extends Sprite2D # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if get_meta("is_original", false): return self.position.x += randf_range(-0.5, 0.5) * Globals.BUBBLE_SPEED * delta self.position.y -= Globals.BUBBLE_SPEED * delta if position.y < 0: queue_free()