import arcade, arcade.gui from utils.constants import AVAILABLE_LEVELS, button_style from utils.preload import button_texture, button_hovered_texture class LevelSelector(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state="Selecting Level...") self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="center") def on_show_view(self): super().on_show_view() self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10) self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28)) for n in range(AVAILABLE_LEVELS): n = n + 1 button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) button.on_click = lambda event, n=n: self.play_level(n) def play_level(self, n): from game.play import Game self.window.show_view(Game(self.pypresence_client, n)) def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client))