Add basic mechanics, like shooting and some basic textures

This commit is contained in:
csd4ni3l
2025-11-14 20:32:06 +01:00
parent edfe5e7f9d
commit 032f38f4ce
9 changed files with 290 additions and 106 deletions

View File

@@ -3,6 +3,15 @@ from arcade.types import Color
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
from arcade.gui.widgets.slider import UISliderStyle
ENEMY_ROWS = 3
ENEMY_COLS = 13
PLAYER_SPEED = 5 # not actually player
PLAYER_ATTACK_SPEED = 0.75
BULLET_SPEED = 3
BULLET_RADIUS = 10
menu_background_color = (30, 30, 47)
log_dir = 'logs'
discord_presence_id = 1438214877343907881

View File

@@ -5,4 +5,7 @@ _module_dir = os.path.dirname(os.path.abspath(__file__))
_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button.png')))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
enemy_texture = arcade.load_texture("assets/graphics/enemy.png")
player_texture = arcade.load_texture("assets/graphics/player.png")