extends Sprite2D var nearest_fish: Area2D var last_eat = Time.get_ticks_msec() func _process(delta: float) -> void: if get_parent().get_meta("is_original", false): return var min_dist: float = INF nearest_fish = null for fish in get_node("/root/Main/fish_parent").get_children(): if not is_instance_of(fish, Area2D): continue var dist = global_position.distance_to(fish.global_position) if dist < min_dist: min_dist = dist nearest_fish = fish if not is_instance_valid(nearest_fish): return var direction = ((nearest_fish.global_position - global_position) * randf_range(0.9, 1.1)).normalized() get_parent().position += direction * Globals.BLAHAJ_SPEED * delta get_parent().rotation = lerp_angle(get_parent().rotation, direction.angle(), 0.01) if not Time.get_ticks_msec() - last_eat >= 500: return last_eat = Time.get_ticks_msec() for area: Area2D in get_parent().get_overlapping_areas(): if area.is_in_group("fish"): Globals.coins += (1 + Globals.sell_cost_upgrades) Globals.fish_per_second += 1 play_sound("res://assets/sfx/splash.mp3") area.queue_free() func play_sound(path: String): var player = AudioStreamPlayer.new() add_child(player) player.stream = load(path) player.play() player.finished.connect(player.queue_free)