import arcade, arcade.gui, json, os from utils.constants import AVAILABLE_LEVELS, button_style from utils.preload import button_texture, button_hovered_texture class Statistics(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.box = self.anchor.add(arcade.gui.UIBoxLayout(align="left"), anchor_x="center", anchor_y="top") if os.path.exists("data.json"): with open("data.json", "r") as file: self.data = json.load(file) else: self.data = { f"{level_num}_high_score": 9999 for level_num in range(AVAILABLE_LEVELS) } self.data.update({ f"{level_num}_tries": 0 for level_num in range(AVAILABLE_LEVELS) }) self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)]) def on_show_view(self): super().on_show_view() self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50) self.back_button.on_click = lambda event: self.main_exit() self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10) self.box.add(arcade.gui.UILabel("Statistics", font_size=40)) self.box.add(arcade.gui.UISpace(height=self.window.height / 15)) for level_num in range(AVAILABLE_LEVELS): self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32)) self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num}_high_score']}", font_size=24)) self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num}_tries']}", font_size=24)) self.box.add(arcade.gui.UISpace(height=self.window.height / 15)) self.box.add(arcade.gui.UILabel(f"Total", font_size=32)) self.box.add(arcade.gui.UILabel(f"Total Tries: {self.total_tries}", font_size=24)) def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client))