Godot upload

This commit is contained in:
csd4ni3l
2026-02-28 13:55:12 +01:00
commit 738a94093a
94 changed files with 1902 additions and 0 deletions

View File

@@ -0,0 +1,143 @@
extends Area2D
@onready var sprite = $fish_button_to_clone # or whatever the sprite node is named
@onready var audio_player = get_node("/root/Main/ClickSoundManager")
var does_move = 1
var speed_scale = 1.0
var new_rotation: float
var is_reeling = false
var reel_speed = 800.0
var line_origin: Vector2
var line: Line2D
var hook_sprite: Sprite2D
var wobble = 0.0
var angle = randi() % 360
var last_bubble_spawn = Time.get_ticks_msec()
func get_size() -> Vector2:
if sprite.texture:
return sprite.texture.get_size() * sprite.scale
return Vector2.ZERO
func play_sound(path: String):
var player = AudioStreamPlayer.new()
add_child(player)
player.stream = load(path)
player.play()
player.finished.connect(player.queue_free)
func spawn_bubble() -> void:
var new_bubble: Sprite2D = $"/root/Main/bubble_to_clone".duplicate(15)
new_bubble.set_meta("is_original", false)
new_bubble.position = Vector2(
global_position.x * randf_range(0.95, 1.05),
global_position.y
)
get_parent().get_parent().get_parent().add_child(new_bubble)
func _physics_process(delta: float) -> void:
if get_meta("is_original", false):
return
var sz = get_size()
if is_reeling:
if Time.get_ticks_msec() - last_bubble_spawn >= 20:
last_bubble_spawn = Time.get_ticks_msec()
spawn_bubble()
global_position.y -= reel_speed * delta
global_position.x = line_origin.x # no offset
if line and is_instance_valid(line):
line.set_point_position(0, line_origin)
line.set_point_position(1, global_position)
if hook_sprite and is_instance_valid(hook_sprite):
hook_sprite.global_position = global_position - Vector2(0, get_size().y / 5)
if global_position.y + get_size().y <= 0:
_on_caught()
return
if does_move == 1:
var mouse = get_global_mouse_position()
var top_left = global_position - sz / 2
var rect = Rect2(top_left, sz)
if rect.has_point(mouse):
speed_scale = 0.6
else:
speed_scale = 1.0
new_rotation = angle - deg_to_rad(135)
if abs(new_rotation - rotation) > 0.01:
rotation = lerp_angle(rotation, new_rotation, 0.2)
else:
rotation = new_rotation
wobble += delta * 15.0
var wobble_angle = angle + sin(wobble) * 0.3
var wobble_dir = Vector2(cos(wobble_angle), sin(wobble_angle))
global_position += wobble_dir * Globals.FISH_SPEED * delta * speed_scale
new_rotation = wobble_angle - deg_to_rad(135)
if abs(new_rotation - rotation) > 0.01:
rotation = lerp_angle(rotation, new_rotation, 0.2)
else:
rotation = new_rotation
var screen_size = get_viewport_rect().size
if global_position.x < 0:
if is_instance_valid(line):
line.queue_free()
if is_instance_valid(hook_sprite):
hook_sprite.queue_free()
queue_free()
elif global_position.x > screen_size.x:
if is_instance_valid(line):
line.queue_free()
if is_instance_valid(hook_sprite):
hook_sprite.queue_free()
queue_free()
if global_position.y < 0:
global_position.y = -global_position.y
self.angle = -self.angle
elif global_position.y > screen_size.y:
global_position.y = 2 * screen_size.y - global_position.y
self.angle = -self.angle
func _on_input_event(_viewport, event, _shape_idx) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
_on_clicked()
func _on_clicked() -> void:
if is_reeling:
return
var fish_center = global_position
line_origin = Vector2(fish_center.x, 0)
line = Line2D.new()
line.width = 2.0
line.default_color = Color(0.6, 0.6, 0.6, 1.0)
line.top_level = true
line.points = PackedVector2Array([line_origin, fish_center])
add_child(line)
hook_sprite = Sprite2D.new()
hook_sprite.texture = load("res://assets/graphics/hook.png")
hook_sprite.top_level = true
hook_sprite.global_position = fish_center - Vector2(0, get_size().y / 5)
hook_sprite.scale = Vector2(1.5, 1.5)
add_child(hook_sprite)
is_reeling = true
does_move = 0
rotation = 0
play_sound("res://assets/sfx/splash.mp3")
func _on_caught() -> void:
Globals.coins += (1 + (Globals.sell_cost_upgrades * 0.5))
Globals.fish_per_second += 1
Globals.successful_hit += 1
if line and is_instance_valid(line):
line.queue_free()
if hook_sprite and is_instance_valid(hook_sprite):
hook_sprite.queue_free()
queue_free()