,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID -from utils.preload import tile_map, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound +from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound class Game(arcade.gui.UIView): - def __init__(self, pypresence_client): + def __init__(self, pypresence_client, level_num): super().__init__() self.pypresence_client = pypresence_client @@ -14,6 +14,8 @@ class Game(arcade.gui.UIView): self.camera_bounds = self.window.rect self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) + self.level_num = level_num + self.scene = self.create_scene() self.right_left_diagonal_sprites = [ @@ -28,7 +30,7 @@ class Game(arcade.gui.UIView): sprite.properties.get('tile_id') == LEFT_RIGHT_DIAGONAL_ID ] - self.spawn_position = tile_map.object_lists["spawn"][0].shape + self.spawn_position = tilemaps[self.level_num].object_lists["spawn"][0].shape player_x, player_y = self.spawn_position self.player = arcade.TextureAnimationSprite(animation=player_still_animation, center_x=player_x, center_y=player_y) @@ -47,7 +49,7 @@ class Game(arcade.gui.UIView): self.level_texts = [] - for tile in tile_map.object_lists["text"]: + for tile in tilemaps[self.level_num].object_lists["text"]: self.level_texts.append(arcade.Text(tile.name, tile.shape[0], tile.shape[1], font_size=14)) self.level_texts[-1].original_text = tile.name self.level_texts[-1].change_to_when_hit = tile.properties.get("change_to_when_hit") @@ -108,12 +110,12 @@ class Game(arcade.gui.UIView): def create_scene(self) -> arcade.Scene: self.camera_bounds = arcade.LRBT( self.window.width/2.0, - tile_map.width * GRID_PIXEL_SIZE - self.window.width/2.0, + tilemaps[self.level_num].width * GRID_PIXEL_SIZE - self.window.width/2.0, self.window.height/2.0, - tile_map.height * GRID_PIXEL_SIZE + tilemaps[self.level_num].height * GRID_PIXEL_SIZE ) - return arcade.Scene.from_tilemap(tile_map) + return arcade.Scene.from_tilemap(tilemaps[self.level_num]) def on_draw(self): self.clear() @@ -151,12 +153,21 @@ class Game(arcade.gui.UIView): hit_list = self.physics_engine.update() self.center_camera_to_player() + if self.player.collides_with_list(self.scene["end"]): + end_time = round(time.perf_counter() - self.start, 2) + + if self.no_highscore or end_time < self.high_score: + self.high_score = end_time + + self.reset(True) + return + if self.no_highscore: self.high_score = round(time.perf_counter() - self.start, 2) self.info_label.text = f"Time took: {round(time.perf_counter() - self.start, 2)}s High Score: {self.high_score}s Trees: {self.trees} Tries: {self.tries}" - if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE or self.player.center_y < 0: + if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tilemaps[self.level_num].width * GRID_PIXEL_SIZE or self.player.center_y < 0: self.reset() tree_collisions = self.player.collides_with_list(self.scene["trees"]) @@ -222,14 +233,6 @@ class Game(arcade.gui.UIView): if level_text.change_to_when_hit and self.player.rect.intersection(level_text.rect): level_text.text = level_text.change_to_when_hit - if self.player.collides_with_list(self.scene["end"]): - end_time = round(time.perf_counter() - self.start, 2) - - if end_time < self.high_score: - self.high_score = end_time - - self.reset(True) - self.player.update_animation() def update_data_file(self): diff --git a/menus/level_selector.py b/menus/level_selector.py new file mode 100644 index 0000000..57c9fee --- /dev/null +++ b/menus/level_selector.py @@ -0,0 +1,31 @@ +import arcade, arcade.gui + +from utils.constants import AVAILABLE_LEVELS, button_style +from utils.preload import button_texture, button_hovered_texture + +class LevelSelector(arcade.gui.UIView): + def __init__(self, pypresence_client): + super().__init__() + + self.pypresence_client = pypresence_client + self.pypresence_client.update(state="Selecting Level...") + + self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) + self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="center") + + def on_show_view(self): + super().on_show_view() + + self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28)) + + for n in range(AVAILABLE_LEVELS): + button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n + 1}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) + button.on_click = lambda event, n=n: self.play_level(n) + + def play_level(self, n): + from game.play import Game + self.window.show_view(Game(self.pypresence_client, n)) + + def main_exit(self): + from menus.main import Main + self.window.show_view(Main(self.pypresence_client)) \ No newline at end of file diff --git a/menus/main.py b/menus/main.py index fa98dce..4034a88 100644 --- a/menus/main.py +++ b/menus/main.py @@ -59,8 +59,8 @@ class Main(arcade.gui.UIView): self.settings_button.on_click = lambda event: self.settings() def play(self): - from game.play import Game - self.window.show_view(Game(self.pypresence_client)) + from menus.level_selector import LevelSelector + self.window.show_view(LevelSelector(self.pypresence_client)) def settings(self): from menus.settings import Settings diff --git a/utils/constants.py b/utils/constants.py index 60d047a..44e622a 100644 --- a/utils/constants.py +++ b/utils/constants.py @@ -13,6 +13,8 @@ GRID_PIXEL_SIZE = 70 LEFT_RIGHT_DIAGONAL_ID = 6 RIGHT_LEFT_DIAGONAL_ID = 7 +AVAILABLE_LEVELS = 1 + menu_background_color = (30, 30, 47) log_dir = 'logs' discord_presence_id = 1443616900096590027 diff --git a/utils/preload.py b/utils/preload.py index 0cda6df..3d25d72 100644 --- a/utils/preload.py +++ b/utils/preload.py @@ -21,4 +21,4 @@ player_duck_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'K background_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "background.mp3")) freeze_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "freeze.wav")) -tile_map = arcade.load_tilemap(os.path.join(_assets_dir, "map.tmx")) +tilemaps = [arcade.load_tilemap(os.path.join(_assets_dir, "levels", tilemap)) for tilemap in os.listdir(os.path.join(_assets_dir, "levels"))] \ No newline at end of file