extends Timer @onready var fish_button_to_clone = get_node("../fish_parent/fish_area2d") @onready var fish_parent = get_node("../fish_parent") func get_sprite_size(sprite: Sprite2D) -> Vector2: if sprite.texture: if sprite.region_enabled: return sprite.region_rect.size * sprite.scale return sprite.texture.get_size() * sprite.scale return Vector2.ZERO func spawn() -> void: var fish_area: Area2D = fish_button_to_clone.duplicate(15) fish_area.get_child(0).texture = load("res://assets/graphics/{type}_cod.png".format({"type": Globals.COD_TYPES[randi() % Globals.COD_TYPES.size()]})) fish_area.set_meta("is_original", false) fish_area.visible = true fish_area.get_child(0).visible = true fish_parent.add_child(fish_area) var fish_size = get_sprite_size(fish_button_to_clone.get_child(0)) fish_area.position = Vector2( randf_range(0, Globals.spawn_area.x - fish_size.x), randf_range(0, Globals.spawn_area.y - fish_size.y) ) func _on_timeout() -> void: spawn()