Files
ember-keeper/utils/preload.py

25 lines
1.6 KiB
Python

import arcade.gui, arcade, os
# Get the directory where this module is located
_module_dir = os.path.dirname(os.path.abspath(__file__))
_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button.png')))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
def animation_from(path_list):
return arcade.TextureAnimation([
arcade.TextureKeyframe(arcade.load_texture(path))
for path in path_list
])
player_walk_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_walk_a.png'), os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_walk_b.png')])
player_still_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_idle.png')])
player_jump_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_jump.png')])
player_duck_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'KenneyNewPlatformerPack', 'character', 'character_green_duck.png')])
background_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "background.mp3"))
freeze_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "freeze.wav"))
tile_map = arcade.load_tilemap(os.path.join(_assets_dir, "map.tmx"))