# In Globals extends Node var coins: int = 0 var fish_per_second: int = 0 var last_fish_per_second: int = 0 var spawn_area: Vector2 var fish_button_to_clone: Area2D var successful_hit = 0 var all_hit = 0 var last_hit_percent = 0 var sell_cost_upgrades = 0 var spawn_speed_upgrades = 0 var blahaj_upgrades = 5 var toucan_upgrades = 1 const COD_TYPES := ["blue", "green", "orange", "pink", "purple", "yellow"] const FISH_SPEED = 100 const BLAHAJ_SPEED = 150 const TOUCAN_SPEED = 250 const BUBBLE_SPEED = 100 const SELL_COST_PRICE = 225 const SPAWN_SPEED_PRICE = 300 const BLAHAJ_PRICE = 400 const TOUCAN_PRICE = 75 func init_button(button: Area2D): fish_button_to_clone = button spawn_area = Vector2(DisplayServer.window_get_size())